Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes
Mobile applications viewed as digital social change tools are focused on sustainable development, particularly in topics that address ecology and the environment. In this research, the aim is to systematize a review of the 10 most downloaded mobile applications in this context, but deepening on thos...
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Format: | Article |
Language: | English |
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MDPI AG
2022-03-01
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Series: | Societies |
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Online Access: | https://www.mdpi.com/2075-4698/12/2/42 |
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author | Angel Torres-Toukoumidis Diego Vintimilla León Andrea De-Santis Paulo Carlos López-López |
author_facet | Angel Torres-Toukoumidis Diego Vintimilla León Andrea De-Santis Paulo Carlos López-López |
author_sort | Angel Torres-Toukoumidis |
collection | DOAJ |
description | Mobile applications viewed as digital social change tools are focused on sustainable development, particularly in topics that address ecology and the environment. In this research, the aim is to systematize a review of the 10 most downloaded mobile applications in this context, but deepening on those that use game elements in their interface, organizing them according to components, mechanics and playful dynamics. Findings demonstrate the role of levels and achievements as more repeated dynamics, and challenges and feedback as more relevant elements in gameplay, and finally, emotions and narratives as components of the gamified experience. The incorporation of these elements in mobile games shows that digital gamification in the environmental context is organized from an alternative perspective, where argumentation, the succession of events, the progressive incorporation of difficulty and the interaction with the computerized system modify the traditional view that sees gamification as a superficial system of points. |
first_indexed | 2024-03-09T10:28:53Z |
format | Article |
id | doaj.art-1f1e0341792a47f58d1c5b035691cf87 |
institution | Directory Open Access Journal |
issn | 2075-4698 |
language | English |
last_indexed | 2024-03-09T10:28:53Z |
publishDate | 2022-03-01 |
publisher | MDPI AG |
record_format | Article |
series | Societies |
spelling | doaj.art-1f1e0341792a47f58d1c5b035691cf872023-12-01T21:24:15ZengMDPI AGSocieties2075-46982022-03-011224210.3390/soc12020042Gamification in Ecology-Oriented Mobile Applications—Typologies and PurposesAngel Torres-Toukoumidis0Diego Vintimilla León1Andrea De-Santis2Paulo Carlos López-López3Social Science Knowledge and Human Behavior, Universidad Politécnica Salesiana, Cuenca 010105, EcuadorGamelab Research Group, Universidad Politécnica Salesiana, Cuenca 010105, EcuadorCommunication Sciences Faculty, Universidad Autónoma de Barcelona, 08193 Barcelona, SpainFacultade de Ciencias Políticas e Sociais, Campus Vida, Universidade de Santiago de Compostela, Avenida do Doutor Ángel Jorge Echeverri, s/n, 15782 Santiago de Compostela, SpainMobile applications viewed as digital social change tools are focused on sustainable development, particularly in topics that address ecology and the environment. In this research, the aim is to systematize a review of the 10 most downloaded mobile applications in this context, but deepening on those that use game elements in their interface, organizing them according to components, mechanics and playful dynamics. Findings demonstrate the role of levels and achievements as more repeated dynamics, and challenges and feedback as more relevant elements in gameplay, and finally, emotions and narratives as components of the gamified experience. The incorporation of these elements in mobile games shows that digital gamification in the environmental context is organized from an alternative perspective, where argumentation, the succession of events, the progressive incorporation of difficulty and the interaction with the computerized system modify the traditional view that sees gamification as a superficial system of points.https://www.mdpi.com/2075-4698/12/2/42gamificationecologysustainable developmentmobile appssmartphonesenvironmental protection |
spellingShingle | Angel Torres-Toukoumidis Diego Vintimilla León Andrea De-Santis Paulo Carlos López-López Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes Societies gamification ecology sustainable development mobile apps smartphones environmental protection |
title | Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes |
title_full | Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes |
title_fullStr | Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes |
title_full_unstemmed | Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes |
title_short | Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes |
title_sort | gamification in ecology oriented mobile applications typologies and purposes |
topic | gamification ecology sustainable development mobile apps smartphones environmental protection |
url | https://www.mdpi.com/2075-4698/12/2/42 |
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