The Re-Emergence of Medieval Authorship Models in Contemporary Genres

Medieval, pre-print authorship differs significantly from modern authorship in that it is often anonymous, derivative, collaborative or ‗conspiratorial.‘ While the invention of the printing press completely revolutionized book production and led to an unprecedented diversification, availability,...

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Main Author: Gabriela DEBITA
Format: Article
Language:English
Published: Casa Cărții de Știință 2017-10-01
Series:Cultural Intertexts
Subjects:
Online Access:https://b00e8ea91c.clvaw-cdnwnd.com/4fb470e8cbb34a32a0dc1701f8d7322d/200000314-5bc155bc18/104-123%20Debita%20-%20The%20Re-Emergence%20of%20Medieval%20Authorship%20Models%20in%20Contemporary%20Genres.pdf
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author Gabriela DEBITA
author_facet Gabriela DEBITA
author_sort Gabriela DEBITA
collection DOAJ
description Medieval, pre-print authorship differs significantly from modern authorship in that it is often anonymous, derivative, collaborative or ‗conspiratorial.‘ While the invention of the printing press completely revolutionized book production and led to an unprecedented diversification, availability, and affordability of printed material, it also profoundly changed authorship models and introduced new material and legal constraints. With publishers acting as gatekeepers, and with copyright laws limiting imitative and derivative authorship, informal authorship became difficult and derivative authorship dangerous from a legal point of view. However, the introduction of digital mediums eliminated some of these constraints, allowing medieval authorship models to re-emerge in a number of genres which were initially considered ‗fringe,‘ but which have been gradually joining the mainstream over the course of the last decade: fantasy fiction, videogames, and fanfiction. This paper analyzes two cases (the continuation of Robert Jordan‘s The Wheel of Time fantasy series by author Brian Sanderson, and the expansion of the World of Warcraft universe from the initial MMORPG to a complex network of canonical and non-canonical works, including fiction, visual art, animation, and cinema), and argues that medieval authorship practices are present in both. Our conclusion is that due to the popularity and profitability of fantasy franchises and to the flexibility of digital mediums, such authorship practices are gradually spreading upwards and inwards into mainstream publishing and are likely to become increasingly common in decades to come.
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spelling doaj.art-26c1884b5694400794f67f91d1f263462022-12-22T04:29:37ZengCasa Cărții de ȘtiințăCultural Intertexts2393-06242393-10782017-10-017104123The Re-Emergence of Medieval Authorship Models in Contemporary GenresGabriela DEBITA0Dunarea de Jos University of Galati, RomaniaMedieval, pre-print authorship differs significantly from modern authorship in that it is often anonymous, derivative, collaborative or ‗conspiratorial.‘ While the invention of the printing press completely revolutionized book production and led to an unprecedented diversification, availability, and affordability of printed material, it also profoundly changed authorship models and introduced new material and legal constraints. With publishers acting as gatekeepers, and with copyright laws limiting imitative and derivative authorship, informal authorship became difficult and derivative authorship dangerous from a legal point of view. However, the introduction of digital mediums eliminated some of these constraints, allowing medieval authorship models to re-emerge in a number of genres which were initially considered ‗fringe,‘ but which have been gradually joining the mainstream over the course of the last decade: fantasy fiction, videogames, and fanfiction. This paper analyzes two cases (the continuation of Robert Jordan‘s The Wheel of Time fantasy series by author Brian Sanderson, and the expansion of the World of Warcraft universe from the initial MMORPG to a complex network of canonical and non-canonical works, including fiction, visual art, animation, and cinema), and argues that medieval authorship practices are present in both. Our conclusion is that due to the popularity and profitability of fantasy franchises and to the flexibility of digital mediums, such authorship practices are gradually spreading upwards and inwards into mainstream publishing and are likely to become increasingly common in decades to come.https://b00e8ea91c.clvaw-cdnwnd.com/4fb470e8cbb34a32a0dc1701f8d7322d/200000314-5bc155bc18/104-123%20Debita%20-%20The%20Re-Emergence%20of%20Medieval%20Authorship%20Models%20in%20Contemporary%20Genres.pdfmedievalauthorshipfantasyvideogamesfanfiction
spellingShingle Gabriela DEBITA
The Re-Emergence of Medieval Authorship Models in Contemporary Genres
Cultural Intertexts
medieval
authorship
fantasy
videogames
fanfiction
title The Re-Emergence of Medieval Authorship Models in Contemporary Genres
title_full The Re-Emergence of Medieval Authorship Models in Contemporary Genres
title_fullStr The Re-Emergence of Medieval Authorship Models in Contemporary Genres
title_full_unstemmed The Re-Emergence of Medieval Authorship Models in Contemporary Genres
title_short The Re-Emergence of Medieval Authorship Models in Contemporary Genres
title_sort re emergence of medieval authorship models in contemporary genres
topic medieval
authorship
fantasy
videogames
fanfiction
url https://b00e8ea91c.clvaw-cdnwnd.com/4fb470e8cbb34a32a0dc1701f8d7322d/200000314-5bc155bc18/104-123%20Debita%20-%20The%20Re-Emergence%20of%20Medieval%20Authorship%20Models%20in%20Contemporary%20Genres.pdf
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