A Parallel Method for Texture Reconstruction in Large-Scale 3D Automatic Modeling Based on Oblique Photography
Common methods of texture reconstruction first build a visual list for each triangular face, and then select the best image for each triangular face based on the graph-cut method. These methods have problems such as high memory consumption, and difficulties in large-area texture reconstruction. Henc...
Main Authors: | Fei Wang, Hongchun Zhu, Haolin Cai, Wenhu Qu, Shuaizhe Zhang, Zhendong Liu |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-04-01
|
Series: | Remote Sensing |
Subjects: | |
Online Access: | https://www.mdpi.com/2072-4292/14/9/2160 |
Similar Items
-
A Parallel Method for Open Hole Filling in Large-Scale 3D Automatic Modeling Based on Oblique Photography
by: Fei Wang, et al.
Published: (2021-09-01) -
A Model Simplification Algorithm for 3D Reconstruction
by: Zhendong Liu, et al.
Published: (2022-08-01) -
GPVC: Graphics Pipeline-Based Visibility Classification for Texture Reconstruction
by: Xiangxiang Huang, et al.
Published: (2018-11-01) -
Constrained Texture Restoration
by: Rareş A, et al.
Published: (2005-01-01) -
A Three-Dimensional Triangle Mesh Integration Method for Oblique Photography Model Data
by: Defu Che, et al.
Published: (2023-09-01)