Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories

In the last decades of the 20th century we have seen media theories and cognitive sciences grow, mature and reach their pinnacles by analysing, each from their own disciplinary perspective, two of the same core phenomena: that of media as the environment, transmitter and creator of stimuli,...

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Main Authors: Uspenski Ivana, Guga Jelena
Format: Article
Language:deu
Published: Institute for Philosophy and Social Theory, Belgrade 2022-01-01
Series:Filozofija i Društvo
Subjects:
Online Access:http://www.doiserbia.nb.rs/img/doi/0353-5738/2022/0353-57382202326U.pdf
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author Uspenski Ivana
Guga Jelena
author_facet Uspenski Ivana
Guga Jelena
author_sort Uspenski Ivana
collection DOAJ
description In the last decades of the 20th century we have seen media theories and cognitive sciences grow, mature and reach their pinnacles by analysing, each from their own disciplinary perspective, two of the same core phenomena: that of media as the environment, transmitter and creator of stimuli, and that of embodied human mind as the stimuli receiver, interpreter, experiencer, and also how both are affected by each other. Even though treating a range of very similar problems and coming to similar conclusions, this still has not brought these two disciplines closer together or resulted in their interdisciplinary approach. They did coalesce in regards to traditional media such as film, but more points of connection are needed for untangling interactive and immersive media environments and their effects on human cognition, action, and perception. With the rise of VR and VR-like systems, especially as they start to evolve into the Metaverse as their main platform of interconnectivity, the tissue of the body becomes almost physically intertwined with that of the virtual surrounding it inhabits through immersion. Simultaneously, the interest in these disciplines arises anew, and especially the need to use their concepts in an interdisciplinary way. This paper’s main interest is to bring these disciplines together in problematising the position of a physical body and its sensory-motor capabilities and their development within synthetic surroundings as Metaverse and anticipate potential downsides of Metaverse’s uncontrolled growth. We will do so also by looking into Metaverse as an artificial-life-like phenomenon, following artificial-life rules and evolving a completely new ‘corporeality’, a body which is completely adapted to virtual spaces. We call this body the Dry Body, an entity sharing cognitive resources with the physical body it is not a physical part of, but has to extend to.
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spelling doaj.art-2207fb678dd44555bb5f41a31f7302c72022-12-22T03:40:36ZdeuInstitute for Philosophy and Social Theory, BelgradeFilozofija i Društvo0353-57382334-85772022-01-0133232634510.2298/FID2202326U0353-57382202326UEmbodying Metaverse as artificial life: At the intersection of media and 4E cognition theoriesUspenski Ivana0Guga Jelena1https://orcid.org/0000-0002-8180-3408Insights and Channel Planning, McCann, GermanyUniversity of Belgrade, Institute for Philosophy and Social TheoryIn the last decades of the 20th century we have seen media theories and cognitive sciences grow, mature and reach their pinnacles by analysing, each from their own disciplinary perspective, two of the same core phenomena: that of media as the environment, transmitter and creator of stimuli, and that of embodied human mind as the stimuli receiver, interpreter, experiencer, and also how both are affected by each other. Even though treating a range of very similar problems and coming to similar conclusions, this still has not brought these two disciplines closer together or resulted in their interdisciplinary approach. They did coalesce in regards to traditional media such as film, but more points of connection are needed for untangling interactive and immersive media environments and their effects on human cognition, action, and perception. With the rise of VR and VR-like systems, especially as they start to evolve into the Metaverse as their main platform of interconnectivity, the tissue of the body becomes almost physically intertwined with that of the virtual surrounding it inhabits through immersion. Simultaneously, the interest in these disciplines arises anew, and especially the need to use their concepts in an interdisciplinary way. This paper’s main interest is to bring these disciplines together in problematising the position of a physical body and its sensory-motor capabilities and their development within synthetic surroundings as Metaverse and anticipate potential downsides of Metaverse’s uncontrolled growth. We will do so also by looking into Metaverse as an artificial-life-like phenomenon, following artificial-life rules and evolving a completely new ‘corporeality’, a body which is completely adapted to virtual spaces. We call this body the Dry Body, an entity sharing cognitive resources with the physical body it is not a physical part of, but has to extend to.http://www.doiserbia.nb.rs/img/doi/0353-5738/2022/0353-57382202326U.pdf4e cognitionimmersive vrmetaversealifedry bodies (dbs)evolutionary algorithms
spellingShingle Uspenski Ivana
Guga Jelena
Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories
Filozofija i Društvo
4e cognition
immersive vr
metaverse
alife
dry bodies (dbs)
evolutionary algorithms
title Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories
title_full Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories
title_fullStr Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories
title_full_unstemmed Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories
title_short Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories
title_sort embodying metaverse as artificial life at the intersection of media and 4e cognition theories
topic 4e cognition
immersive vr
metaverse
alife
dry bodies (dbs)
evolutionary algorithms
url http://www.doiserbia.nb.rs/img/doi/0353-5738/2022/0353-57382202326U.pdf
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