Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning

Reading acquisition is one the main keys for school success and a crucial component for empowering individuals to participate meaningfully in society. Yet, it is still a challenging skill to acquire for around 10% of children that have dyslexia, a type of neuro-developmental disorder that affects th...

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Main Authors: Maria Rauschenberger, Ricardo Baeza-Yates, Luz Rello
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10877811/
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author Maria Rauschenberger
Ricardo Baeza-Yates
Luz Rello
author_facet Maria Rauschenberger
Ricardo Baeza-Yates
Luz Rello
author_sort Maria Rauschenberger
collection DOAJ
description Reading acquisition is one the main keys for school success and a crucial component for empowering individuals to participate meaningfully in society. Yet, it is still a challenging skill to acquire for around 10% of children that have dyslexia, a type of neuro-developmental disorder that affects the ability to learn how to read and write. Dyslexia is often under-diagnosed, and normally children with dyslexia are only detected once they fail in school, even though dyslexia is not related to general intelligence. In this work, we present an approach for screening dyslexia using language-independent games in combination with machine learning models. To reach this goal, we designed the content of a computer game, collected data from 137 children playing this game (51 with dyslexia) in different languages -German, Spanish and English- and created a prediction model using different machine learning classifiers. Our method provides a precision of 0.78 and recall of 0.79 for German and a precision of 0.83 and recall of 0.80 for all languages when Extra Trees are used, with an accuracy of 0.67 and 0.75, respectively. Our results open the possibility of inexpensive online early screening of dyslexia for young children using non-linguistic elements.
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spelling doaj.art-2b452fddb6ed44888a00ffacfdfc17b32025-02-21T00:01:55ZengIEEEIEEE Access2169-35362025-01-0113295412955310.1109/ACCESS.2025.353971910877811Screening Dyslexia Using Visual Auditory Computer Games and Machine LearningMaria Rauschenberger0Ricardo Baeza-Yates1https://orcid.org/0000-0003-3208-9778Luz Rello2https://orcid.org/0000-0003-0886-026XFaculty of Technology, University of Applied Science Emden/Leer, Emden, GermanyInstitute for Experiential AI, Northeastern University at Silicon Valley, San Jose, CA, USAIE Business School, IE University, Madrid, SpainReading acquisition is one the main keys for school success and a crucial component for empowering individuals to participate meaningfully in society. Yet, it is still a challenging skill to acquire for around 10% of children that have dyslexia, a type of neuro-developmental disorder that affects the ability to learn how to read and write. Dyslexia is often under-diagnosed, and normally children with dyslexia are only detected once they fail in school, even though dyslexia is not related to general intelligence. In this work, we present an approach for screening dyslexia using language-independent games in combination with machine learning models. To reach this goal, we designed the content of a computer game, collected data from 137 children playing this game (51 with dyslexia) in different languages -German, Spanish and English- and created a prediction model using different machine learning classifiers. Our method provides a precision of 0.78 and recall of 0.79 for German and a precision of 0.83 and recall of 0.80 for all languages when Extra Trees are used, with an accuracy of 0.67 and 0.75, respectively. Our results open the possibility of inexpensive online early screening of dyslexia for young children using non-linguistic elements.https://ieeexplore.ieee.org/document/10877811/Dyslexialanguage disorderlanguage-independencemachine learningreading disorderdyslexia screening
spellingShingle Maria Rauschenberger
Ricardo Baeza-Yates
Luz Rello
Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning
IEEE Access
Dyslexia
language disorder
language-independence
machine learning
reading disorder
dyslexia screening
title Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning
title_full Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning
title_fullStr Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning
title_full_unstemmed Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning
title_short Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning
title_sort screening dyslexia using visual auditory computer games and machine learning
topic Dyslexia
language disorder
language-independence
machine learning
reading disorder
dyslexia screening
url https://ieeexplore.ieee.org/document/10877811/
work_keys_str_mv AT mariarauschenberger screeningdyslexiausingvisualauditorycomputergamesandmachinelearning
AT ricardobaezayates screeningdyslexiausingvisualauditorycomputergamesandmachinelearning
AT luzrello screeningdyslexiausingvisualauditorycomputergamesandmachinelearning