Virtual reality and motor imagery for early post-stroke rehabilitation

Abstract Background Motor impairment is a common consequence of stroke causing difficulty in independent movement. The first month of post-stroke rehabilitation is the most effective period for recovery. Movement imagination, known as motor imagery, in combination with virtual reality may provide a...

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Main Authors: Chi S. Choy, Qiang Fang, Katrina Neville, Bingrui Ding, Akshay Kumar, Seedahmed S. Mahmoud, Xudong Gu, Jianming Fu, Beth Jelfs
Format: Article
Language:English
Published: BMC 2023-07-01
Series:BioMedical Engineering OnLine
Subjects:
Online Access:https://doi.org/10.1186/s12938-023-01124-9
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author Chi S. Choy
Qiang Fang
Katrina Neville
Bingrui Ding
Akshay Kumar
Seedahmed S. Mahmoud
Xudong Gu
Jianming Fu
Beth Jelfs
author_facet Chi S. Choy
Qiang Fang
Katrina Neville
Bingrui Ding
Akshay Kumar
Seedahmed S. Mahmoud
Xudong Gu
Jianming Fu
Beth Jelfs
author_sort Chi S. Choy
collection DOAJ
description Abstract Background Motor impairment is a common consequence of stroke causing difficulty in independent movement. The first month of post-stroke rehabilitation is the most effective period for recovery. Movement imagination, known as motor imagery, in combination with virtual reality may provide a way for stroke patients with severe motor disabilities to begin rehabilitation. Methods The aim of this study is to verify whether motor imagery and virtual reality help to activate stroke patients’ motor cortex. 16 acute/subacute (< 6 months) stroke patients participated in this study. All participants performed motor imagery of basketball shooting which involved the following tasks: listening to audio instruction only, watching a basketball shooting animation in 3D with audio, and also performing motor imagery afterwards. Electroencephalogram (EEG) was recorded for analysis of motor-related features of the brain such as power spectral analysis in the $$\alpha$$ α and $$\beta$$ β frequency bands and spectral entropy. 18 EEG channels over the motor cortex were used for all stroke patients. Results All results are normalised relative to all tasks for each participant. The power spectral densities peak near the $$\alpha$$ α band for all participants and also the $$\beta$$ β band for some participants. Tasks with instructions during motor imagery generally show greater power spectral peaks. The p-values of the Wilcoxon signed-rank test for band power comparison from the 18 EEG channels between different pairs of tasks show a 0.01 significance of rejecting the band powers being the same for most tasks done by stroke subjects. The motor cortex of most stroke patients is more active when virtual reality is involved during motor imagery as indicated by their respective scalp maps of band power and spectral entropy. Conclusion The resulting activation of stroke patient’s motor cortices in this study reveals evidence that it is induced by imagination of movement and virtual reality supports motor imagery. The framework of the current study also provides an efficient way to investigate motor imagery and virtual reality during post-stroke rehabilitation.
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spelling doaj.art-21de60aae9d8476aa2904b3847bb57f12023-07-09T11:19:46ZengBMCBioMedical Engineering OnLine1475-925X2023-07-0122111810.1186/s12938-023-01124-9Virtual reality and motor imagery for early post-stroke rehabilitationChi S. Choy0Qiang Fang1Katrina Neville2Bingrui Ding3Akshay Kumar4Seedahmed S. Mahmoud5Xudong Gu6Jianming Fu7Beth Jelfs8School of Engineering, RMIT UniversityDepartment of Biomedical Engineering, Shantou UniversitySchool of Engineering, RMIT UniversityDepartment of Biomedical Engineering, Shantou UniversityDepartment of Biomedical Engineering, Shantou UniversityDepartment of Biomedical Engineering, Shantou UniversityRehabilitation Center, Jiaxing 2nd HospitalRehabilitation Center, Jiaxing 2nd HospitalDepartment of Electrical, Electronic & Systems Engineering, University of BirminghamAbstract Background Motor impairment is a common consequence of stroke causing difficulty in independent movement. The first month of post-stroke rehabilitation is the most effective period for recovery. Movement imagination, known as motor imagery, in combination with virtual reality may provide a way for stroke patients with severe motor disabilities to begin rehabilitation. Methods The aim of this study is to verify whether motor imagery and virtual reality help to activate stroke patients’ motor cortex. 16 acute/subacute (< 6 months) stroke patients participated in this study. All participants performed motor imagery of basketball shooting which involved the following tasks: listening to audio instruction only, watching a basketball shooting animation in 3D with audio, and also performing motor imagery afterwards. Electroencephalogram (EEG) was recorded for analysis of motor-related features of the brain such as power spectral analysis in the $$\alpha$$ α and $$\beta$$ β frequency bands and spectral entropy. 18 EEG channels over the motor cortex were used for all stroke patients. Results All results are normalised relative to all tasks for each participant. The power spectral densities peak near the $$\alpha$$ α band for all participants and also the $$\beta$$ β band for some participants. Tasks with instructions during motor imagery generally show greater power spectral peaks. The p-values of the Wilcoxon signed-rank test for band power comparison from the 18 EEG channels between different pairs of tasks show a 0.01 significance of rejecting the band powers being the same for most tasks done by stroke subjects. The motor cortex of most stroke patients is more active when virtual reality is involved during motor imagery as indicated by their respective scalp maps of band power and spectral entropy. Conclusion The resulting activation of stroke patient’s motor cortices in this study reveals evidence that it is induced by imagination of movement and virtual reality supports motor imagery. The framework of the current study also provides an efficient way to investigate motor imagery and virtual reality during post-stroke rehabilitation.https://doi.org/10.1186/s12938-023-01124-9StrokeMotor imageryVirtual realityEEGRehabilitationMotor recovery
spellingShingle Chi S. Choy
Qiang Fang
Katrina Neville
Bingrui Ding
Akshay Kumar
Seedahmed S. Mahmoud
Xudong Gu
Jianming Fu
Beth Jelfs
Virtual reality and motor imagery for early post-stroke rehabilitation
BioMedical Engineering OnLine
Stroke
Motor imagery
Virtual reality
EEG
Rehabilitation
Motor recovery
title Virtual reality and motor imagery for early post-stroke rehabilitation
title_full Virtual reality and motor imagery for early post-stroke rehabilitation
title_fullStr Virtual reality and motor imagery for early post-stroke rehabilitation
title_full_unstemmed Virtual reality and motor imagery for early post-stroke rehabilitation
title_short Virtual reality and motor imagery for early post-stroke rehabilitation
title_sort virtual reality and motor imagery for early post stroke rehabilitation
topic Stroke
Motor imagery
Virtual reality
EEG
Rehabilitation
Motor recovery
url https://doi.org/10.1186/s12938-023-01124-9
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