Integrating Virtual Reality, Motion Simulation and a 4D GIS

Geodesign requires the visualization of concepts and ideas within a context of geo-information of the respective place in a way that is understandable to people with different backgrounds – planners, geographers, architects, but also the users or inhabitants of the place. All of the roles involved h...

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Bibliographic Details
Main Authors: Juergen Rossmann, Arno Buecken, Martin Hoppen, Marc Priggemeyer
Format: Article
Language:English
Published: Stichting OpenAccess 2016-09-01
Series:Research in Urbanism Series
Online Access:https://www.rius.ac/index.php/rius/article/view/109
Description
Summary:Geodesign requires the visualization of concepts and ideas within a context of geo-information of the respective place in a way that is understandable to people with different backgrounds – planners, geographers, architects, but also the users or inhabitants of the place. All of the roles involved have different requirements and need different information to fulfil their tasks within the geodesign process. In this contribution, we present the structure of a software system combining a GIS, a simulation system and a VR component, as well as interfaces to different interaction devices (like a GPS receiver, a spacemouse, multi-screen projection systems or devices for haptic feedback). This enables simulations of the place in its geographical context, as well as immersive presentations that are understandable regardless of the knowledge of a plan’s symbolic language. All this happens without the need to convert frequently between the software tools that are commonly used by the different roles.
ISSN:1875-0192
1879-8217