Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Student's

Innovation in learning design certainly continues to evolve over time, and so do the needs. Including blended laboratory, which is almost like blended learning, but blended laboratory has characteristics where activities fully use laboratory test results to study theory along with observational. How...

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Main Authors: Rena Denya Agustina, Riki Purnama Putra, Milla Listiawati
Format: Article
Language:English
Published: Czech University of Life Sciences Prague 2024-03-01
Series:Journal on Efficiency and Responsibility in Education and Science
Subjects:
Online Access:https://www.eriesjournal.com/index.php/eries/article/view/979
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author Rena Denya Agustina
Riki Purnama Putra
Milla Listiawati
author_facet Rena Denya Agustina
Riki Purnama Putra
Milla Listiawati
author_sort Rena Denya Agustina
collection DOAJ
description Innovation in learning design certainly continues to evolve over time, and so do the needs. Including blended laboratory, which is almost like blended learning, but blended laboratory has characteristics where activities fully use laboratory test results to study theory along with observational. However, blended laboratories must be accompanied by use of the right technology. The presence of the Sophisticated Thinking Laboratory (STB-LAB) in effort to fulfill the implementation of blended laboratory syntactically feels right to be done building collaborative learning and forming collaborative skills of students, and Gather Town as a tool to accommodate blended laboratory is felt very appropriate as a gamification tool. This study aims to find out the implementation of the blended laboratory using STB-LAB assisted by Gather Town as a gamification tool using the Assessment Based on Teaching and Learning Trajectory (AABTLT) with Student Activity Sheet (SAS), and find out the improvement of students' collaborative skills. The results obtained from this study are that all STB-LAB syntax in blended laboratory activities is carried out well, while the increasing collaborative skills results show an increase with very large effect of the Cohen's D Effect Size obtained 2.1 for physics education major and 1.7 for biology education major.
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spelling doaj.art-1d6358b970bb4bfbba1b498987b2fa692024-04-01T16:20:53ZengCzech University of Life Sciences PragueJournal on Efficiency and Responsibility in Education and Science2336-23751803-16172024-03-01171677810.7160/eriesj.2024.170106Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Student'sRena Denya Agustina0Riki Purnama Putra1https://orcid.org/0000-0002-5367-5031Milla Listiawati2UIN Sunan Gunung Djati BandungUIN Sunan Gunung Djati BandungUIN Sunan Gunung Djati BandungInnovation in learning design certainly continues to evolve over time, and so do the needs. Including blended laboratory, which is almost like blended learning, but blended laboratory has characteristics where activities fully use laboratory test results to study theory along with observational. However, blended laboratories must be accompanied by use of the right technology. The presence of the Sophisticated Thinking Laboratory (STB-LAB) in effort to fulfill the implementation of blended laboratory syntactically feels right to be done building collaborative learning and forming collaborative skills of students, and Gather Town as a tool to accommodate blended laboratory is felt very appropriate as a gamification tool. This study aims to find out the implementation of the blended laboratory using STB-LAB assisted by Gather Town as a gamification tool using the Assessment Based on Teaching and Learning Trajectory (AABTLT) with Student Activity Sheet (SAS), and find out the improvement of students' collaborative skills. The results obtained from this study are that all STB-LAB syntax in blended laboratory activities is carried out well, while the increasing collaborative skills results show an increase with very large effect of the Cohen's D Effect Size obtained 2.1 for physics education major and 1.7 for biology education major.https://www.eriesjournal.com/index.php/eries/article/view/979blended laboratorycollaborative learningcollaborative skillsgather townstb-lab
spellingShingle Rena Denya Agustina
Riki Purnama Putra
Milla Listiawati
Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Student's
Journal on Efficiency and Responsibility in Education and Science
blended laboratory
collaborative learning
collaborative skills
gather town
stb-lab
title Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Student's
title_full Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Student's
title_fullStr Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Student's
title_full_unstemmed Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Student's
title_short Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Student's
title_sort collaborative learning based on sophisticated thinking laboratory stb lab and gather town as gamification tool for blended laboratory on science undergraduate student s
topic blended laboratory
collaborative learning
collaborative skills
gather town
stb-lab
url https://www.eriesjournal.com/index.php/eries/article/view/979
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