Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia

Despite the beneficial effect of exercise, children treated for cancer do not engage in sufficient physical activity. It is necessary to search for attractive forms of physical activity, including interactive video games (IVGs). The aim of this study was to verify the effectiveness of the rehabilita...

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Main Authors: Aleksandra Kowaluk, Marek Woźniewski
Format: Article
Language:English
Published: MDPI AG 2022-04-01
Series:Healthcare
Subjects:
Online Access:https://www.mdpi.com/2227-9032/10/4/692
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author Aleksandra Kowaluk
Marek Woźniewski
author_facet Aleksandra Kowaluk
Marek Woźniewski
author_sort Aleksandra Kowaluk
collection DOAJ
description Despite the beneficial effect of exercise, children treated for cancer do not engage in sufficient physical activity. It is necessary to search for attractive forms of physical activity, including interactive video games (IVGs). The aim of this study was to verify the effectiveness of the rehabilitation model developed by the authors based on the use of IVGs in children undergoing leukemia treatment. The study included a group of 21 children aged 7–13 years (12 boys, 9 girls) undergoing treatment for acute lymphoblastic leukemia (ALL) (<i>n</i> = 13) and acute myeloid leukemia (AML) (<i>n</i> = 8). The children were randomly assigned to an intervention group and a control group. To assess the level of cardiorespiratory fitness (CRF), each child participated in a Cardiopulmonary Exercise Test. Daily physical activity was assessed using the HBSC questionnaire. The study also used the Children’s Effort Rating Table Scale (CERT) to assess the intensity of physical effort. The children in the intervention group participated in 12 sessions of. The study participants managed to complete all stages of a progressive training program, which confirmed the feasibility of such physical effort by patients with cancer. Pediatric patients reported that the IVG training required a light to moderate physical effort despite high values of energy expenditure (EE).
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spelling doaj.art-269453b5a54642888c104721a1bc70462023-11-30T21:11:55ZengMDPI AGHealthcare2227-90322022-04-0110469210.3390/healthcare10040692Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for LeukemiaAleksandra Kowaluk0Marek Woźniewski1Department of Physiotherapy in Surgical Medicine and Oncology, Faculty of Physiotherapy, Wroclaw University of Health and Sport Sciences, 51-612 Wroclaw, PolandDepartment of Physiotherapy in Surgical Medicine and Oncology, Faculty of Physiotherapy, Wroclaw University of Health and Sport Sciences, 51-612 Wroclaw, PolandDespite the beneficial effect of exercise, children treated for cancer do not engage in sufficient physical activity. It is necessary to search for attractive forms of physical activity, including interactive video games (IVGs). The aim of this study was to verify the effectiveness of the rehabilitation model developed by the authors based on the use of IVGs in children undergoing leukemia treatment. The study included a group of 21 children aged 7–13 years (12 boys, 9 girls) undergoing treatment for acute lymphoblastic leukemia (ALL) (<i>n</i> = 13) and acute myeloid leukemia (AML) (<i>n</i> = 8). The children were randomly assigned to an intervention group and a control group. To assess the level of cardiorespiratory fitness (CRF), each child participated in a Cardiopulmonary Exercise Test. Daily physical activity was assessed using the HBSC questionnaire. The study also used the Children’s Effort Rating Table Scale (CERT) to assess the intensity of physical effort. The children in the intervention group participated in 12 sessions of. The study participants managed to complete all stages of a progressive training program, which confirmed the feasibility of such physical effort by patients with cancer. Pediatric patients reported that the IVG training required a light to moderate physical effort despite high values of energy expenditure (EE).https://www.mdpi.com/2227-9032/10/4/692childhood cancerchildrencardiorespiratory fitnessphysical activityenergy expenditureinteractive video games
spellingShingle Aleksandra Kowaluk
Marek Woźniewski
Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
Healthcare
childhood cancer
children
cardiorespiratory fitness
physical activity
energy expenditure
interactive video games
title Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_full Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_fullStr Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_full_unstemmed Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_short Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_sort interactive video games as a method to increase physical activity levels in children treated for leukemia
topic childhood cancer
children
cardiorespiratory fitness
physical activity
energy expenditure
interactive video games
url https://www.mdpi.com/2227-9032/10/4/692
work_keys_str_mv AT aleksandrakowaluk interactivevideogamesasamethodtoincreasephysicalactivitylevelsinchildrentreatedforleukemia
AT marekwozniewski interactivevideogamesasamethodtoincreasephysicalactivitylevelsinchildrentreatedforleukemia