Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn Patients

Burn injuries and their treatment are extremely painful. This study aimed to determine whether virtual reality (VR) could reduce pain during robot-assisted gait training (RAGT) in burn patients by analyzing the cerebral blood flow (CBF) in the prefrontal cortex over time using functional near-infrar...

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Main Authors: Seung Yeol Lee, Jeong Yeon Cha, Ji Won Yoo, Matheu Nazareno, Yoon Soo Cho, So Young Joo, Cheong Hoon Seo
Format: Article
Language:English
Published: MDPI AG 2022-06-01
Series:Journal of Clinical Medicine
Subjects:
Online Access:https://www.mdpi.com/2077-0383/11/13/3762
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author Seung Yeol Lee
Jeong Yeon Cha
Ji Won Yoo
Matheu Nazareno
Yoon Soo Cho
So Young Joo
Cheong Hoon Seo
author_facet Seung Yeol Lee
Jeong Yeon Cha
Ji Won Yoo
Matheu Nazareno
Yoon Soo Cho
So Young Joo
Cheong Hoon Seo
author_sort Seung Yeol Lee
collection DOAJ
description Burn injuries and their treatment are extremely painful. This study aimed to determine whether virtual reality (VR) could reduce pain during robot-assisted gait training (RAGT) in burn patients by analyzing the cerebral blood flow (CBF) in the prefrontal cortex over time using functional near-infrared spectroscopy (fNIRS). The patients included in this study complained of a pain score ≥5 on a visual analog scale (VAS) during RAGT, which was performed 10 times for 2 weeks. Each session consisted of 15 min of VR application, with a 2-min break, and 15 min without VR. The average values of oxyhemoglobin and deoxyhemoglobin concentrations in the prefrontal cortex on fNIRS were calculated at four stages: temporal delay time with only RAGT, RAGT without VR, temporal delay time with RAGT and VR, and RAGT with VR. The pain scores and CBF were evaluated in sessions 1, 5, and 10 of the RAGT. The mean VAS pain scores were significantly lower (<i>p</i> < 0.05) in the experimental condition than in the control condition. Oxyhemoglobin in the prefrontal lobe significantly increased when RAGT was performed with VR. In conclusion, VR may be a strong nonpharmacological pain reduction technique for burn patients during physical therapy.
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spelling doaj.art-2442352e51ca4904a6b7a0f9a4cffcd12023-12-03T14:08:05ZengMDPI AGJournal of Clinical Medicine2077-03832022-06-011113376210.3390/jcm11133762Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn PatientsSeung Yeol Lee0Jeong Yeon Cha1Ji Won Yoo2Matheu Nazareno3Yoon Soo Cho4So Young Joo5Cheong Hoon Seo6Department of Physical Medicine and Rehabilitation, College of Medicine, Soonchunhyang University Hospital, Bucheon 14158, KoreaDepartment of Rehabilitation Medicine, College of Medicine, Hangang Sacred Heart Hospital, Hallym University, Seoul 07247, KoreaDepartment of Internal Medicine, School of Medicine, University of Nevada, Las Vegas, Las Vegas, NV 89154, USASchool of Life Sciences, University of Nevada, Las Vegas, Las Vegas, NV 89154, USADepartment of Rehabilitation Medicine, College of Medicine, Hangang Sacred Heart Hospital, Hallym University, Seoul 07247, KoreaDepartment of Rehabilitation Medicine, College of Medicine, Hangang Sacred Heart Hospital, Hallym University, Seoul 07247, KoreaDepartment of Rehabilitation Medicine, College of Medicine, Hangang Sacred Heart Hospital, Hallym University, Seoul 07247, KoreaBurn injuries and their treatment are extremely painful. This study aimed to determine whether virtual reality (VR) could reduce pain during robot-assisted gait training (RAGT) in burn patients by analyzing the cerebral blood flow (CBF) in the prefrontal cortex over time using functional near-infrared spectroscopy (fNIRS). The patients included in this study complained of a pain score ≥5 on a visual analog scale (VAS) during RAGT, which was performed 10 times for 2 weeks. Each session consisted of 15 min of VR application, with a 2-min break, and 15 min without VR. The average values of oxyhemoglobin and deoxyhemoglobin concentrations in the prefrontal cortex on fNIRS were calculated at four stages: temporal delay time with only RAGT, RAGT without VR, temporal delay time with RAGT and VR, and RAGT with VR. The pain scores and CBF were evaluated in sessions 1, 5, and 10 of the RAGT. The mean VAS pain scores were significantly lower (<i>p</i> < 0.05) in the experimental condition than in the control condition. Oxyhemoglobin in the prefrontal lobe significantly increased when RAGT was performed with VR. In conclusion, VR may be a strong nonpharmacological pain reduction technique for burn patients during physical therapy.https://www.mdpi.com/2077-0383/11/13/3762burn painvirtual realityrobot-assisted gait training
spellingShingle Seung Yeol Lee
Jeong Yeon Cha
Ji Won Yoo
Matheu Nazareno
Yoon Soo Cho
So Young Joo
Cheong Hoon Seo
Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn Patients
Journal of Clinical Medicine
burn pain
virtual reality
robot-assisted gait training
title Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn Patients
title_full Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn Patients
title_fullStr Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn Patients
title_full_unstemmed Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn Patients
title_short Effect of the Application of Virtual Reality on Pain Reduction and Cerebral Blood Flow in Robot-Assisted Gait Training in Burn Patients
title_sort effect of the application of virtual reality on pain reduction and cerebral blood flow in robot assisted gait training in burn patients
topic burn pain
virtual reality
robot-assisted gait training
url https://www.mdpi.com/2077-0383/11/13/3762
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