TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES

With the evolution of the internet and related technologies, a wide range of innovative solutions are introduced in order to solve different problems in several fields. One of the most prominent innovations is the E-learning platforms. These platforms allow the instructor to manage and control the l...

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Main Authors: HAMADA EL KABTANE, MOHAMED EL ADNANI, MOHAMED SADGAL, YOUSSEF MOURDI
Format: Article
Language:English
Published: Taylor's University 2018-02-01
Series:Journal of Engineering Science and Technology
Subjects:
Online Access:http://jestec.taylors.edu.my/Vol%2013%20issue%202%20February%202018/13_2_9.pdf
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author HAMADA EL KABTANE
MOHAMED EL ADNANI
MOHAMED SADGAL
YOUSSEF MOURDI
author_facet HAMADA EL KABTANE
MOHAMED EL ADNANI
MOHAMED SADGAL
YOUSSEF MOURDI
author_sort HAMADA EL KABTANE
collection DOAJ
description With the evolution of the internet and related technologies, a wide range of innovative solutions are introduced in order to solve different problems in several fields. One of the most prominent innovations is the E-learning platforms. These platforms allow the instructor to manage and control the learning content that the end user is going to consume. In many domains, the learner needs to have access to laboratory materiel and to manipulate some equipment in order to complete the theoretical background built in the course. Moreover, the use of videos, virtual laboratories or distance control of real equipment, to solve the existence of the practical activities in the E-learning platforms, is limited in occurrence and results. The Augmented Reality and the Augmented-Virtuality are the new technologies that promise to create a virtual environment, which gives the learner a virtual experiment space where s/he can experiment safely and with total control. In this paper, the authors propose a solution to carry out the practical activities in some E-leaning platforms whereby the learner can manipulate the virtual experiment elements like in real world: freely and safely without any risks. A survey was given to a sample of students, an instructor and a designer after a practical activity simulation, in order to get their feedbacks and to evaluate the proposed solution.
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spelling doaj.art-1e1eb365c31942219c4e0d16a9286edf2022-12-22T03:08:37ZengTaylor's UniversityJournal of Engineering Science and Technology1823-46902018-02-01132394408TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIESHAMADA EL KABTANE0MOHAMED EL ADNANI1MOHAMED SADGAL2YOUSSEF MOURDI 3Computing Systems Engineering Laboratory (LISI) Cadi Ayyad University of MarrakechComputing Systems Engineering Laboratory (LISI) Cadi Ayyad University of MarrakechComputing Systems Engineering Laboratory (LISI) Cadi Ayyad University of MarrakechComputing Systems Engineering Laboratory (LISI) Cadi Ayyad University of MarrakechWith the evolution of the internet and related technologies, a wide range of innovative solutions are introduced in order to solve different problems in several fields. One of the most prominent innovations is the E-learning platforms. These platforms allow the instructor to manage and control the learning content that the end user is going to consume. In many domains, the learner needs to have access to laboratory materiel and to manipulate some equipment in order to complete the theoretical background built in the course. Moreover, the use of videos, virtual laboratories or distance control of real equipment, to solve the existence of the practical activities in the E-learning platforms, is limited in occurrence and results. The Augmented Reality and the Augmented-Virtuality are the new technologies that promise to create a virtual environment, which gives the learner a virtual experiment space where s/he can experiment safely and with total control. In this paper, the authors propose a solution to carry out the practical activities in some E-leaning platforms whereby the learner can manipulate the virtual experiment elements like in real world: freely and safely without any risks. A survey was given to a sample of students, an instructor and a designer after a practical activity simulation, in order to get their feedbacks and to evaluate the proposed solution.http://jestec.taylors.edu.my/Vol%2013%20issue%202%20February%202018/13_2_9.pdfE-learningVirtual learning environmentMixed realityVirtual realityAugmented realityPractical activities
spellingShingle HAMADA EL KABTANE
MOHAMED EL ADNANI
MOHAMED SADGAL
YOUSSEF MOURDI
TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES
Journal of Engineering Science and Technology
E-learning
Virtual learning environment
Mixed reality
Virtual reality
Augmented reality
Practical activities
title TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES
title_full TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES
title_fullStr TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES
title_full_unstemmed TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES
title_short TOWARD AN OCCLUDED AUGMENTED REALITY FRAMEWORK IN E-LEARNING PLATFORMS FOR PRACTICAL ACTIVITIES
title_sort toward an occluded augmented reality framework in e learning platforms for practical activities
topic E-learning
Virtual learning environment
Mixed reality
Virtual reality
Augmented reality
Practical activities
url http://jestec.taylors.edu.my/Vol%2013%20issue%202%20February%202018/13_2_9.pdf
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AT youssefmourdi towardanoccludedaugmentedrealityframeworkinelearningplatformsforpracticalactivities