Spanish colonial architecture as selective authenticity in historical digital games
Buildings play a major role in computer games set in the past, both as gameplay components and as elements of historical realism. Varying on the genre of the game they perform different functions, from the transition and movement possibilities they allow the player in action-adventure games like Ass...
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Format: | Article |
Language: | English |
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Consejo Superior de Investigaciones Científicas
2020-06-01
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Series: | Culture & History Digital Journal |
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Online Access: | http://cultureandhistory.revistas.csic.es/index.php/cultureandhistory/article/view/180 |
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author | Fede Peñate Domínguez |
author_facet | Fede Peñate Domínguez |
author_sort | Fede Peñate Domínguez |
collection | DOAJ |
description | Buildings play a major role in computer games set in the past, both as gameplay components and as elements of historical realism. Varying on the genre of the game they perform different functions, from the transition and movement possibilities they allow the player in action-adventure games like Assassin’s Creed (Dow, 2013) to sedentary headquarters in strategy and management titles such as Age of Empires and Civilization (Bonner, 2014). My goal with this paper is to analyse the purposes of Spain’s colonial architecture in computer games set in the period of the Spanish Monarchy’s rule overseas. In order to achieve it, I will use Adam Chapman’s theoretical and methodological framework to understand the games’ historical epistemologies and ludonarratives, and Salvati and Bullinger’s concept of selective authenticity to analyse the role of these buildings in evoking the past and giving meaning to it. Aided by these lenses, I will try to unravel the master narratives behind these titles and how they give meaning to the history of Spain and its former colonies. |
first_indexed | 2024-12-16T12:38:51Z |
format | Article |
id | doaj.art-258af7f424dc4a10acc4941e0c775ff4 |
institution | Directory Open Access Journal |
issn | 2253-797X |
language | English |
last_indexed | 2024-12-16T12:38:51Z |
publishDate | 2020-06-01 |
publisher | Consejo Superior de Investigaciones Científicas |
record_format | Article |
series | Culture & History Digital Journal |
spelling | doaj.art-258af7f424dc4a10acc4941e0c775ff42022-12-21T22:31:28ZengConsejo Superior de Investigaciones CientíficasCulture & History Digital Journal2253-797X2020-06-0191e005e00510.3989/chdj.2020.005178Spanish colonial architecture as selective authenticity in historical digital gamesFede Peñate Domínguez0https://orcid.org/0000-0002-5882-477XUniversidad Complutense de Madrid. Department of Modern and Contemporary HistoryBuildings play a major role in computer games set in the past, both as gameplay components and as elements of historical realism. Varying on the genre of the game they perform different functions, from the transition and movement possibilities they allow the player in action-adventure games like Assassin’s Creed (Dow, 2013) to sedentary headquarters in strategy and management titles such as Age of Empires and Civilization (Bonner, 2014). My goal with this paper is to analyse the purposes of Spain’s colonial architecture in computer games set in the period of the Spanish Monarchy’s rule overseas. In order to achieve it, I will use Adam Chapman’s theoretical and methodological framework to understand the games’ historical epistemologies and ludonarratives, and Salvati and Bullinger’s concept of selective authenticity to analyse the role of these buildings in evoking the past and giving meaning to it. Aided by these lenses, I will try to unravel the master narratives behind these titles and how they give meaning to the history of Spain and its former colonies.http://cultureandhistory.revistas.csic.es/index.php/cultureandhistory/article/view/180historical game studieshistorical videogamesselective authenticitysemiologymythistoryspanish empirecolonial latin america |
spellingShingle | Fede Peñate Domínguez Spanish colonial architecture as selective authenticity in historical digital games Culture & History Digital Journal historical game studies historical videogames selective authenticity semiology mythistory spanish empire colonial latin america |
title | Spanish colonial architecture as selective authenticity in historical digital games |
title_full | Spanish colonial architecture as selective authenticity in historical digital games |
title_fullStr | Spanish colonial architecture as selective authenticity in historical digital games |
title_full_unstemmed | Spanish colonial architecture as selective authenticity in historical digital games |
title_short | Spanish colonial architecture as selective authenticity in historical digital games |
title_sort | spanish colonial architecture as selective authenticity in historical digital games |
topic | historical game studies historical videogames selective authenticity semiology mythistory spanish empire colonial latin america |
url | http://cultureandhistory.revistas.csic.es/index.php/cultureandhistory/article/view/180 |
work_keys_str_mv | AT fedepenatedominguez spanishcolonialarchitectureasselectiveauthenticityinhistoricaldigitalgames |