Augmented Reality and its Applications in Education: A Systematic Survey
The use of technology, especially mobile phones, has significantly increased over the past few decades and has become an essential element in our daily lives. Mobile and desktop applications based on Augmented Reality (AR) proved to be a revolutionary step in different areas, especially in the educa...
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Format: | Article |
Language: | English |
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IEEE
2023-01-01
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Series: | IEEE Access |
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Online Access: | https://ieeexplore.ieee.org/document/10311503/ |
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author | Fatima Zulfiqar Rehan Raza Muhammad Owais Khan Muhammad Arif Atif Alvi Tanvir Alam |
author_facet | Fatima Zulfiqar Rehan Raza Muhammad Owais Khan Muhammad Arif Atif Alvi Tanvir Alam |
author_sort | Fatima Zulfiqar |
collection | DOAJ |
description | The use of technology, especially mobile phones, has significantly increased over the past few decades and has become an essential element in our daily lives. Mobile and desktop applications based on Augmented Reality (AR) proved to be a revolutionary step in different areas, especially in the educational sector. AR provides an improved and extended version of reality with the superimposition of a virtual object in the real-world environment. These objects can be interacted with and visualized in many ways to provide full AR experiences. By interacting with augmented virtual objects, students can visualize and completely understand various difficult concepts during their studies rather than traditional learning, allowing collaborative learning and hence improving learnability, motivation, and focus. This survey paper discusses the concept of AR and its types, the need for AR applications in education, analysis of various state-of-the-art AR applications in terms of platform, augmented virtual content, interactions, usability, usefulness, performance, effectiveness, and ease-of-use under a single taxonomy. Although applications of AR in education for learning, teaching, and simulating have proven quite effective in delivering the concepts via interactive study, there are also several limitations in terms of complexity and availability of hardware, platforms, internet connections, portability, computational, and rendering speed. This study offers insights into potential trends and directions that AR technology might take in education, furnishing readers with a glimpse of forthcoming developments. This comprehensive perspective equips educators, researchers, and practitioners with valuable insights into the pedagogical implications, technological aspects, and practical considerations related to AR. |
first_indexed | 2024-03-08T19:37:04Z |
format | Article |
id | doaj.art-287b63965cb94519823634bdb31fada6 |
institution | Directory Open Access Journal |
issn | 2169-3536 |
language | English |
last_indexed | 2024-03-08T19:37:04Z |
publishDate | 2023-01-01 |
publisher | IEEE |
record_format | Article |
series | IEEE Access |
spelling | doaj.art-287b63965cb94519823634bdb31fada62023-12-26T00:04:57ZengIEEEIEEE Access2169-35362023-01-011114325014327110.1109/ACCESS.2023.333121810311503Augmented Reality and its Applications in Education: A Systematic SurveyFatima Zulfiqar0https://orcid.org/0000-0002-2424-5921Rehan Raza1https://orcid.org/0000-0002-2938-8470Muhammad Owais Khan2Muhammad Arif3https://orcid.org/0000-0003-3950-6618Atif Alvi4Tanvir Alam5https://orcid.org/0000-0001-7033-3693Department of Computer Science, Bahria University Lahore Campus, Lahore, PakistanDepartment of Computer Science, School of Systems and Technology, University of Management and Technology, Lahore, PakistanDepartment of Computer Science, School of Systems and Technology, University of Management and Technology, Lahore, PakistanCollege of Science and Engineering, Hamad Bin Khalifa University, Doha, QatarDepartment of Computer Science, School of Systems and Technology, University of Management and Technology, Lahore, PakistanCollege of Science and Engineering, Hamad Bin Khalifa University, Doha, QatarThe use of technology, especially mobile phones, has significantly increased over the past few decades and has become an essential element in our daily lives. Mobile and desktop applications based on Augmented Reality (AR) proved to be a revolutionary step in different areas, especially in the educational sector. AR provides an improved and extended version of reality with the superimposition of a virtual object in the real-world environment. These objects can be interacted with and visualized in many ways to provide full AR experiences. By interacting with augmented virtual objects, students can visualize and completely understand various difficult concepts during their studies rather than traditional learning, allowing collaborative learning and hence improving learnability, motivation, and focus. This survey paper discusses the concept of AR and its types, the need for AR applications in education, analysis of various state-of-the-art AR applications in terms of platform, augmented virtual content, interactions, usability, usefulness, performance, effectiveness, and ease-of-use under a single taxonomy. Although applications of AR in education for learning, teaching, and simulating have proven quite effective in delivering the concepts via interactive study, there are also several limitations in terms of complexity and availability of hardware, platforms, internet connections, portability, computational, and rendering speed. This study offers insights into potential trends and directions that AR technology might take in education, furnishing readers with a glimpse of forthcoming developments. This comprehensive perspective equips educators, researchers, and practitioners with valuable insights into the pedagogical implications, technological aspects, and practical considerations related to AR.https://ieeexplore.ieee.org/document/10311503/Augmented realityeducationtaxonomyvirtual realitycollaborative learning |
spellingShingle | Fatima Zulfiqar Rehan Raza Muhammad Owais Khan Muhammad Arif Atif Alvi Tanvir Alam Augmented Reality and its Applications in Education: A Systematic Survey IEEE Access Augmented reality education taxonomy virtual reality collaborative learning |
title | Augmented Reality and its Applications in Education: A Systematic Survey |
title_full | Augmented Reality and its Applications in Education: A Systematic Survey |
title_fullStr | Augmented Reality and its Applications in Education: A Systematic Survey |
title_full_unstemmed | Augmented Reality and its Applications in Education: A Systematic Survey |
title_short | Augmented Reality and its Applications in Education: A Systematic Survey |
title_sort | augmented reality and its applications in education a systematic survey |
topic | Augmented reality education taxonomy virtual reality collaborative learning |
url | https://ieeexplore.ieee.org/document/10311503/ |
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