Examination of User Emotions and Task Performance in Indoor Space Design Using Mixed-Reality
Given the COVID-19 pandemic and the resulting social distancing measures with inevitable telecommuting, capturing user emotions is essential as it affects both satisfaction and task performance. Therefore, the purpose of this study was to analyze emotions and task performance in terms of dislike and...
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Format: | Article |
Language: | English |
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MDPI AG
2023-06-01
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Series: | Buildings |
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Online Access: | https://www.mdpi.com/2075-5309/13/6/1483 |
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author | Kyung-Tae Lee Chang-Han Park Ju-Hyung Kim |
author_facet | Kyung-Tae Lee Chang-Han Park Ju-Hyung Kim |
author_sort | Kyung-Tae Lee |
collection | DOAJ |
description | Given the COVID-19 pandemic and the resulting social distancing measures with inevitable telecommuting, capturing user emotions is essential as it affects both satisfaction and task performance. Therefore, the purpose of this study was to analyze emotions and task performance in terms of dislike and personalized decision-making in indoor spaces. To facilitate experiments with participants, a mixed-reality environment was utilized with the Pleasure, Arousal, Dominance (PAD) test and cognitive tests. The results of the experiment conducted on 30 subjects identified that aroused and discontented emotions dominated in non-preferred spaces, but pleased, important, and autonomous emotions arose in personalized spaces, as determined through sentimental analysis and statistical methods. Although negative emotions were present in the aversion space, attention and execution abilities were high compared to the personalized space, but working memory was low. By conducting stepwise regression analysis, it was found that working in a visually unfavorable space, which caused an increase in controlled or controlling emotions, improved short-term work efficiency. In addition, important emotions did not have a positive effect on any task performance. However, with pleased and contented emotions in a personalized indoor space, long-term work efficiency was increased, as explained by the Yerkes-Dodson law. |
first_indexed | 2024-03-11T02:39:29Z |
format | Article |
id | doaj.art-21435bea387e4772bb6d74f2ad7c76f0 |
institution | Directory Open Access Journal |
issn | 2075-5309 |
language | English |
last_indexed | 2024-03-11T02:39:29Z |
publishDate | 2023-06-01 |
publisher | MDPI AG |
record_format | Article |
series | Buildings |
spelling | doaj.art-21435bea387e4772bb6d74f2ad7c76f02023-11-18T09:38:55ZengMDPI AGBuildings2075-53092023-06-01136148310.3390/buildings13061483Examination of User Emotions and Task Performance in Indoor Space Design Using Mixed-RealityKyung-Tae Lee0Chang-Han Park1Ju-Hyung Kim2Department of Architectural Engineering, Hanyang University, Science and Technology Hall, 222 Wangsimni-ro, Seoul 04763, Republic of KoreaDepartment of Architectural Engineering, Hanyang University, Science and Technology Hall, 222 Wangsimni-ro, Seoul 04763, Republic of KoreaDepartment of Architectural Engineering, Hanyang University, Science and Technology Hall, 222 Wangsimni-ro, Seoul 04763, Republic of KoreaGiven the COVID-19 pandemic and the resulting social distancing measures with inevitable telecommuting, capturing user emotions is essential as it affects both satisfaction and task performance. Therefore, the purpose of this study was to analyze emotions and task performance in terms of dislike and personalized decision-making in indoor spaces. To facilitate experiments with participants, a mixed-reality environment was utilized with the Pleasure, Arousal, Dominance (PAD) test and cognitive tests. The results of the experiment conducted on 30 subjects identified that aroused and discontented emotions dominated in non-preferred spaces, but pleased, important, and autonomous emotions arose in personalized spaces, as determined through sentimental analysis and statistical methods. Although negative emotions were present in the aversion space, attention and execution abilities were high compared to the personalized space, but working memory was low. By conducting stepwise regression analysis, it was found that working in a visually unfavorable space, which caused an increase in controlled or controlling emotions, improved short-term work efficiency. In addition, important emotions did not have a positive effect on any task performance. However, with pleased and contented emotions in a personalized indoor space, long-term work efficiency was increased, as explained by the Yerkes-Dodson law.https://www.mdpi.com/2075-5309/13/6/1483indoor space designdecision-makingmixed realityemotioncognitive testPAD test |
spellingShingle | Kyung-Tae Lee Chang-Han Park Ju-Hyung Kim Examination of User Emotions and Task Performance in Indoor Space Design Using Mixed-Reality Buildings indoor space design decision-making mixed reality emotion cognitive test PAD test |
title | Examination of User Emotions and Task Performance in Indoor Space Design Using Mixed-Reality |
title_full | Examination of User Emotions and Task Performance in Indoor Space Design Using Mixed-Reality |
title_fullStr | Examination of User Emotions and Task Performance in Indoor Space Design Using Mixed-Reality |
title_full_unstemmed | Examination of User Emotions and Task Performance in Indoor Space Design Using Mixed-Reality |
title_short | Examination of User Emotions and Task Performance in Indoor Space Design Using Mixed-Reality |
title_sort | examination of user emotions and task performance in indoor space design using mixed reality |
topic | indoor space design decision-making mixed reality emotion cognitive test PAD test |
url | https://www.mdpi.com/2075-5309/13/6/1483 |
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