Level-K Classification from EEG Signals Using Transfer Learning
Tacit coordination games are games in which communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent, are referred to as <i>focal points.</i> The level-k model states that players’ decisions i...
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MDPI AG
2021-11-01
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author | Dor Mizrahi Inon Zuckerman Ilan Laufer |
author_facet | Dor Mizrahi Inon Zuckerman Ilan Laufer |
author_sort | Dor Mizrahi |
collection | DOAJ |
description | Tacit coordination games are games in which communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent, are referred to as <i>focal points.</i> The level-k model states that players’ decisions in tacit coordination games are a consequence of applying different decision rules at different depths of reasoning (level-k). A player at <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mi>L</mi><mrow><mi>k</mi><mo>=</mo><mn>0</mn></mrow></msub></mrow></semantics></math></inline-formula> will randomly pick a solution, whereas a <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mi>L</mi><mrow><mi>k</mi><mo>≥</mo><mn>1</mn></mrow></msub></mrow></semantics></math></inline-formula> player will apply their strategy based on their beliefs regarding the actions of the other players. The goal of this study was to examine, for the first time, the neural correlates of different reasoning levels in tacit coordination games. To that end, we have designed a combined behavioral-electrophysiological study with 3 different conditions, each resembling a different depth reasoning state: (1) resting state, (2) picking, and (3) coordination. By utilizing transfer learning and deep learning, we were able to achieve a precision of almost 100% (99.49%) for the resting-state condition, while for the picking and coordination conditions, the precision was 69.53% and 72.44%, respectively. The application of these findings and related future research options are discussed. |
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spelling | doaj.art-25136e6ebec04133befd0bc92f715f892023-11-23T03:01:02ZengMDPI AGSensors1424-82202021-11-012123790810.3390/s21237908Level-K Classification from EEG Signals Using Transfer LearningDor Mizrahi0Inon Zuckerman1Ilan Laufer2Department of Industrial Engineering and Management, Ariel University, Ariel 4076414, IsraelDepartment of Industrial Engineering and Management, Ariel University, Ariel 4076414, IsraelDepartment of Industrial Engineering and Management, Ariel University, Ariel 4076414, IsraelTacit coordination games are games in which communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent, are referred to as <i>focal points.</i> The level-k model states that players’ decisions in tacit coordination games are a consequence of applying different decision rules at different depths of reasoning (level-k). A player at <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mi>L</mi><mrow><mi>k</mi><mo>=</mo><mn>0</mn></mrow></msub></mrow></semantics></math></inline-formula> will randomly pick a solution, whereas a <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mi>L</mi><mrow><mi>k</mi><mo>≥</mo><mn>1</mn></mrow></msub></mrow></semantics></math></inline-formula> player will apply their strategy based on their beliefs regarding the actions of the other players. The goal of this study was to examine, for the first time, the neural correlates of different reasoning levels in tacit coordination games. To that end, we have designed a combined behavioral-electrophysiological study with 3 different conditions, each resembling a different depth reasoning state: (1) resting state, (2) picking, and (3) coordination. By utilizing transfer learning and deep learning, we were able to achieve a precision of almost 100% (99.49%) for the resting-state condition, while for the picking and coordination conditions, the precision was 69.53% and 72.44%, respectively. The application of these findings and related future research options are discussed.https://www.mdpi.com/1424-8220/21/23/7908level-kEEGclassificationtransfer learningtacit coordination |
spellingShingle | Dor Mizrahi Inon Zuckerman Ilan Laufer Level-K Classification from EEG Signals Using Transfer Learning Sensors level-k EEG classification transfer learning tacit coordination |
title | Level-K Classification from EEG Signals Using Transfer Learning |
title_full | Level-K Classification from EEG Signals Using Transfer Learning |
title_fullStr | Level-K Classification from EEG Signals Using Transfer Learning |
title_full_unstemmed | Level-K Classification from EEG Signals Using Transfer Learning |
title_short | Level-K Classification from EEG Signals Using Transfer Learning |
title_sort | level k classification from eeg signals using transfer learning |
topic | level-k EEG classification transfer learning tacit coordination |
url | https://www.mdpi.com/1424-8220/21/23/7908 |
work_keys_str_mv | AT dormizrahi levelkclassificationfromeegsignalsusingtransferlearning AT inonzuckerman levelkclassificationfromeegsignalsusingtransferlearning AT ilanlaufer levelkclassificationfromeegsignalsusingtransferlearning |