Design Principles for Serious Games Authoring Tool
Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are pr...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
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Serious Games Society
2022-11-01
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Series: | International Journal of Serious Games |
Subjects: | |
Online Access: | https://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/458 |
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author | Maxence Laurent Sandra Monnier Audrey Huguenin Pierre-Benjamin Monaco Dominique Jaccard |
author_facet | Maxence Laurent Sandra Monnier Audrey Huguenin Pierre-Benjamin Monaco Dominique Jaccard |
author_sort | Maxence Laurent |
collection | DOAJ |
description |
Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are promising solutions to overcome this difficulty. However, existing authoring tools are either limited in their functionalities (not powerful) or too complex for non-computer scientists (not usable). A comprehensive set of design principles to address this limitation does not yet exist.
The objective of this research was to define a set of design principles for the development of powerful and usable authoring tools.
To achieve this objective, we first defined a set of design principles. We then developed an authoring tool corresponding to these principles. Finally, we carried out test uses of that tool through the development of twelve serious games. Results show that this authoring tool enabled the development of a wide variety of serious games (powerful) by teams with heterogeneous computer skills (usable).
Design principles defined in this research integrate and extend previous works. They allow to overcome the dilemma between the power and usability of authoring tools. This could unlock new possibilities for collaborative approaches in serious games developments.
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first_indexed | 2024-04-12T10:40:02Z |
format | Article |
id | doaj.art-255ef59c4e9045cea5720f15d609551d |
institution | Directory Open Access Journal |
issn | 2384-8766 |
language | English |
last_indexed | 2024-04-12T10:40:02Z |
publishDate | 2022-11-01 |
publisher | Serious Games Society |
record_format | Article |
series | International Journal of Serious Games |
spelling | doaj.art-255ef59c4e9045cea5720f15d609551d2022-12-22T03:36:37ZengSerious Games SocietyInternational Journal of Serious Games2384-87662022-11-0194Design Principles for Serious Games Authoring ToolMaxence LaurentSandra MonnierAudrey HugueninPierre-Benjamin MonacoDominique Jaccard0University of Applied Sciences Western Switzerland Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are promising solutions to overcome this difficulty. However, existing authoring tools are either limited in their functionalities (not powerful) or too complex for non-computer scientists (not usable). A comprehensive set of design principles to address this limitation does not yet exist. The objective of this research was to define a set of design principles for the development of powerful and usable authoring tools. To achieve this objective, we first defined a set of design principles. We then developed an authoring tool corresponding to these principles. Finally, we carried out test uses of that tool through the development of twelve serious games. Results show that this authoring tool enabled the development of a wide variety of serious games (powerful) by teams with heterogeneous computer skills (usable). Design principles defined in this research integrate and extend previous works. They allow to overcome the dilemma between the power and usability of authoring tools. This could unlock new possibilities for collaborative approaches in serious games developments. https://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/458Authoring ToolAuthoring SystemGame EditorDesign PrinciplesCollaborative DevelopmentEducational Game |
spellingShingle | Maxence Laurent Sandra Monnier Audrey Huguenin Pierre-Benjamin Monaco Dominique Jaccard Design Principles for Serious Games Authoring Tool International Journal of Serious Games Authoring Tool Authoring System Game Editor Design Principles Collaborative Development Educational Game |
title | Design Principles for Serious Games Authoring Tool |
title_full | Design Principles for Serious Games Authoring Tool |
title_fullStr | Design Principles for Serious Games Authoring Tool |
title_full_unstemmed | Design Principles for Serious Games Authoring Tool |
title_short | Design Principles for Serious Games Authoring Tool |
title_sort | design principles for serious games authoring tool |
topic | Authoring Tool Authoring System Game Editor Design Principles Collaborative Development Educational Game |
url | https://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/458 |
work_keys_str_mv | AT maxencelaurent designprinciplesforseriousgamesauthoringtool AT sandramonnier designprinciplesforseriousgamesauthoringtool AT audreyhuguenin designprinciplesforseriousgamesauthoringtool AT pierrebenjaminmonaco designprinciplesforseriousgamesauthoringtool AT dominiquejaccard designprinciplesforseriousgamesauthoringtool |