A Parallel Method for Texture Reconstruction in Large-Scale 3D Automatic Modeling Based on Oblique Photography

Common methods of texture reconstruction first build a visual list for each triangular face, and then select the best image for each triangular face based on the graph-cut method. These methods have problems such as high memory consumption, and difficulties in large-area texture reconstruction. Henc...

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Hlavní autoři: Fei Wang, Hongchun Zhu, Haolin Cai, Wenhu Qu, Shuaizhe Zhang, Zhendong Liu
Médium: Článek
Jazyk:English
Vydáno: MDPI AG 2022-04-01
Edice:Remote Sensing
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On-line přístup:https://www.mdpi.com/2072-4292/14/9/2160