QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW

The aim of the paper is to discuss different options for qualification of computer games into appropriate category of copyright. The qualification is essential due to considerable differences between various protection regimes which emphasizes practical aspect of the issue. Difficulty in classificat...

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Main Author: Tomasz Grzegorczyk
Format: Article
Language:English
Published: University of Applied Sciences in Bielsko-Biała 2017-04-01
Series:Zeszyty Naukowe Wyższej Szkoły Finansów i Prawa w Bielsku-Białej
Subjects:
Online Access:https://ssl.wsfip.edu.pl/index.php/asej/article/view/430
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author Tomasz Grzegorczyk
author_facet Tomasz Grzegorczyk
author_sort Tomasz Grzegorczyk
collection DOAJ
description The aim of the paper is to discuss different options for qualification of computer games into appropriate category of copyright. The qualification is essential due to considerable differences between various protection regimes which emphasizes practical aspect of the issue. Difficulty in classification of computer games results from their specific structure which consists of software (computer programme) and audiovisual presentations. Some of the possible options include qualification of computer games as software or audiovisual work but other solutions are also taken into account such as: unnamed work, multimedia work or a completely new category of work. Due to the absence of Polish jurisdiction in this matter and insufficient research body it was necessary for the author to reach for foreign experiences and doctrine.
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spelling doaj.art-1fc6f75b97544a9fbedf26cf86e9000f2024-03-25T11:33:30ZengUniversity of Applied Sciences in Bielsko-BiałaZeszyty Naukowe Wyższej Szkoły Finansów i Prawa w Bielsku-Białej2543-91032543-411X2017-04-01211QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAWTomasz Grzegorczyk0Poznań University of EconomicsThe aim of the paper is to discuss different options for qualification of computer games into appropriate category of copyright. The qualification is essential due to considerable differences between various protection regimes which emphasizes practical aspect of the issue. Difficulty in classification of computer games results from their specific structure which consists of software (computer programme) and audiovisual presentations. Some of the possible options include qualification of computer games as software or audiovisual work but other solutions are also taken into account such as: unnamed work, multimedia work or a completely new category of work. Due to the absence of Polish jurisdiction in this matter and insufficient research body it was necessary for the author to reach for foreign experiences and doctrine. https://ssl.wsfip.edu.pl/index.php/asej/article/view/430copyright lawcomputer gamesmultimedia works
spellingShingle Tomasz Grzegorczyk
QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW
Zeszyty Naukowe Wyższej Szkoły Finansów i Prawa w Bielsku-Białej
copyright law
computer games
multimedia works
title QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW
title_full QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW
title_fullStr QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW
title_full_unstemmed QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW
title_short QUALIFICATION OF COMPUTER GAMES IN COPYRIGHT LAW
title_sort qualification of computer games in copyright law
topic copyright law
computer games
multimedia works
url https://ssl.wsfip.edu.pl/index.php/asej/article/view/430
work_keys_str_mv AT tomaszgrzegorczyk qualificationofcomputergamesincopyrightlaw