Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials

Purpose The purpose of this review was to assess the effect of active video games among overweight and obese adolescents. Methods A systematic review and meta-analysis were conducted using records from the English-language electronic databases MEDLINE, the Web of Science, and PubMed. These databases...

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Main Authors: Zübeyde Ezgi Erçelik, Seda Çağlar
Format: Article
Language:English
Published: Korean Society of Pediatric Endocrinology 2022-06-01
Series:Annals of Pediatric Endocrinology & Metabolism
Subjects:
Online Access:http://e-apem.org/upload/pdf/apem-2244036-018.pdf
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author Zübeyde Ezgi Erçelik
Seda Çağlar
author_facet Zübeyde Ezgi Erçelik
Seda Çağlar
author_sort Zübeyde Ezgi Erçelik
collection DOAJ
description Purpose The purpose of this review was to assess the effect of active video games among overweight and obese adolescents. Methods A systematic review and meta-analysis were conducted using records from the English-language electronic databases MEDLINE, the Web of Science, and PubMed. These databases were searched from January 2010 to December 2020 using the keywords (adolescent*) AND (overweight OR obese *) AND (active video games OR exergaming * OR video game*). Results Five articles met the inclusion criteria. Four studies were conducted in the United States of America and 1 study was conducted in Canada. In addition, all included articles had a randomized controlled trial study design. It was determined that the sample size of the studies was 30–46 participants and there were a total of 195 overweight and obese adolescents across the included studies. Active video gaming was negatively associated with changes in body mass index percentile (mean difference [MD], -1.77; 95% confidence interval [CI], -2.55 to -0.99; P<0.001) and total cholesterol (MD, -11.16; 95% CI, -16.64 to -5.68; P<0.001). Conclusions Playing active video games can reduce both the body mass index percentile and total cholesterol in overweight and obese adolescents. Active video games can provide a different method for combating childhood obesity. High-quality randomized controlled trials are recommended to assess the impact of game-based interventions.
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spelling doaj.art-1d87e1efb1194e5ea6137842bb771d702022-12-22T02:42:53ZengKorean Society of Pediatric EndocrinologyAnnals of Pediatric Endocrinology & Metabolism2287-10122287-12922022-06-012729810410.6065/apem.2244036.018938Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trialsZübeyde Ezgi Erçelik0Seda Çağlar1 Department of Pediatric Nursing, Nursing Department, Bandırma Onyedi Eylül University, Balıkesir/Bandırma, Turkey Department of Pediatric Nursing, Istanbul University-Cerrahpasa, Istanbul, TurkeyPurpose The purpose of this review was to assess the effect of active video games among overweight and obese adolescents. Methods A systematic review and meta-analysis were conducted using records from the English-language electronic databases MEDLINE, the Web of Science, and PubMed. These databases were searched from January 2010 to December 2020 using the keywords (adolescent*) AND (overweight OR obese *) AND (active video games OR exergaming * OR video game*). Results Five articles met the inclusion criteria. Four studies were conducted in the United States of America and 1 study was conducted in Canada. In addition, all included articles had a randomized controlled trial study design. It was determined that the sample size of the studies was 30–46 participants and there were a total of 195 overweight and obese adolescents across the included studies. Active video gaming was negatively associated with changes in body mass index percentile (mean difference [MD], -1.77; 95% confidence interval [CI], -2.55 to -0.99; P<0.001) and total cholesterol (MD, -11.16; 95% CI, -16.64 to -5.68; P<0.001). Conclusions Playing active video games can reduce both the body mass index percentile and total cholesterol in overweight and obese adolescents. Active video games can provide a different method for combating childhood obesity. High-quality randomized controlled trials are recommended to assess the impact of game-based interventions.http://e-apem.org/upload/pdf/apem-2244036-018.pdfadolescentoverweightobesityvideo gamesbody mass indexpercentile
spellingShingle Zübeyde Ezgi Erçelik
Seda Çağlar
Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials
Annals of Pediatric Endocrinology & Metabolism
adolescent
overweight
obesity
video games
body mass index
percentile
title Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials
title_full Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials
title_fullStr Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials
title_full_unstemmed Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials
title_short Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials
title_sort effectiveness of active video games in overweight and obese adolescents a systematic review and meta analysis of randomized controlled trials
topic adolescent
overweight
obesity
video games
body mass index
percentile
url http://e-apem.org/upload/pdf/apem-2244036-018.pdf
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