Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage

Jeju Island comes second to only Seoul as Korea’s most visited destination, yet most visitors do not have the chance to go beyond brief visits and immerse themselves in the island’s history and cultural heritage. This project introduces the cultural heritage of Jeju Island to visitors through virtua...

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Main Authors: Kwanghee Jung, Vinh T. Nguyen, Diana Piscarac, Seung-Chul Yoo
Format: Article
Language:English
Published: MDPI AG 2020-06-01
Series:ISPRS International Journal of Geo-Information
Subjects:
Online Access:https://www.mdpi.com/2220-9964/9/6/367
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author Kwanghee Jung
Vinh T. Nguyen
Diana Piscarac
Seung-Chul Yoo
author_facet Kwanghee Jung
Vinh T. Nguyen
Diana Piscarac
Seung-Chul Yoo
author_sort Kwanghee Jung
collection DOAJ
description Jeju Island comes second to only Seoul as Korea’s most visited destination, yet most visitors do not have the chance to go beyond brief visits and immerse themselves in the island’s history and cultural heritage. This project introduces the cultural heritage of Jeju Island to visitors through virtual reality/augmented reality (VR/AR) model visualization technology, namely <i>JejuView</i>, which provides an intuitive way to experience cultural heritage sites on the island. The proposed VR/AR application is designed to introduce a series of heritage spots on Jeju Island through (i) a printed Jeju map with embedded QR code markers that enable viewers to experience the locations without being present at the site, (ii) a mobile device with WebGL supported browser which allows 3D content to be rendered, and (iii) an AR library (A-Frame.io) that enables enthusiasts to recreate similar work. To test the effectiveness of the proposed VR/AR application, the authors conducted an experiment with 251 participants to test the research model based on the technology acceptance model (TAM) and employed generalized structured component analysis (GSCA) for the analysis. Results show that when using sensory new media such as VR/AR, consumers are more focused on the hedonic value than on the utilitarian value of the information. In conclusion, the proposed VR/AR application is complementary to existing studies and provides significant support to researchers, engineers, and designers developing VR/AR technologies for use in cultural education and tourism marketing.
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spelling doaj.art-2534cc166aa947438de228154b7d6bfe2023-11-20T02:39:19ZengMDPI AGISPRS International Journal of Geo-Information2220-99642020-06-019636710.3390/ijgi9060367Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main HeritageKwanghee Jung0Vinh T. Nguyen1Diana Piscarac2Seung-Chul Yoo3Department of Educational Psychology and Leadership, Texas Tech University, Lubbock, TX 79409, USADepartment of Computer Science, Texas Tech University, Lubbock, TX 79409, USADivision of Communication & Media, Ewha Womans University, Seoul 03760, KoreaDivision of Communication & Media, Ewha Womans University, Seoul 03760, KoreaJeju Island comes second to only Seoul as Korea’s most visited destination, yet most visitors do not have the chance to go beyond brief visits and immerse themselves in the island’s history and cultural heritage. This project introduces the cultural heritage of Jeju Island to visitors through virtual reality/augmented reality (VR/AR) model visualization technology, namely <i>JejuView</i>, which provides an intuitive way to experience cultural heritage sites on the island. The proposed VR/AR application is designed to introduce a series of heritage spots on Jeju Island through (i) a printed Jeju map with embedded QR code markers that enable viewers to experience the locations without being present at the site, (ii) a mobile device with WebGL supported browser which allows 3D content to be rendered, and (iii) an AR library (A-Frame.io) that enables enthusiasts to recreate similar work. To test the effectiveness of the proposed VR/AR application, the authors conducted an experiment with 251 participants to test the research model based on the technology acceptance model (TAM) and employed generalized structured component analysis (GSCA) for the analysis. Results show that when using sensory new media such as VR/AR, consumers are more focused on the hedonic value than on the utilitarian value of the information. In conclusion, the proposed VR/AR application is complementary to existing studies and provides significant support to researchers, engineers, and designers developing VR/AR technologies for use in cultural education and tourism marketing.https://www.mdpi.com/2220-9964/9/6/367virtual realityaugmented realitya-framecultural education and preservationJeju islandheritage tour
spellingShingle Kwanghee Jung
Vinh T. Nguyen
Diana Piscarac
Seung-Chul Yoo
Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage
ISPRS International Journal of Geo-Information
virtual reality
augmented reality
a-frame
cultural education and preservation
Jeju island
heritage tour
title Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage
title_full Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage
title_fullStr Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage
title_full_unstemmed Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage
title_short Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage
title_sort meet the virtual jeju dol harubang the mixed vr ar application for cultural immersion in korea s main heritage
topic virtual reality
augmented reality
a-frame
cultural education and preservation
Jeju island
heritage tour
url https://www.mdpi.com/2220-9964/9/6/367
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