TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES
With the evolution of the internet and related technologies, a wide range of innovative solutions are introduced in order to solve different problems in several fields. One of the most prominent innovations is the E-learning platforms. These platforms allow the instructor to manage and control the l...
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Format: | Article |
Language: | English |
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Taylor's University
2018-02-01
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Series: | Journal of Engineering Science and Technology |
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Online Access: | http://jestec.taylors.edu.my/Vol%2013%20issue%202%20February%202018/13_2_9.pdf |
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author | HAMADA EL KABTANE MOHAMED EL ADNANI MOHAMED SADGAL YOUSSEF MOURDI |
author_facet | HAMADA EL KABTANE MOHAMED EL ADNANI MOHAMED SADGAL YOUSSEF MOURDI |
author_sort | HAMADA EL KABTANE |
collection | DOAJ |
description | With the evolution of the internet and related technologies, a wide range of innovative solutions are introduced in order to solve different problems in several fields. One of the most prominent innovations is the E-learning platforms. These platforms allow the instructor to manage and control the learning content that the end user is going to consume. In many domains, the learner needs to have access to laboratory materiel and to manipulate some
equipment in order to complete the theoretical background built in the course. Moreover, the use of videos, virtual laboratories or distance control of real equipment, to solve the existence of the practical activities in the E-learning platforms, is limited in occurrence and results. The Augmented Reality and the
Augmented-Virtuality are the new technologies that promise to create a virtual environment, which gives the learner a virtual experiment space where s/he can experiment safely and with total control. In this paper, the authors propose a solution to carry out the practical activities in some E-leaning platforms whereby the learner can manipulate the virtual experiment elements like in real
world: freely and safely without any risks. A survey was given to a sample of students, an instructor and a designer after a practical activity simulation, in order to get their feedbacks and to evaluate the proposed solution. |
first_indexed | 2024-04-13T01:26:09Z |
format | Article |
id | doaj.art-1e1eb365c31942219c4e0d16a9286edf |
institution | Directory Open Access Journal |
issn | 1823-4690 |
language | English |
last_indexed | 2024-04-13T01:26:09Z |
publishDate | 2018-02-01 |
publisher | Taylor's University |
record_format | Article |
series | Journal of Engineering Science and Technology |
spelling | doaj.art-1e1eb365c31942219c4e0d16a9286edf2022-12-22T03:08:37ZengTaylor's UniversityJournal of Engineering Science and Technology1823-46902018-02-01132394408TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIESHAMADA EL KABTANE0MOHAMED EL ADNANI1MOHAMED SADGAL2YOUSSEF MOURDI 3Computing Systems Engineering Laboratory (LISI) Cadi Ayyad University of MarrakechComputing Systems Engineering Laboratory (LISI) Cadi Ayyad University of MarrakechComputing Systems Engineering Laboratory (LISI) Cadi Ayyad University of MarrakechComputing Systems Engineering Laboratory (LISI) Cadi Ayyad University of MarrakechWith the evolution of the internet and related technologies, a wide range of innovative solutions are introduced in order to solve different problems in several fields. One of the most prominent innovations is the E-learning platforms. These platforms allow the instructor to manage and control the learning content that the end user is going to consume. In many domains, the learner needs to have access to laboratory materiel and to manipulate some equipment in order to complete the theoretical background built in the course. Moreover, the use of videos, virtual laboratories or distance control of real equipment, to solve the existence of the practical activities in the E-learning platforms, is limited in occurrence and results. The Augmented Reality and the Augmented-Virtuality are the new technologies that promise to create a virtual environment, which gives the learner a virtual experiment space where s/he can experiment safely and with total control. In this paper, the authors propose a solution to carry out the practical activities in some E-leaning platforms whereby the learner can manipulate the virtual experiment elements like in real world: freely and safely without any risks. A survey was given to a sample of students, an instructor and a designer after a practical activity simulation, in order to get their feedbacks and to evaluate the proposed solution.http://jestec.taylors.edu.my/Vol%2013%20issue%202%20February%202018/13_2_9.pdfE-learningVirtual learning environmentMixed realityVirtual realityAugmented realityPractical activities |
spellingShingle | HAMADA EL KABTANE MOHAMED EL ADNANI MOHAMED SADGAL YOUSSEF MOURDI TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES Journal of Engineering Science and Technology E-learning Virtual learning environment Mixed reality Virtual reality Augmented reality Practical activities |
title | TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES |
title_full | TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES |
title_fullStr | TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES |
title_full_unstemmed | TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES |
title_short | TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES |
title_sort | toward an occluded augmented reality framework in e learning platforms for practical activities |
topic | E-learning Virtual learning environment Mixed reality Virtual reality Augmented reality Practical activities |
url | http://jestec.taylors.edu.my/Vol%2013%20issue%202%20February%202018/13_2_9.pdf |
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