Cyber-Archaeometry: Novel Research and Learning Subject Overview

The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identif...

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Main Authors: Ioannis Liritzis, Pantelis Volonakis
Format: Article
Language:English
Published: MDPI AG 2021-02-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/11/2/86
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author Ioannis Liritzis
Pantelis Volonakis
author_facet Ioannis Liritzis
Pantelis Volonakis
author_sort Ioannis Liritzis
collection DOAJ
description The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important aspect in characterization, provenance, and ancient technology. This endeavor introduces the range of IT computational methods and instrumentation techniques available to the study of cultural heritage and archaeology of apprentices, educators, and specialists. Use is made of virtual and immersive reality, 3D, virtual environment, massively multiplayer online processes, and gamification. The VPLM simulation is made with the use of Avatar in the time-space frame of the laboratory with navigation, exploration, control the learning outcomes in connection to the archaeometric multisystem work. The students evidently learned to operate the VPLM following operations made via visual and home-made scripting, gaining experience in synergy, teamwork, and understanding. The resulting meaningful effects of the cyber-archaeometry with virtual operations and virtual hands, texts, and video equip students especially for e-learning with the required basic knowledge of mineralogical examination, which help to understand and evaluate mineral identification from material culture and provides readiness and capacity, which may be refined in a real polarized light microscopy (PLM) environment.
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spelling doaj.art-25dc20d5faa049be89c4e7566e78d2bb2023-12-11T18:06:18ZengMDPI AGEducation Sciences2227-71022021-02-011128610.3390/educsci11020086Cyber-Archaeometry: Novel Research and Learning Subject OverviewIoannis Liritzis0Pantelis Volonakis1Laboratory of Yellow River Cultural Heritage, Key Research Institute of Yellow River Civilization and Sustainable Development & Collaborative Innovation Center on Yellow River Civilization, Henan University, Kaifeng 475001, ChinaLaboratory of Yellow River Cultural Heritage, Key Research Institute of Yellow River Civilization and Sustainable Development & Collaborative Innovation Center on Yellow River Civilization, Henan University, Kaifeng 475001, ChinaThe cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important aspect in characterization, provenance, and ancient technology. This endeavor introduces the range of IT computational methods and instrumentation techniques available to the study of cultural heritage and archaeology of apprentices, educators, and specialists. Use is made of virtual and immersive reality, 3D, virtual environment, massively multiplayer online processes, and gamification. The VPLM simulation is made with the use of Avatar in the time-space frame of the laboratory with navigation, exploration, control the learning outcomes in connection to the archaeometric multisystem work. The students evidently learned to operate the VPLM following operations made via visual and home-made scripting, gaining experience in synergy, teamwork, and understanding. The resulting meaningful effects of the cyber-archaeometry with virtual operations and virtual hands, texts, and video equip students especially for e-learning with the required basic knowledge of mineralogical examination, which help to understand and evaluate mineral identification from material culture and provides readiness and capacity, which may be refined in a real polarized light microscopy (PLM) environment.https://www.mdpi.com/2227-7102/11/2/86educationalvirtual environmentvirtual realitygamification3D modelingcultural heritage
spellingShingle Ioannis Liritzis
Pantelis Volonakis
Cyber-Archaeometry: Novel Research and Learning Subject Overview
Education Sciences
educational
virtual environment
virtual reality
gamification
3D modeling
cultural heritage
title Cyber-Archaeometry: Novel Research and Learning Subject Overview
title_full Cyber-Archaeometry: Novel Research and Learning Subject Overview
title_fullStr Cyber-Archaeometry: Novel Research and Learning Subject Overview
title_full_unstemmed Cyber-Archaeometry: Novel Research and Learning Subject Overview
title_short Cyber-Archaeometry: Novel Research and Learning Subject Overview
title_sort cyber archaeometry novel research and learning subject overview
topic educational
virtual environment
virtual reality
gamification
3D modeling
cultural heritage
url https://www.mdpi.com/2227-7102/11/2/86
work_keys_str_mv AT ioannisliritzis cyberarchaeometrynovelresearchandlearningsubjectoverview
AT pantelisvolonakis cyberarchaeometrynovelresearchandlearningsubjectoverview