Level-K Classification from EEG Signals Using Transfer Learning

Tacit coordination games are games in which communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent, are referred to as <i>focal points.</i> The level-k model states that players’ decisions i...

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Main Authors: Dor Mizrahi, Inon Zuckerman, Ilan Laufer
Format: Article
Language:English
Published: MDPI AG 2021-11-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/23/7908
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author Dor Mizrahi
Inon Zuckerman
Ilan Laufer
author_facet Dor Mizrahi
Inon Zuckerman
Ilan Laufer
author_sort Dor Mizrahi
collection DOAJ
description Tacit coordination games are games in which communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent, are referred to as <i>focal points.</i> The level-k model states that players’ decisions in tacit coordination games are a consequence of applying different decision rules at different depths of reasoning (level-k). A player at <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mi>L</mi><mrow><mi>k</mi><mo>=</mo><mn>0</mn></mrow></msub></mrow></semantics></math></inline-formula> will randomly pick a solution, whereas a <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mi>L</mi><mrow><mi>k</mi><mo>≥</mo><mn>1</mn></mrow></msub></mrow></semantics></math></inline-formula> player will apply their strategy based on their beliefs regarding the actions of the other players. The goal of this study was to examine, for the first time, the neural correlates of different reasoning levels in tacit coordination games. To that end, we have designed a combined behavioral-electrophysiological study with 3 different conditions, each resembling a different depth reasoning state: (1) resting state, (2) picking, and (3) coordination. By utilizing transfer learning and deep learning, we were able to achieve a precision of almost 100% (99.49%) for the resting-state condition, while for the picking and coordination conditions, the precision was 69.53% and 72.44%, respectively. The application of these findings and related future research options are discussed.
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spelling doaj.art-25136e6ebec04133befd0bc92f715f892023-11-23T03:01:02ZengMDPI AGSensors1424-82202021-11-012123790810.3390/s21237908Level-K Classification from EEG Signals Using Transfer LearningDor Mizrahi0Inon Zuckerman1Ilan Laufer2Department of Industrial Engineering and Management, Ariel University, Ariel 4076414, IsraelDepartment of Industrial Engineering and Management, Ariel University, Ariel 4076414, IsraelDepartment of Industrial Engineering and Management, Ariel University, Ariel 4076414, IsraelTacit coordination games are games in which communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent, are referred to as <i>focal points.</i> The level-k model states that players’ decisions in tacit coordination games are a consequence of applying different decision rules at different depths of reasoning (level-k). A player at <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mi>L</mi><mrow><mi>k</mi><mo>=</mo><mn>0</mn></mrow></msub></mrow></semantics></math></inline-formula> will randomly pick a solution, whereas a <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mi>L</mi><mrow><mi>k</mi><mo>≥</mo><mn>1</mn></mrow></msub></mrow></semantics></math></inline-formula> player will apply their strategy based on their beliefs regarding the actions of the other players. The goal of this study was to examine, for the first time, the neural correlates of different reasoning levels in tacit coordination games. To that end, we have designed a combined behavioral-electrophysiological study with 3 different conditions, each resembling a different depth reasoning state: (1) resting state, (2) picking, and (3) coordination. By utilizing transfer learning and deep learning, we were able to achieve a precision of almost 100% (99.49%) for the resting-state condition, while for the picking and coordination conditions, the precision was 69.53% and 72.44%, respectively. The application of these findings and related future research options are discussed.https://www.mdpi.com/1424-8220/21/23/7908level-kEEGclassificationtransfer learningtacit coordination
spellingShingle Dor Mizrahi
Inon Zuckerman
Ilan Laufer
Level-K Classification from EEG Signals Using Transfer Learning
Sensors
level-k
EEG
classification
transfer learning
tacit coordination
title Level-K Classification from EEG Signals Using Transfer Learning
title_full Level-K Classification from EEG Signals Using Transfer Learning
title_fullStr Level-K Classification from EEG Signals Using Transfer Learning
title_full_unstemmed Level-K Classification from EEG Signals Using Transfer Learning
title_short Level-K Classification from EEG Signals Using Transfer Learning
title_sort level k classification from eeg signals using transfer learning
topic level-k
EEG
classification
transfer learning
tacit coordination
url https://www.mdpi.com/1424-8220/21/23/7908
work_keys_str_mv AT dormizrahi levelkclassificationfromeegsignalsusingtransferlearning
AT inonzuckerman levelkclassificationfromeegsignalsusingtransferlearning
AT ilanlaufer levelkclassificationfromeegsignalsusingtransferlearning