Social presence as a training resource: comparing VR and traditional training simulations
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of t...
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Format: | Article |
Language: | English |
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Association for Learning Technology
2023-06-01
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Series: | Research in Learning Technology |
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Online Access: | https://journal.alt.ac.uk/index.php/rlt/article/view/2827/3050 |
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author | Jakob Carl Uhl Klaus Neundlinger Georg Regal |
author_facet | Jakob Carl Uhl Klaus Neundlinger Georg Regal |
author_sort | Jakob Carl Uhl |
collection | DOAJ |
description | From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a learning technology is attributed to is the users’ feeling of social presence during the simulated interaction. This paper presents the evaluation of (1) a role play training, (2) a learning app and (3) a VR training application in a workshop series. Social presence was perceived as equally convincing and engaging for the prototypical VR scene as for the traditional form of role play, although the course of the interaction in VR was highly determined compared to the interaction dynamics of a human role play. In our interpretation, this confirms social presence as a valuable resource for training social interaction, which spans across various learning settings and methods in increasingly blended or hybrid learning and working contexts. |
first_indexed | 2024-03-13T00:21:58Z |
format | Article |
id | doaj.art-1f1aa630b69a4aef9ebb946c9fade3a9 |
institution | Directory Open Access Journal |
issn | 2156-7077 |
language | English |
last_indexed | 2024-03-13T00:21:58Z |
publishDate | 2023-06-01 |
publisher | Association for Learning Technology |
record_format | Article |
series | Research in Learning Technology |
spelling | doaj.art-1f1aa630b69a4aef9ebb946c9fade3a92023-07-11T13:43:53ZengAssociation for Learning TechnologyResearch in Learning Technology2156-70772023-06-013111310.25304/rlt.v31.28272827Social presence as a training resource: comparing VR and traditional training simulationsJakob Carl Uhl0Klaus Neundlinger1Georg Regal2AIT Austrian Institute for Technology, Center for Technology Experience, Vienna, AustriaInstitute for Cultural Excellence GmbH, Oberalm, AustriaAIT Austrian Institute for Technology, Center for Technology Experience, Vienna, AustriaFrom immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a learning technology is attributed to is the users’ feeling of social presence during the simulated interaction. This paper presents the evaluation of (1) a role play training, (2) a learning app and (3) a VR training application in a workshop series. Social presence was perceived as equally convincing and engaging for the prototypical VR scene as for the traditional form of role play, although the course of the interaction in VR was highly determined compared to the interaction dynamics of a human role play. In our interpretation, this confirms social presence as a valuable resource for training social interaction, which spans across various learning settings and methods in increasingly blended or hybrid learning and working contexts.https://journal.alt.ac.uk/index.php/rlt/article/view/2827/3050social presenceexperiential learningvirtual realitysocial skillslearning engagement |
spellingShingle | Jakob Carl Uhl Klaus Neundlinger Georg Regal Social presence as a training resource: comparing VR and traditional training simulations Research in Learning Technology social presence experiential learning virtual reality social skills learning engagement |
title | Social presence as a training resource: comparing VR and traditional training simulations |
title_full | Social presence as a training resource: comparing VR and traditional training simulations |
title_fullStr | Social presence as a training resource: comparing VR and traditional training simulations |
title_full_unstemmed | Social presence as a training resource: comparing VR and traditional training simulations |
title_short | Social presence as a training resource: comparing VR and traditional training simulations |
title_sort | social presence as a training resource comparing vr and traditional training simulations |
topic | social presence experiential learning virtual reality social skills learning engagement |
url | https://journal.alt.ac.uk/index.php/rlt/article/view/2827/3050 |
work_keys_str_mv | AT jakobcarluhl socialpresenceasatrainingresourcecomparingvrandtraditionaltrainingsimulations AT klausneundlinger socialpresenceasatrainingresourcecomparingvrandtraditionaltrainingsimulations AT georgregal socialpresenceasatrainingresourcecomparingvrandtraditionaltrainingsimulations |