QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW
The aim of the paper is to discuss different options for qualification of computer games into appropriate category of copyright. The qualification is essential due to considerable differences between various protection regimes which emphasizes practical aspect of the issue. Difficulty in classificat...
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Format: | Article |
Language: | English |
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University of Applied Sciences in Bielsko-Biała
2017-04-01
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Series: | Zeszyty Naukowe Wyższej Szkoły Finansów i Prawa w Bielsku-Białej |
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Online Access: | https://ssl.wsfip.edu.pl/index.php/asej/article/view/430 |
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author | Tomasz Grzegorczyk |
author_facet | Tomasz Grzegorczyk |
author_sort | Tomasz Grzegorczyk |
collection | DOAJ |
description | The aim of the paper is to discuss different options for qualification of computer games into appropriate category of copyright. The qualification is essential due to considerable differences between various protection regimes which emphasizes practical aspect of the issue. Difficulty in classification of computer games results from their specific structure which consists of software (computer programme) and audiovisual presentations. Some of the possible options include qualification of computer games as software or audiovisual work but other solutions are also taken into account such as: unnamed work, multimedia work or a completely new category of work. Due to the absence of Polish jurisdiction in this matter and insufficient research body it was necessary for the author to reach for foreign experiences and doctrine. |
first_indexed | 2024-04-24T19:38:18Z |
format | Article |
id | doaj.art-1fc6f75b97544a9fbedf26cf86e9000f |
institution | Directory Open Access Journal |
issn | 2543-9103 2543-411X |
language | English |
last_indexed | 2024-04-24T19:38:18Z |
publishDate | 2017-04-01 |
publisher | University of Applied Sciences in Bielsko-Biała |
record_format | Article |
series | Zeszyty Naukowe Wyższej Szkoły Finansów i Prawa w Bielsku-Białej |
spelling | doaj.art-1fc6f75b97544a9fbedf26cf86e9000f2024-03-25T11:33:30ZengUniversity of Applied Sciences in Bielsko-BiałaZeszyty Naukowe Wyższej Szkoły Finansów i Prawa w Bielsku-Białej2543-91032543-411X2017-04-01211QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAWTomasz Grzegorczyk0Poznań University of EconomicsThe aim of the paper is to discuss different options for qualification of computer games into appropriate category of copyright. The qualification is essential due to considerable differences between various protection regimes which emphasizes practical aspect of the issue. Difficulty in classification of computer games results from their specific structure which consists of software (computer programme) and audiovisual presentations. Some of the possible options include qualification of computer games as software or audiovisual work but other solutions are also taken into account such as: unnamed work, multimedia work or a completely new category of work. Due to the absence of Polish jurisdiction in this matter and insufficient research body it was necessary for the author to reach for foreign experiences and doctrine. https://ssl.wsfip.edu.pl/index.php/asej/article/view/430copyright lawcomputer gamesmultimedia works |
spellingShingle | Tomasz Grzegorczyk QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW Zeszyty Naukowe Wyższej Szkoły Finansów i Prawa w Bielsku-Białej copyright law computer games multimedia works |
title | QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW |
title_full | QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW |
title_fullStr | QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW |
title_full_unstemmed | QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW |
title_short | QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW |
title_sort | qualification of computer games in copyright law |
topic | copyright law computer games multimedia works |
url | https://ssl.wsfip.edu.pl/index.php/asej/article/view/430 |
work_keys_str_mv | AT tomaszgrzegorczyk qualificationofcomputergamesincopyrightlaw |