The two dimensions as a metaphor of control in gaming landscapes

Nowadays, the 3D is the main setting of the core game language. The engines that structure it are in the heart of economic discourses that cross the entire game industry. Compared to this, 2D (including the perspective visual) becomes a sort of nostalgic totem, able to account itself only in indie p...

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Main Author: Enrico Gandolfi
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2013-03-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/the-two-dimensions-as-a-metaphor-of-control-in-gaming-landscapes/
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author Enrico Gandolfi
author_facet Enrico Gandolfi
author_sort Enrico Gandolfi
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description Nowadays, the 3D is the main setting of the core game language. The engines that structure it are in the heart of economic discourses that cross the entire game industry. Compared to this, 2D (including the perspective visual) becomes a sort of nostalgic totem, able to account itself only in indie productions, on portable and/or low hardware and in famous sagas that use it as distinctive mark. But 2D is not only a residual, resistant memory characterized by an opposition to mainstream patterns in digital entertainment; again, it’s not a mere simplification in gameplay in order to meet casual gamers’ preferences.
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spelling doaj.art-2898f88320344390b7517191a5b466522022-12-22T02:39:10ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052013-03-011845The two dimensions as a metaphor of control in gaming landscapesEnrico Gandolfi0Kent State UniversityNowadays, the 3D is the main setting of the core game language. The engines that structure it are in the heart of economic discourses that cross the entire game industry. Compared to this, 2D (including the perspective visual) becomes a sort of nostalgic totem, able to account itself only in indie productions, on portable and/or low hardware and in famous sagas that use it as distinctive mark. But 2D is not only a residual, resistant memory characterized by an opposition to mainstream patterns in digital entertainment; again, it’s not a mere simplification in gameplay in order to meet casual gamers’ preferences.http://www.gamejournal.it/the-two-dimensions-as-a-metaphor-of-control-in-gaming-landscapes/PerspectiveVisual representation
spellingShingle Enrico Gandolfi
The two dimensions as a metaphor of control in gaming landscapes
G|A|M|E The Italian Journal of Game Studies
Perspective
Visual representation
title The two dimensions as a metaphor of control in gaming landscapes
title_full The two dimensions as a metaphor of control in gaming landscapes
title_fullStr The two dimensions as a metaphor of control in gaming landscapes
title_full_unstemmed The two dimensions as a metaphor of control in gaming landscapes
title_short The two dimensions as a metaphor of control in gaming landscapes
title_sort two dimensions as a metaphor of control in gaming landscapes
topic Perspective
Visual representation
url http://www.gamejournal.it/the-two-dimensions-as-a-metaphor-of-control-in-gaming-landscapes/
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