Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic ve...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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IEEE
2018-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/8186157/ |
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author | Gonzalo Garcia-Valle Manuel Ferre Jose Brenosa David Vargas |
author_facet | Gonzalo Garcia-Valle Manuel Ferre Jose Brenosa David Vargas |
author_sort | Gonzalo Garcia-Valle |
collection | DOAJ |
description | This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users. |
first_indexed | 2024-12-19T07:41:14Z |
format | Article |
id | doaj.art-2662d5b561cf49cf87bf47d33cea71a1 |
institution | Directory Open Access Journal |
issn | 2169-3536 |
language | English |
last_indexed | 2024-12-19T07:41:14Z |
publishDate | 2018-01-01 |
publisher | IEEE |
record_format | Article |
series | IEEE Access |
spelling | doaj.art-2662d5b561cf49cf87bf47d33cea71a12022-12-21T20:30:27ZengIEEEIEEE Access2169-35362018-01-0167224723310.1109/ACCESS.2017.27822548186157Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic SkillsGonzalo Garcia-Valle0https://orcid.org/0000-0002-4141-0618Manuel Ferre1Jose Brenosa2David Vargas3Centre for Automation and Robotics, UPM-CSIC, Madrid, SpainCentre for Automation and Robotics, UPM-CSIC, Madrid, SpainCentre for Automation and Robotics, UPM-CSIC, Madrid, SpainCentre for Automation and Robotics, UPM-CSIC, Madrid, SpainThis paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users.https://ieeexplore.ieee.org/document/8186157/Haptic interfaceshuman factorsserious gamethermal actuatorsvibrotactile actuatorsvirtual reality |
spellingShingle | Gonzalo Garcia-Valle Manuel Ferre Jose Brenosa David Vargas Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills IEEE Access Haptic interfaces human factors serious game thermal actuators vibrotactile actuators virtual reality |
title | Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills |
title_full | Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills |
title_fullStr | Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills |
title_full_unstemmed | Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills |
title_short | Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills |
title_sort | evaluation of presence in virtual environments haptic vest and user x2019 s haptic skills |
topic | Haptic interfaces human factors serious game thermal actuators vibrotactile actuators virtual reality |
url | https://ieeexplore.ieee.org/document/8186157/ |
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