Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies

Abstract Unlike traditional video games developed solely for entertainment purposes, game-based learning employs intentionally crafted approaches that seamlessly merge entertainment and educational content, resulting in captivating and effective learning encounters. These pedagogical methods include...

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Bibliographic Details
Main Authors: Marco Cascella, Andrea Cascella, Federica Monaco, Mohammed Naveed Shariff
Format: Article
Language:English
Published: BMC 2023-09-01
Series:Journal of Anesthesia, Analgesia and Critical Care
Subjects:
Online Access:https://doi.org/10.1186/s44158-023-00118-2