Introduction to Mobile Augmented Reality Development in Unity

This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera len...

Full description

Bibliographic Details
Main Author: Jacob W. Greene
Format: Article
Language:English
Published: Editorial Board of the Programming Historian 2016-07-01
Series:The Programming Historian
Subjects:
Online Access:http://programminghistorian.org/lessons/intro-to-augmented-reality-with-unity
_version_ 1818999521089159168
author Jacob W. Greene
author_facet Jacob W. Greene
author_sort Jacob W. Greene
collection DOAJ
description This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display (e.g. Microsoft Hololens). Although AR is a cutting-edge, complex technology, there are a number of user-friendly platforms that allow people with no previous coding experience to create compelling augmented reality experiences.
first_indexed 2024-12-20T22:18:44Z
format Article
id doaj.art-28d2c9b4584646a2a96e80f968e0eff2
institution Directory Open Access Journal
issn 2397-2068
2397-2068
language English
last_indexed 2024-12-20T22:18:44Z
publishDate 2016-07-01
publisher Editorial Board of the Programming Historian
record_format Article
series The Programming Historian
spelling doaj.art-28d2c9b4584646a2a96e80f968e0eff22022-12-21T19:24:59ZengEditorial Board of the Programming HistorianThe Programming Historian2397-20682397-20682016-07-01Introduction to Mobile Augmented Reality Development in UnityJacob W. Greene0University of FloridaThis lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display (e.g. Microsoft Hololens). Although AR is a cutting-edge, complex technology, there are a number of user-friendly platforms that allow people with no previous coding experience to create compelling augmented reality experiences.http://programminghistorian.org/lessons/intro-to-augmented-reality-with-unityaugmented realitydigita contentpublic history
spellingShingle Jacob W. Greene
Introduction to Mobile Augmented Reality Development in Unity
The Programming Historian
augmented reality
digita content
public history
title Introduction to Mobile Augmented Reality Development in Unity
title_full Introduction to Mobile Augmented Reality Development in Unity
title_fullStr Introduction to Mobile Augmented Reality Development in Unity
title_full_unstemmed Introduction to Mobile Augmented Reality Development in Unity
title_short Introduction to Mobile Augmented Reality Development in Unity
title_sort introduction to mobile augmented reality development in unity
topic augmented reality
digita content
public history
url http://programminghistorian.org/lessons/intro-to-augmented-reality-with-unity
work_keys_str_mv AT jacobwgreene introductiontomobileaugmentedrealitydevelopmentinunity