Design Principles for Serious Games Authoring Tool

Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are pr...

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Main Authors: Maxence Laurent, Sandra Monnier, Audrey Huguenin, Pierre-Benjamin Monaco, Dominique Jaccard
Format: Article
Language:English
Published: Serious Games Society 2022-11-01
Series:International Journal of Serious Games
Subjects:
Online Access:https://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/458
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author Maxence Laurent
Sandra Monnier
Audrey Huguenin
Pierre-Benjamin Monaco
Dominique Jaccard
author_facet Maxence Laurent
Sandra Monnier
Audrey Huguenin
Pierre-Benjamin Monaco
Dominique Jaccard
author_sort Maxence Laurent
collection DOAJ
description Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are promising solutions to overcome this difficulty. However, existing authoring tools are either limited in their functionalities (not powerful) or too complex for non-computer scientists (not usable). A comprehensive set of design principles to address this limitation does not yet exist. The objective of this research was to define a set of design principles for the development of powerful and usable authoring tools. To achieve this objective, we first defined a set of design principles. We then developed an authoring tool corresponding to these principles. Finally, we carried out test uses of that tool through the development of twelve serious games. Results show that this authoring tool enabled the development of a wide variety of serious games (powerful) by teams with heterogeneous computer skills (usable). Design principles defined in this research integrate and extend previous works. They allow to overcome the dilemma between the power and usability of authoring tools. This could unlock new possibilities for collaborative approaches in serious games developments.
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spelling doaj.art-255ef59c4e9045cea5720f15d609551d2022-12-22T03:36:37ZengSerious Games SocietyInternational Journal of Serious Games2384-87662022-11-0194Design Principles for Serious Games Authoring ToolMaxence LaurentSandra MonnierAudrey HugueninPierre-Benjamin MonacoDominique Jaccard0University of Applied Sciences Western Switzerland Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are promising solutions to overcome this difficulty. However, existing authoring tools are either limited in their functionalities (not powerful) or too complex for non-computer scientists (not usable). A comprehensive set of design principles to address this limitation does not yet exist. The objective of this research was to define a set of design principles for the development of powerful and usable authoring tools. To achieve this objective, we first defined a set of design principles. We then developed an authoring tool corresponding to these principles. Finally, we carried out test uses of that tool through the development of twelve serious games. Results show that this authoring tool enabled the development of a wide variety of serious games (powerful) by teams with heterogeneous computer skills (usable). Design principles defined in this research integrate and extend previous works. They allow to overcome the dilemma between the power and usability of authoring tools. This could unlock new possibilities for collaborative approaches in serious games developments. https://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/458Authoring ToolAuthoring SystemGame EditorDesign PrinciplesCollaborative DevelopmentEducational Game
spellingShingle Maxence Laurent
Sandra Monnier
Audrey Huguenin
Pierre-Benjamin Monaco
Dominique Jaccard
Design Principles for Serious Games Authoring Tool
International Journal of Serious Games
Authoring Tool
Authoring System
Game Editor
Design Principles
Collaborative Development
Educational Game
title Design Principles for Serious Games Authoring Tool
title_full Design Principles for Serious Games Authoring Tool
title_fullStr Design Principles for Serious Games Authoring Tool
title_full_unstemmed Design Principles for Serious Games Authoring Tool
title_short Design Principles for Serious Games Authoring Tool
title_sort design principles for serious games authoring tool
topic Authoring Tool
Authoring System
Game Editor
Design Principles
Collaborative Development
Educational Game
url https://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/458
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AT sandramonnier designprinciplesforseriousgamesauthoringtool
AT audreyhuguenin designprinciplesforseriousgamesauthoringtool
AT pierrebenjaminmonaco designprinciplesforseriousgamesauthoringtool
AT dominiquejaccard designprinciplesforseriousgamesauthoringtool