Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents.

In this study, we examined the relationship between screen time use, sleep characteristics, daytime somnolence, and academic performance in school-aged adolescents. We surveyed 1,257 12- to 18-year-old adolescents attending 52 schools in urban or suburban areas of Argentina. We recorded the daily ex...

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Main Authors: Daniel Pérez-Chada, Sergio Arias Bioch, Daniel Schönfeld, David Gozal, Santiago Perez-Lloret, Sleep in Adolescents Collaborative study group
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2023-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0281379
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author Daniel Pérez-Chada
Sergio Arias Bioch
Daniel Schönfeld
David Gozal
Santiago Perez-Lloret
Sleep in Adolescents Collaborative study group
author_facet Daniel Pérez-Chada
Sergio Arias Bioch
Daniel Schönfeld
David Gozal
Santiago Perez-Lloret
Sleep in Adolescents Collaborative study group
author_sort Daniel Pérez-Chada
collection DOAJ
description In this study, we examined the relationship between screen time use, sleep characteristics, daytime somnolence, and academic performance in school-aged adolescents. We surveyed 1,257 12- to 18-year-old adolescents attending 52 schools in urban or suburban areas of Argentina. We recorded the daily exposure to various screen-based activities, including video- and online-gaming, social media, TV or streaming. Screen time and device type in the hour before bedtime, sleep patterns during weekdays and weekends, somnolence (Pediatric Daytime Sleepiness Scale score), and grades in language and mathematics were also assessed. Structural Equation Modelling was used to identify a path connecting the latent variables. Results are expressed as standardized regression weights (srw). Missing data were present in 393 subjects, and thus the final sample consisted of 864 complete responses. Daytime somnolence (i.e., PDSS score ≥ 15) was observed in 614 participants (71%), and academic failure (i.e., grades < 7/10) in 352 of them (41%). Time spent using video gaming consoles was negatively associated with sleep duration (srw = -0.22, p<0.01) and positively connected with daytime somnolence (srw = 0.11, p<0.01). Use of mobile devices was associated with lower academic performance (srw = -0.11, p<0.01). Sleep duration was inversely related to daytime somnolence (srw = -0.27, p<0.01), which was in turn negatively associated with academic performance (srw = -0.18, p<0.05). Bedtime computer use did not influence any outcome. In summary, among adolescents, screen use adversely affected nighttime sleep, daytime somnolence, and academic performance. These findings call for the implementation of educational public campaigns aimed at promoting healthy sleep and reducing screen exposure among adolescents.
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spelling doaj.art-1dad3ef33415453c868efee92cee63012023-02-18T05:31:22ZengPublic Library of Science (PLoS)PLoS ONE1932-62032023-01-01182e028137910.1371/journal.pone.0281379Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents.Daniel Pérez-ChadaSergio Arias BiochDaniel SchönfeldDavid GozalSantiago Perez-LloretSleep in Adolescents Collaborative study groupIn this study, we examined the relationship between screen time use, sleep characteristics, daytime somnolence, and academic performance in school-aged adolescents. We surveyed 1,257 12- to 18-year-old adolescents attending 52 schools in urban or suburban areas of Argentina. We recorded the daily exposure to various screen-based activities, including video- and online-gaming, social media, TV or streaming. Screen time and device type in the hour before bedtime, sleep patterns during weekdays and weekends, somnolence (Pediatric Daytime Sleepiness Scale score), and grades in language and mathematics were also assessed. Structural Equation Modelling was used to identify a path connecting the latent variables. Results are expressed as standardized regression weights (srw). Missing data were present in 393 subjects, and thus the final sample consisted of 864 complete responses. Daytime somnolence (i.e., PDSS score ≥ 15) was observed in 614 participants (71%), and academic failure (i.e., grades < 7/10) in 352 of them (41%). Time spent using video gaming consoles was negatively associated with sleep duration (srw = -0.22, p<0.01) and positively connected with daytime somnolence (srw = 0.11, p<0.01). Use of mobile devices was associated with lower academic performance (srw = -0.11, p<0.01). Sleep duration was inversely related to daytime somnolence (srw = -0.27, p<0.01), which was in turn negatively associated with academic performance (srw = -0.18, p<0.05). Bedtime computer use did not influence any outcome. In summary, among adolescents, screen use adversely affected nighttime sleep, daytime somnolence, and academic performance. These findings call for the implementation of educational public campaigns aimed at promoting healthy sleep and reducing screen exposure among adolescents.https://doi.org/10.1371/journal.pone.0281379
spellingShingle Daniel Pérez-Chada
Sergio Arias Bioch
Daniel Schönfeld
David Gozal
Santiago Perez-Lloret
Sleep in Adolescents Collaborative study group
Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents.
PLoS ONE
title Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents.
title_full Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents.
title_fullStr Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents.
title_full_unstemmed Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents.
title_short Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents.
title_sort screen use sleep duration daytime somnolence and academic failure in school aged adolescents
url https://doi.org/10.1371/journal.pone.0281379
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