Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome

Use of serious games to teach concepts of various important topics including Cybersecurity is growing. A figure of merit for the serious games could be learning outcome and user experience(UX). With enhanced learning outcome and user experience, the player is likely to favourably rate a game. The o...

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Main Authors: Devottam Gaurav, Yash Kaushik, Santhoshi Supraja, Manav Yadav, M P Gupta, Manmohan Chaturvedi
Format: Article
Language:English
Published: Serious Games Society 2022-05-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/486
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author Devottam Gaurav
Yash Kaushik
Santhoshi Supraja
Manav Yadav
M P Gupta
Manmohan Chaturvedi
author_facet Devottam Gaurav
Yash Kaushik
Santhoshi Supraja
Manav Yadav
M P Gupta
Manmohan Chaturvedi
author_sort Devottam Gaurav
collection DOAJ
description Use of serious games to teach concepts of various important topics including Cybersecurity is growing. A figure of merit for the serious games could be learning outcome and user experience(UX). With enhanced learning outcome and user experience, the player is likely to favourably rate a game. The organisation supporting such games would also benefit from such efficient training process. We report an empirical comparison of two cybersecurity games namely ; Use of Firewalls for network protection and concepts of Structured Query Language (SQL) injections to get unauthorised access to online databases. We have designed these games in two versions. The version without using adaptive features provide a baseline to compare efficacy of the machine learning based adaptive game while comparing the learning outcomes and user experience (UX). The efficacy of the Machine Learning (ML) agent in providing the adaptability to the game play is based on classification of player to two categories viz. Beginner and Expert using historical player data on three relevant attributes. The game dynamics is modulated based on the player classification to ensure that game challenge is optimally suited to player type and the player continues to experience playful flow in different stages of the game.
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spelling doaj.art-267016773a854a7594c75c7acb5a25d52022-12-22T02:27:20ZengSerious Games SocietyInternational Journal of Serious Games2384-87662022-05-019210.17083/ijsg.v9i2.486Empirical Study of Adaptive Serious Games in Enhancing Learning OutcomeDevottam Gaurav0Yash Kaushik1Santhoshi Supraja2Manav Yadav3M P Gupta4Manmohan Chaturvedi5IIT, DelhiIIT, DelhiIIT, DelhiDelhi Technological University (DTU)IIT, DelhiIIT, Delhi Use of serious games to teach concepts of various important topics including Cybersecurity is growing. A figure of merit for the serious games could be learning outcome and user experience(UX). With enhanced learning outcome and user experience, the player is likely to favourably rate a game. The organisation supporting such games would also benefit from such efficient training process. We report an empirical comparison of two cybersecurity games namely ; Use of Firewalls for network protection and concepts of Structured Query Language (SQL) injections to get unauthorised access to online databases. We have designed these games in two versions. The version without using adaptive features provide a baseline to compare efficacy of the machine learning based adaptive game while comparing the learning outcomes and user experience (UX). The efficacy of the Machine Learning (ML) agent in providing the adaptability to the game play is based on classification of player to two categories viz. Beginner and Expert using historical player data on three relevant attributes. The game dynamics is modulated based on the player classification to ensure that game challenge is optimally suited to player type and the player continues to experience playful flow in different stages of the game. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/486Adaptive Serious gamesMachine LearningCybersecurityLearning OutcomeUser Experience (UX)LM-GM framework
spellingShingle Devottam Gaurav
Yash Kaushik
Santhoshi Supraja
Manav Yadav
M P Gupta
Manmohan Chaturvedi
Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome
International Journal of Serious Games
Adaptive Serious games
Machine Learning
Cybersecurity
Learning Outcome
User Experience (UX)
LM-GM framework
title Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome
title_full Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome
title_fullStr Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome
title_full_unstemmed Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome
title_short Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome
title_sort empirical study of adaptive serious games in enhancing learning outcome
topic Adaptive Serious games
Machine Learning
Cybersecurity
Learning Outcome
User Experience (UX)
LM-GM framework
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/486
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AT manavyadav empiricalstudyofadaptiveseriousgamesinenhancinglearningoutcome
AT mpgupta empiricalstudyofadaptiveseriousgamesinenhancinglearningoutcome
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