Spanish colonial architecture as selective authenticity in historical digital games

Buildings play a major role in computer games set in the past, both as gameplay components and as elements of historical realism. Varying on the genre of the game they perform different functions, from the transition and movement possibilities they allow the player in action-adventure games like Ass...

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Main Author: Fede Peñate Domínguez
Format: Article
Language:English
Published: Consejo Superior de Investigaciones Científicas 2020-06-01
Series:Culture & History Digital Journal
Subjects:
Online Access:http://cultureandhistory.revistas.csic.es/index.php/cultureandhistory/article/view/180
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author Fede Peñate Domínguez
author_facet Fede Peñate Domínguez
author_sort Fede Peñate Domínguez
collection DOAJ
description Buildings play a major role in computer games set in the past, both as gameplay components and as elements of historical realism. Varying on the genre of the game they perform different functions, from the transition and movement possibilities they allow the player in action-adventure games like Assassin’s Creed (Dow, 2013) to sedentary headquarters in strategy and management titles such as Age of Empires and Civilization (Bonner, 2014). My goal with this paper is to analyse the purposes of Spain’s colonial architecture in computer games set in the period of the Spanish Monarchy’s rule overseas. In order to achieve it, I will use Adam Chapman’s theoretical and methodological framework to understand the games’ historical epistemologies and ludonarratives, and Salvati and Bullinger’s concept of selective authenticity to analyse the role of these buildings in evoking the past and giving meaning to it. Aided by these lenses, I will try to unravel the master narratives behind these titles and how they give meaning to the history of Spain and its former colonies.
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spelling doaj.art-258af7f424dc4a10acc4941e0c775ff42022-12-21T22:31:28ZengConsejo Superior de Investigaciones CientíficasCulture & History Digital Journal2253-797X2020-06-0191e005e00510.3989/chdj.2020.005178Spanish colonial architecture as selective authenticity in historical digital gamesFede Peñate Domínguez0https://orcid.org/0000-0002-5882-477XUniversidad Complutense de Madrid. Department of Modern and Contemporary HistoryBuildings play a major role in computer games set in the past, both as gameplay components and as elements of historical realism. Varying on the genre of the game they perform different functions, from the transition and movement possibilities they allow the player in action-adventure games like Assassin’s Creed (Dow, 2013) to sedentary headquarters in strategy and management titles such as Age of Empires and Civilization (Bonner, 2014). My goal with this paper is to analyse the purposes of Spain’s colonial architecture in computer games set in the period of the Spanish Monarchy’s rule overseas. In order to achieve it, I will use Adam Chapman’s theoretical and methodological framework to understand the games’ historical epistemologies and ludonarratives, and Salvati and Bullinger’s concept of selective authenticity to analyse the role of these buildings in evoking the past and giving meaning to it. Aided by these lenses, I will try to unravel the master narratives behind these titles and how they give meaning to the history of Spain and its former colonies.http://cultureandhistory.revistas.csic.es/index.php/cultureandhistory/article/view/180historical game studieshistorical videogamesselective authenticitysemiologymythistoryspanish empirecolonial latin america
spellingShingle Fede Peñate Domínguez
Spanish colonial architecture as selective authenticity in historical digital games
Culture & History Digital Journal
historical game studies
historical videogames
selective authenticity
semiology
mythistory
spanish empire
colonial latin america
title Spanish colonial architecture as selective authenticity in historical digital games
title_full Spanish colonial architecture as selective authenticity in historical digital games
title_fullStr Spanish colonial architecture as selective authenticity in historical digital games
title_full_unstemmed Spanish colonial architecture as selective authenticity in historical digital games
title_short Spanish colonial architecture as selective authenticity in historical digital games
title_sort spanish colonial architecture as selective authenticity in historical digital games
topic historical game studies
historical videogames
selective authenticity
semiology
mythistory
spanish empire
colonial latin america
url http://cultureandhistory.revistas.csic.es/index.php/cultureandhistory/article/view/180
work_keys_str_mv AT fedepenatedominguez spanishcolonialarchitectureasselectiveauthenticityinhistoricaldigitalgames