Quel design pour (re)mettre la pensée en mouvement ? Conjuguer les effets de sensibilisation et de conscientisation dans RecovR
Anchored in a research-creation project, this paper first distinguishes sensitization effects (related to affect and immersion) and conscientization effects (related to analysing and reflexivity). Confronting theoretical categories to a particular and practical design process shows that these effect...
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Format: | Article |
Language: | fra |
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Laboratoire Experice
2023-07-01
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Series: | Sciences du Jeu |
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Online Access: | http://journals.openedition.org/sdj/5286 |
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author | Hélène Sellier |
author_facet | Hélène Sellier |
author_sort | Hélène Sellier |
collection | DOAJ |
description | Anchored in a research-creation project, this paper first distinguishes sensitization effects (related to affect and immersion) and conscientization effects (related to analysing and reflexivity). Confronting theoretical categories to a particular and practical design process shows that these effects can be profoundly intertwined in a specific game. The formalist analysis of RecovR allows to formulate a more general design idea for games for social change: favouring a chaotic design focusing on tensions between different effects could be a way to increase player’s awareness of social issues and to engage in prosocial behavior. |
first_indexed | 2024-03-12T02:29:42Z |
format | Article |
id | doaj.art-24fa2819591a4cf293242fc7b1d659bc |
institution | Directory Open Access Journal |
issn | 2269-2657 |
language | fra |
last_indexed | 2024-03-12T02:29:42Z |
publishDate | 2023-07-01 |
publisher | Laboratoire Experice |
record_format | Article |
series | Sciences du Jeu |
spelling | doaj.art-24fa2819591a4cf293242fc7b1d659bc2023-09-05T08:07:46ZfraLaboratoire ExpericeSciences du Jeu2269-26572023-07-011910.4000/sdj.5286Quel design pour (re)mettre la pensée en mouvement ? Conjuguer les effets de sensibilisation et de conscientisation dans RecovRHélène SellierAnchored in a research-creation project, this paper first distinguishes sensitization effects (related to affect and immersion) and conscientization effects (related to analysing and reflexivity). Confronting theoretical categories to a particular and practical design process shows that these effects can be profoundly intertwined in a specific game. The formalist analysis of RecovR allows to formulate a more general design idea for games for social change: favouring a chaotic design focusing on tensions between different effects could be a way to increase player’s awareness of social issues and to engage in prosocial behavior.http://journals.openedition.org/sdj/5286conscientisationnarrative designexpressive gamesnarratologyresearch-creation |
spellingShingle | Hélène Sellier Quel design pour (re)mettre la pensée en mouvement ? Conjuguer les effets de sensibilisation et de conscientisation dans RecovR Sciences du Jeu conscientisation narrative design expressive games narratology research-creation |
title | Quel design pour (re)mettre la pensée en mouvement ? Conjuguer les effets de sensibilisation et de conscientisation dans RecovR |
title_full | Quel design pour (re)mettre la pensée en mouvement ? Conjuguer les effets de sensibilisation et de conscientisation dans RecovR |
title_fullStr | Quel design pour (re)mettre la pensée en mouvement ? Conjuguer les effets de sensibilisation et de conscientisation dans RecovR |
title_full_unstemmed | Quel design pour (re)mettre la pensée en mouvement ? Conjuguer les effets de sensibilisation et de conscientisation dans RecovR |
title_short | Quel design pour (re)mettre la pensée en mouvement ? Conjuguer les effets de sensibilisation et de conscientisation dans RecovR |
title_sort | quel design pour re mettre la pensee en mouvement conjuguer les effets de sensibilisation et de conscientisation dans recovr |
topic | conscientisation narrative design expressive games narratology research-creation |
url | http://journals.openedition.org/sdj/5286 |
work_keys_str_mv | AT helenesellier queldesignpourremettrelapenseeenmouvementconjuguerleseffetsdesensibilisationetdeconscientisationdansrecovr |