Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School Students

This study integrated the augmented reality (AR) technology into the “Coding Ocean” board game to provide players with real-time simulation of ship paths and learning scaffolds. Combined with Scratch block-based programming, an interactive learning environment is developed to assist elementary schoo...

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Main Authors: Shih-Yun Huang, Wernhuar Tarng, Kuo-Liang Ou
Format: Article
Language:English
Published: MDPI AG 2023-01-01
Series:Systems
Subjects:
Online Access:https://www.mdpi.com/2079-8954/11/1/25
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author Shih-Yun Huang
Wernhuar Tarng
Kuo-Liang Ou
author_facet Shih-Yun Huang
Wernhuar Tarng
Kuo-Liang Ou
author_sort Shih-Yun Huang
collection DOAJ
description This study integrated the augmented reality (AR) technology into the “Coding Ocean” board game to provide players with real-time simulation of ship paths and learning scaffolds. Combined with Scratch block-based programming, an interactive learning environment is developed to assist elementary school students in learning coding skills from the unplugged board game to enhance their computational thinking concepts. The AR board game is focused on the programming concepts of sequential, and/or and loop. Through the process of treasure hunting, the basic concepts of computational thinking can be developed, i.e., abstraction, problem decomposition, pattern recognition and algorithmic thinking. In order to investigate the learning effectiveness of the AR board game on computational thinking and programming skills, a number of 51 third graders from an elementary school were recruited as research samples. The experimental group (<i>n</i> = 26) used the AR board game and the control group (<i>n</i> = 25) used the traditional board game for game-based learning. The experimental results indicate: (1) the learning effectiveness of computational thinking for the experimental group was significantly higher than that of the control group; (2) the learning achievement of the block-based programming skills for the experimental group was significantly higher than that of the control group; (3) the cognitive load of the experimental group was significantly lower than that of the control group. The AR technology can combine the unplugged board games with plugged learning modules to assist students in game-based learning, which is useful for enhancing computational thinking abilities while reducing the cognitive load.
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spelling doaj.art-1db28d90878e4eaab4334ddb9daa01c12023-12-01T00:54:34ZengMDPI AGSystems2079-89542023-01-011112510.3390/systems11010025Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School StudentsShih-Yun Huang0Wernhuar Tarng1Kuo-Liang Ou2Institute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanInstitute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanInstitute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanThis study integrated the augmented reality (AR) technology into the “Coding Ocean” board game to provide players with real-time simulation of ship paths and learning scaffolds. Combined with Scratch block-based programming, an interactive learning environment is developed to assist elementary school students in learning coding skills from the unplugged board game to enhance their computational thinking concepts. The AR board game is focused on the programming concepts of sequential, and/or and loop. Through the process of treasure hunting, the basic concepts of computational thinking can be developed, i.e., abstraction, problem decomposition, pattern recognition and algorithmic thinking. In order to investigate the learning effectiveness of the AR board game on computational thinking and programming skills, a number of 51 third graders from an elementary school were recruited as research samples. The experimental group (<i>n</i> = 26) used the AR board game and the control group (<i>n</i> = 25) used the traditional board game for game-based learning. The experimental results indicate: (1) the learning effectiveness of computational thinking for the experimental group was significantly higher than that of the control group; (2) the learning achievement of the block-based programming skills for the experimental group was significantly higher than that of the control group; (3) the cognitive load of the experimental group was significantly lower than that of the control group. The AR technology can combine the unplugged board games with plugged learning modules to assist students in game-based learning, which is useful for enhancing computational thinking abilities while reducing the cognitive load.https://www.mdpi.com/2079-8954/11/1/25augmented reality (AR)coding board gamecomputational thinkingprogramming skillscognitive load
spellingShingle Shih-Yun Huang
Wernhuar Tarng
Kuo-Liang Ou
Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School Students
Systems
augmented reality (AR)
coding board game
computational thinking
programming skills
cognitive load
title Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School Students
title_full Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School Students
title_fullStr Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School Students
title_full_unstemmed Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School Students
title_short Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School Students
title_sort effectiveness of ar board game on computational thinking and programming skills for elementary school students
topic augmented reality (AR)
coding board game
computational thinking
programming skills
cognitive load
url https://www.mdpi.com/2079-8954/11/1/25
work_keys_str_mv AT shihyunhuang effectivenessofarboardgameoncomputationalthinkingandprogrammingskillsforelementaryschoolstudents
AT wernhuartarng effectivenessofarboardgameoncomputationalthinkingandprogrammingskillsforelementaryschoolstudents
AT kuoliangou effectivenessofarboardgameoncomputationalthinkingandprogrammingskillsforelementaryschoolstudents