Trends and Research in Digital Game Project Management: A Systematic Literature Review
Given the rapid growth and high demand in the entertainment industry, it is crucial to implement best practices in digital game project management to ensure successful projects within the Triple Constraint of costs, time, and scope. This study aims to provide a valuable empirical reference for game...
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Format: | Article |
Language: | English |
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Brazilian Computer Society
2023-10-01
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Series: | Journal on Interactive Systems |
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Online Access: | https://sol.sbc.org.br/journals/index.php/jis/article/view/3196 |
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author | Lucas Pieva Maicon Bernardino |
author_facet | Lucas Pieva Maicon Bernardino |
author_sort | Lucas Pieva |
collection | DOAJ |
description |
Given the rapid growth and high demand in the entertainment industry, it is crucial to implement best practices in digital game project management to ensure successful projects within the Triple Constraint of costs, time, and scope. This study aims to provide a valuable empirical reference for game project professionals and researchers by identifying the primary methods, processes, and methodologies used in digital game project management. Using a systematic literature review (SLR) approach, we analyzed 65 primary studies out of an initial pool of 6,658, covering the period from 2010 to 2021. Our results reveal that the most frequently mentioned artifact groups were models (34.1%) and processes (31.7%), and the majority of authors were from Brazil and Indonesia. Overall our findings highlight the prevalence of game projects that do not adopt project management practices, particularly among indie game teams.
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first_indexed | 2024-03-11T18:09:52Z |
format | Article |
id | doaj.art-225818d247ca4d31b8aafbfe4c23b710 |
institution | Directory Open Access Journal |
issn | 2763-7719 |
language | English |
last_indexed | 2024-03-11T18:09:52Z |
publishDate | 2023-10-01 |
publisher | Brazilian Computer Society |
record_format | Article |
series | Journal on Interactive Systems |
spelling | doaj.art-225818d247ca4d31b8aafbfe4c23b7102023-10-16T16:52:36ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192023-10-0114110.5753/jis.2023.3196Trends and Research in Digital Game Project Management: A Systematic Literature ReviewLucas Pieva0Maicon Bernardino1LESSE/Federal University of PampaLESSE/Federal University of Pampa Given the rapid growth and high demand in the entertainment industry, it is crucial to implement best practices in digital game project management to ensure successful projects within the Triple Constraint of costs, time, and scope. This study aims to provide a valuable empirical reference for game project professionals and researchers by identifying the primary methods, processes, and methodologies used in digital game project management. Using a systematic literature review (SLR) approach, we analyzed 65 primary studies out of an initial pool of 6,658, covering the period from 2010 to 2021. Our results reveal that the most frequently mentioned artifact groups were models (34.1%) and processes (31.7%), and the majority of authors were from Brazil and Indonesia. Overall our findings highlight the prevalence of game projects that do not adopt project management practices, particularly among indie game teams. https://sol.sbc.org.br/journals/index.php/jis/article/view/3196Project ManagementDigital GameIndie GameSoftware EngineeringSLRSystematic Literature Review |
spellingShingle | Lucas Pieva Maicon Bernardino Trends and Research in Digital Game Project Management: A Systematic Literature Review Journal on Interactive Systems Project Management Digital Game Indie Game Software Engineering SLR Systematic Literature Review |
title | Trends and Research in Digital Game Project Management: A Systematic Literature Review |
title_full | Trends and Research in Digital Game Project Management: A Systematic Literature Review |
title_fullStr | Trends and Research in Digital Game Project Management: A Systematic Literature Review |
title_full_unstemmed | Trends and Research in Digital Game Project Management: A Systematic Literature Review |
title_short | Trends and Research in Digital Game Project Management: A Systematic Literature Review |
title_sort | trends and research in digital game project management a systematic literature review |
topic | Project Management Digital Game Indie Game Software Engineering SLR Systematic Literature Review |
url | https://sol.sbc.org.br/journals/index.php/jis/article/view/3196 |
work_keys_str_mv | AT lucaspieva trendsandresearchindigitalgameprojectmanagementasystematicliteraturereview AT maiconbernardino trendsandresearchindigitalgameprojectmanagementasystematicliteraturereview |