Games and AI: Paths, Challenges, Critique
In 2006, the first-person shooter F.E.A.R. makes headlines in the gaming world. One feature in particular attracts much attention: the non-playable characters seem to behave intelligently to a degree yet unseen in computer games. From earlier productions like No One Lives Forever 1 & 2 (2000, 2...
Main Authors: | Mathias Fuchs, Andreas Sudmann |
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Format: | Article |
Language: | English |
Published: |
Septentrio Academic Publishing
2020-04-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/6168 |
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