Games and AI: Paths, Challenges, Critique

In 2006, the first-person shooter F.E.A.R. makes headlines in the gaming world. One feature in particular attracts much attention: the non-playable characters seem to behave intelligently to a degree yet unseen in computer games. From earlier productions like No One Lives Forever 1 & 2 (2000, 2...

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Bibliographic Details
Main Authors: Mathias Fuchs, Andreas Sudmann
Format: Article
Language:English
Published: Septentrio Academic Publishing 2020-04-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6168

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