Social presence as a training resource: comparing VR and traditional training simulations

From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of t...

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Main Authors: Jakob Carl Uhl, Klaus Neundlinger, Georg Regal
Format: Article
Language:English
Published: Association for Learning Technology 2023-06-01
Series:Research in Learning Technology
Subjects:
Online Access:https://journal.alt.ac.uk/index.php/rlt/article/view/2827/3050
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author Jakob Carl Uhl
Klaus Neundlinger
Georg Regal
author_facet Jakob Carl Uhl
Klaus Neundlinger
Georg Regal
author_sort Jakob Carl Uhl
collection DOAJ
description From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a learning technology is attributed to is the users’ feeling of social presence during the simulated interaction. This paper presents the evaluation of (1) a role play training, (2) a learning app and (3) a VR training application in a workshop series. Social presence was perceived as equally convincing and engaging for the prototypical VR scene as for the traditional form of role play, although the course of the interaction in VR was highly determined compared to the interaction dynamics of a human role play. In our interpretation, this confirms social presence as a valuable resource for training social interaction, which spans across various learning settings and methods in increasingly blended or hybrid learning and working contexts.
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spelling doaj.art-1f1aa630b69a4aef9ebb946c9fade3a92023-07-11T13:43:53ZengAssociation for Learning TechnologyResearch in Learning Technology2156-70772023-06-013111310.25304/rlt.v31.28272827Social presence as a training resource: comparing VR and traditional training simulationsJakob Carl Uhl0Klaus Neundlinger1Georg Regal2AIT Austrian Institute for Technology, Center for Technology Experience, Vienna, AustriaInstitute for Cultural Excellence GmbH, Oberalm, AustriaAIT Austrian Institute for Technology, Center for Technology Experience, Vienna, AustriaFrom immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a learning technology is attributed to is the users’ feeling of social presence during the simulated interaction. This paper presents the evaluation of (1) a role play training, (2) a learning app and (3) a VR training application in a workshop series. Social presence was perceived as equally convincing and engaging for the prototypical VR scene as for the traditional form of role play, although the course of the interaction in VR was highly determined compared to the interaction dynamics of a human role play. In our interpretation, this confirms social presence as a valuable resource for training social interaction, which spans across various learning settings and methods in increasingly blended or hybrid learning and working contexts.https://journal.alt.ac.uk/index.php/rlt/article/view/2827/3050social presenceexperiential learningvirtual realitysocial skillslearning engagement
spellingShingle Jakob Carl Uhl
Klaus Neundlinger
Georg Regal
Social presence as a training resource: comparing VR and traditional training simulations
Research in Learning Technology
social presence
experiential learning
virtual reality
social skills
learning engagement
title Social presence as a training resource: comparing VR and traditional training simulations
title_full Social presence as a training resource: comparing VR and traditional training simulations
title_fullStr Social presence as a training resource: comparing VR and traditional training simulations
title_full_unstemmed Social presence as a training resource: comparing VR and traditional training simulations
title_short Social presence as a training resource: comparing VR and traditional training simulations
title_sort social presence as a training resource comparing vr and traditional training simulations
topic social presence
experiential learning
virtual reality
social skills
learning engagement
url https://journal.alt.ac.uk/index.php/rlt/article/view/2827/3050
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