Introduction to Mobile Augmented Reality Development in Unity
This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera len...
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Format: | Article |
Language: | English |
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Editorial Board of the Programming Historian
2016-07-01
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Series: | The Programming Historian |
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Online Access: | http://programminghistorian.org/lessons/intro-to-augmented-reality-with-unity |
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author | Jacob W. Greene |
author_facet | Jacob W. Greene |
author_sort | Jacob W. Greene |
collection | DOAJ |
description | This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display (e.g. Microsoft Hololens). Although AR is a cutting-edge, complex technology, there are a number of user-friendly platforms that allow people with no previous coding experience to create compelling augmented reality experiences. |
first_indexed | 2024-12-20T22:18:44Z |
format | Article |
id | doaj.art-28d2c9b4584646a2a96e80f968e0eff2 |
institution | Directory Open Access Journal |
issn | 2397-2068 2397-2068 |
language | English |
last_indexed | 2024-12-20T22:18:44Z |
publishDate | 2016-07-01 |
publisher | Editorial Board of the Programming Historian |
record_format | Article |
series | The Programming Historian |
spelling | doaj.art-28d2c9b4584646a2a96e80f968e0eff22022-12-21T19:24:59ZengEditorial Board of the Programming HistorianThe Programming Historian2397-20682397-20682016-07-01Introduction to Mobile Augmented Reality Development in UnityJacob W. Greene0University of FloridaThis lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display (e.g. Microsoft Hololens). Although AR is a cutting-edge, complex technology, there are a number of user-friendly platforms that allow people with no previous coding experience to create compelling augmented reality experiences.http://programminghistorian.org/lessons/intro-to-augmented-reality-with-unityaugmented realitydigita contentpublic history |
spellingShingle | Jacob W. Greene Introduction to Mobile Augmented Reality Development in Unity The Programming Historian augmented reality digita content public history |
title | Introduction to Mobile Augmented Reality Development in Unity |
title_full | Introduction to Mobile Augmented Reality Development in Unity |
title_fullStr | Introduction to Mobile Augmented Reality Development in Unity |
title_full_unstemmed | Introduction to Mobile Augmented Reality Development in Unity |
title_short | Introduction to Mobile Augmented Reality Development in Unity |
title_sort | introduction to mobile augmented reality development in unity |
topic | augmented reality digita content public history |
url | http://programminghistorian.org/lessons/intro-to-augmented-reality-with-unity |
work_keys_str_mv | AT jacobwgreene introductiontomobileaugmentedrealitydevelopmentinunity |