Trends and Research in Digital Game Project Management: A Systematic Literature Review

Given the rapid growth and high demand in the entertainment industry, it is crucial to implement best practices in digital game project management to ensure successful projects within the Triple Constraint of costs, time, and scope. This study aims to provide a valuable empirical reference for game...

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Main Authors: Lucas Pieva, Maicon Bernardino
Format: Article
Language:English
Published: Brazilian Computer Society 2023-10-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/3196
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author Lucas Pieva
Maicon Bernardino
author_facet Lucas Pieva
Maicon Bernardino
author_sort Lucas Pieva
collection DOAJ
description Given the rapid growth and high demand in the entertainment industry, it is crucial to implement best practices in digital game project management to ensure successful projects within the Triple Constraint of costs, time, and scope. This study aims to provide a valuable empirical reference for game project professionals and researchers by identifying the primary methods, processes, and methodologies used in digital game project management. Using a systematic literature review (SLR) approach, we analyzed 65 primary studies out of an initial pool of 6,658, covering the period from 2010 to 2021. Our results reveal that the most frequently mentioned artifact groups were models (34.1%) and processes (31.7%), and the majority of authors were from Brazil and Indonesia. Overall our findings highlight the prevalence of game projects that do not adopt project management practices, particularly among indie game teams.
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spelling doaj.art-225818d247ca4d31b8aafbfe4c23b7102023-10-16T16:52:36ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192023-10-0114110.5753/jis.2023.3196Trends and Research in Digital Game Project Management: A Systematic Literature ReviewLucas Pieva0Maicon Bernardino1LESSE/Federal University of PampaLESSE/Federal University of Pampa Given the rapid growth and high demand in the entertainment industry, it is crucial to implement best practices in digital game project management to ensure successful projects within the Triple Constraint of costs, time, and scope. This study aims to provide a valuable empirical reference for game project professionals and researchers by identifying the primary methods, processes, and methodologies used in digital game project management. Using a systematic literature review (SLR) approach, we analyzed 65 primary studies out of an initial pool of 6,658, covering the period from 2010 to 2021. Our results reveal that the most frequently mentioned artifact groups were models (34.1%) and processes (31.7%), and the majority of authors were from Brazil and Indonesia. Overall our findings highlight the prevalence of game projects that do not adopt project management practices, particularly among indie game teams. https://sol.sbc.org.br/journals/index.php/jis/article/view/3196Project ManagementDigital GameIndie GameSoftware EngineeringSLRSystematic Literature Review
spellingShingle Lucas Pieva
Maicon Bernardino
Trends and Research in Digital Game Project Management: A Systematic Literature Review
Journal on Interactive Systems
Project Management
Digital Game
Indie Game
Software Engineering
SLR
Systematic Literature Review
title Trends and Research in Digital Game Project Management: A Systematic Literature Review
title_full Trends and Research in Digital Game Project Management: A Systematic Literature Review
title_fullStr Trends and Research in Digital Game Project Management: A Systematic Literature Review
title_full_unstemmed Trends and Research in Digital Game Project Management: A Systematic Literature Review
title_short Trends and Research in Digital Game Project Management: A Systematic Literature Review
title_sort trends and research in digital game project management a systematic literature review
topic Project Management
Digital Game
Indie Game
Software Engineering
SLR
Systematic Literature Review
url https://sol.sbc.org.br/journals/index.php/jis/article/view/3196
work_keys_str_mv AT lucaspieva trendsandresearchindigitalgameprojectmanagementasystematicliteraturereview
AT maiconbernardino trendsandresearchindigitalgameprojectmanagementasystematicliteraturereview