Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills

This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic ve...

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Main Authors: Gonzalo Garcia-Valle, Manuel Ferre, Jose Brenosa, David Vargas
Format: Article
Language:English
Published: IEEE 2018-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8186157/
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author Gonzalo Garcia-Valle
Manuel Ferre
Jose Brenosa
David Vargas
author_facet Gonzalo Garcia-Valle
Manuel Ferre
Jose Brenosa
David Vargas
author_sort Gonzalo Garcia-Valle
collection DOAJ
description This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users.
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spelling doaj.art-2662d5b561cf49cf87bf47d33cea71a12022-12-21T20:30:27ZengIEEEIEEE Access2169-35362018-01-0167224723310.1109/ACCESS.2017.27822548186157Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic SkillsGonzalo Garcia-Valle0https://orcid.org/0000-0002-4141-0618Manuel Ferre1Jose Brenosa2David Vargas3Centre for Automation and Robotics, UPM-CSIC, Madrid, SpainCentre for Automation and Robotics, UPM-CSIC, Madrid, SpainCentre for Automation and Robotics, UPM-CSIC, Madrid, SpainCentre for Automation and Robotics, UPM-CSIC, Madrid, SpainThis paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users.https://ieeexplore.ieee.org/document/8186157/Haptic interfaceshuman factorsserious gamethermal actuatorsvibrotactile actuatorsvirtual reality
spellingShingle Gonzalo Garcia-Valle
Manuel Ferre
Jose Brenosa
David Vargas
Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills
IEEE Access
Haptic interfaces
human factors
serious game
thermal actuators
vibrotactile actuators
virtual reality
title Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills
title_full Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills
title_fullStr Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills
title_full_unstemmed Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills
title_short Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills
title_sort evaluation of presence in virtual environments haptic vest and user x2019 s haptic skills
topic Haptic interfaces
human factors
serious game
thermal actuators
vibrotactile actuators
virtual reality
url https://ieeexplore.ieee.org/document/8186157/
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AT josebrenosa evaluationofpresenceinvirtualenvironmentshapticvestanduserx2019shapticskills
AT davidvargas evaluationofpresenceinvirtualenvironmentshapticvestanduserx2019shapticskills