Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design
This study investigated remote multidisciplinary sketching ideation across three systems: virtual reality (VR), tablet drawing, and uploading images of paper drawings. Though cumbersome, expressiveness and line control with drawing on paper was still noted to be important even in remote sketching, p...
Main Authors: | , , |
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2024-01-01
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Series: | Frontiers in Virtual Reality |
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Online Access: | https://www.frontiersin.org/articles/10.3389/frvir.2023.1304795/full |
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author | Alex Close Stephen Field Robert Teather |
author_facet | Alex Close Stephen Field Robert Teather |
author_sort | Alex Close |
collection | DOAJ |
description | This study investigated remote multidisciplinary sketching ideation across three systems: virtual reality (VR), tablet drawing, and uploading images of paper drawings. Though cumbersome, expressiveness and line control with drawing on paper was still noted to be important even in remote sketching, particularly by people experienced with this method. The tablet method was user-friendly, fostering effective collaborative understanding, especially in object-based ideation. Existing skills played a significant role in shaping collaborative perceptions. Despite challenges, VR exhibited promise in fostering creative expression and visualization in collaborative design workflows. Notably, it proved beneficial in early problem-solving stages where spatial and sensory considerations influenced structural decisions—potentially useful after general brainstorming and 2D sketching has established themes and objects. This research contributes to further understanding of VR’s evolving role in design thinking, its synergy with other drawing methods in remote sketching collaboration, and the evolving landscape of diverse user needs in ideation processes. |
first_indexed | 2024-03-08T14:30:47Z |
format | Article |
id | doaj.art-23e58fcc459a4dcd8c3ce3e93c5c5b8f |
institution | Directory Open Access Journal |
issn | 2673-4192 |
language | English |
last_indexed | 2024-03-08T14:30:47Z |
publishDate | 2024-01-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Virtual Reality |
spelling | doaj.art-23e58fcc459a4dcd8c3ce3e93c5c5b8f2024-01-12T10:55:52ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922024-01-01410.3389/frvir.2023.13047951304795Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-designAlex Close0Stephen Field1Robert Teather2Faculty of Engineering and Design, Carleton University, Ottawa, ON, CanadaFaculty of Engineering and Design, Carleton University, Ottawa, ON, CanadaSchool of Information Technology, Carleton University, Ottawa, ON, CanadaThis study investigated remote multidisciplinary sketching ideation across three systems: virtual reality (VR), tablet drawing, and uploading images of paper drawings. Though cumbersome, expressiveness and line control with drawing on paper was still noted to be important even in remote sketching, particularly by people experienced with this method. The tablet method was user-friendly, fostering effective collaborative understanding, especially in object-based ideation. Existing skills played a significant role in shaping collaborative perceptions. Despite challenges, VR exhibited promise in fostering creative expression and visualization in collaborative design workflows. Notably, it proved beneficial in early problem-solving stages where spatial and sensory considerations influenced structural decisions—potentially useful after general brainstorming and 2D sketching has established themes and objects. This research contributes to further understanding of VR’s evolving role in design thinking, its synergy with other drawing methods in remote sketching collaboration, and the evolving landscape of diverse user needs in ideation processes.https://www.frontiersin.org/articles/10.3389/frvir.2023.1304795/fullvisualizationbrainstormingdigital creativitysketching ideationmultidisciplinaryco-design |
spellingShingle | Alex Close Stephen Field Robert Teather Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design Frontiers in Virtual Reality visualization brainstorming digital creativity sketching ideation multidisciplinary co-design |
title | Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design |
title_full | Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design |
title_fullStr | Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design |
title_full_unstemmed | Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design |
title_short | Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design |
title_sort | visual thinking in virtual environments evaluating multidisciplinary interaction through drawing ideation in real time remote co design |
topic | visualization brainstorming digital creativity sketching ideation multidisciplinary co-design |
url | https://www.frontiersin.org/articles/10.3389/frvir.2023.1304795/full |
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