Lossless Geometry Compression Through Changing 3D Coordinates into 1D

A method of lossless geometry compression on the coordinates of the vertexes for grid model is presented. First, the 3D coordinates are pre-processed to be transformed into a specific form. Then these 3D coordinates are changed into 1D data by making the three coordinates of a vertex represented by...

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Main Authors: Yongkui Liu, Lijun He, Pengjie Wang, Linghua Li, Borut Žalik
Format: Article
Language:English
Published: SAGE Publishing 2013-08-01
Series:International Journal of Advanced Robotic Systems
Online Access:https://doi.org/10.5772/56657
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author Yongkui Liu
Lijun He
Pengjie Wang
Linghua Li
Borut Žalik
author_facet Yongkui Liu
Lijun He
Pengjie Wang
Linghua Li
Borut Žalik
author_sort Yongkui Liu
collection DOAJ
description A method of lossless geometry compression on the coordinates of the vertexes for grid model is presented. First, the 3D coordinates are pre-processed to be transformed into a specific form. Then these 3D coordinates are changed into 1D data by making the three coordinates of a vertex represented by only a position number, which is made of a large integer. To minimize the integers, they are sorted and the differences between two adjacent vertexes are stored in a vertex table. In addition to the technique of geometry compression on coordinates, an improved method for storing the compressed topological data in a facet table is proposed to make the method more complete and efficient. The experimental results show that the proposed method has a better compression rate than the latest method of lossless geometry compression, the Isenburg-Lindstrom-Snoeyink method. The theoretical analysis and the experiment results also show that the important decompression time of the new method is short. Though the new method is explained in the case of a triangular grid, it can also be used in other forms of grid model.
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spelling doaj.art-26ff34523fda4fbeadc0e1c0a42cd4692022-12-21T22:22:45ZengSAGE PublishingInternational Journal of Advanced Robotic Systems1729-88142013-08-011010.5772/5665710.5772_56657Lossless Geometry Compression Through Changing 3D Coordinates into 1DYongkui Liu0Lijun He1Pengjie Wang2Linghua Li3Borut Žalik4 College of Computer Science and Engineering, Dalian Nationalities University, Dalian, P. R. China College of Computer Science and Engineering, Dalian Nationalities University, Dalian, P. R. China College of Computer Science and Engineering, Dalian Nationalities University, Dalian, P. R. China College of Computer Science and Engineering, Dalian Nationalities University, Dalian, P. R. China Computer Science, University of Maribor, Maribor, SloveniaA method of lossless geometry compression on the coordinates of the vertexes for grid model is presented. First, the 3D coordinates are pre-processed to be transformed into a specific form. Then these 3D coordinates are changed into 1D data by making the three coordinates of a vertex represented by only a position number, which is made of a large integer. To minimize the integers, they are sorted and the differences between two adjacent vertexes are stored in a vertex table. In addition to the technique of geometry compression on coordinates, an improved method for storing the compressed topological data in a facet table is proposed to make the method more complete and efficient. The experimental results show that the proposed method has a better compression rate than the latest method of lossless geometry compression, the Isenburg-Lindstrom-Snoeyink method. The theoretical analysis and the experiment results also show that the important decompression time of the new method is short. Though the new method is explained in the case of a triangular grid, it can also be used in other forms of grid model.https://doi.org/10.5772/56657
spellingShingle Yongkui Liu
Lijun He
Pengjie Wang
Linghua Li
Borut Žalik
Lossless Geometry Compression Through Changing 3D Coordinates into 1D
International Journal of Advanced Robotic Systems
title Lossless Geometry Compression Through Changing 3D Coordinates into 1D
title_full Lossless Geometry Compression Through Changing 3D Coordinates into 1D
title_fullStr Lossless Geometry Compression Through Changing 3D Coordinates into 1D
title_full_unstemmed Lossless Geometry Compression Through Changing 3D Coordinates into 1D
title_short Lossless Geometry Compression Through Changing 3D Coordinates into 1D
title_sort lossless geometry compression through changing 3d coordinates into 1d
url https://doi.org/10.5772/56657
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AT lijunhe losslessgeometrycompressionthroughchanging3dcoordinatesinto1d
AT pengjiewang losslessgeometrycompressionthroughchanging3dcoordinatesinto1d
AT linghuali losslessgeometrycompressionthroughchanging3dcoordinatesinto1d
AT borutzalik losslessgeometrycompressionthroughchanging3dcoordinatesinto1d