The Effect of Virtual Reality Training on Learning and Kinematics Characteristics of Dart Throwing

<strong>Background:</strong> Numerous studies proposed the improvement of movement skills on sport-context by virtual reality interaction. <strong>Objectives:</strong> The purpose of this study was investigating the effect of virtual reality on dart throwing performance and k...

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Main Authors: Seyyed Ahmad Mousavi, Mehdi Shahbazi, Elahe Arabameri, Elham Shirzad
Format: Article
Language:English
Published: Shiraz University of Medical Sciences 2019-01-01
Series:International Journal of School Health
Subjects:
Online Access:http://intjsh.sums.ac.ir/article_45158_6633ade2893ee8399463e6a8e0ca2d08.pdf
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author Seyyed Ahmad Mousavi
Mehdi Shahbazi
Elahe Arabameri
Elham Shirzad
author_facet Seyyed Ahmad Mousavi
Mehdi Shahbazi
Elahe Arabameri
Elham Shirzad
author_sort Seyyed Ahmad Mousavi
collection DOAJ
description <strong>Background:</strong> Numerous studies proposed the improvement of movement skills on sport-context by virtual reality interaction. <strong>Objectives:</strong> The purpose of this study was investigating the effect of virtual reality on dart throwing performance and kinematics. <strong>Methods:</strong> A total of 24 healthy junior high school boy students (aged = 13.54, SD = 0.50) participated in a virtual reality game of dart throwing in the Iranian academic year of 1396-97. We investigated the mean radial error and bivariate variable error to measure performance outcomes, and preparation time, throwing time, maximum flexion angle, release time angle, and angular velocity to measure movement kinematics. The X-box Kinect (Microsoft, USA) body movement track, standard dart board (unicorn ELIPSE HD) and Casio High-Speed camera (EX-ZR1000, China) sampling at 240 Hz were used to measure performance and capture dominant upper limb motion during dart throwing play. Before exporting data to SPSS 25, Kinovea and MATLAB R2015b were used to analyze videos and smoothing data. Repeated measure ANOVA was used to analyze variables separately. <strong>Results:</strong> The results showed that virtual reality intervention was significantly effective on performance and movement kinematics. Mean radial error (P = 0.004) decreased from 19.67 ± 6.20 in the pre-test to 17.46 ± 5.81 in the acquisition, and 14.75 ± 4.01 in the post-test. Bivariate variable error (P = 0.001) decreased from 11.46 ± 1.21 in the pre-test to 11.20 ± 1.56 in the acquisition, and 10.03 ± 1.11 in the post-test. Other kinematics factors showed the significant difference in phases. <strong>Conclusions:</strong> These findings suggest that virtual reality can be applied as an effective instrument in discrete motor skill learning.
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spelling doaj.art-2b681798ebf64e1e93ddca63db85fa4b2022-12-22T01:28:03ZengShiraz University of Medical SciencesInternational Journal of School Health2345-51522383-12192019-01-01611710.5812/intjsh.8430045158The Effect of Virtual Reality Training on Learning and Kinematics Characteristics of Dart ThrowingSeyyed Ahmad Mousavi0Mehdi Shahbazi1Elahe Arabameri2Elham Shirzad3PhD Student in Motor Behavior Department, Faculty of Physical Education and Sport Sciences, University of Tehran, Alborz Campus, Tehran, IranAssociate Professor in Motor Behavior Department, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, IranAssociate Professor in Motor Behavior Department, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, IranAssistant Professor in Health and Sport Medicine Department, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran<strong>Background:</strong> Numerous studies proposed the improvement of movement skills on sport-context by virtual reality interaction. <strong>Objectives:</strong> The purpose of this study was investigating the effect of virtual reality on dart throwing performance and kinematics. <strong>Methods:</strong> A total of 24 healthy junior high school boy students (aged = 13.54, SD = 0.50) participated in a virtual reality game of dart throwing in the Iranian academic year of 1396-97. We investigated the mean radial error and bivariate variable error to measure performance outcomes, and preparation time, throwing time, maximum flexion angle, release time angle, and angular velocity to measure movement kinematics. The X-box Kinect (Microsoft, USA) body movement track, standard dart board (unicorn ELIPSE HD) and Casio High-Speed camera (EX-ZR1000, China) sampling at 240 Hz were used to measure performance and capture dominant upper limb motion during dart throwing play. Before exporting data to SPSS 25, Kinovea and MATLAB R2015b were used to analyze videos and smoothing data. Repeated measure ANOVA was used to analyze variables separately. <strong>Results:</strong> The results showed that virtual reality intervention was significantly effective on performance and movement kinematics. Mean radial error (P = 0.004) decreased from 19.67 ± 6.20 in the pre-test to 17.46 ± 5.81 in the acquisition, and 14.75 ± 4.01 in the post-test. Bivariate variable error (P = 0.001) decreased from 11.46 ± 1.21 in the pre-test to 11.20 ± 1.56 in the acquisition, and 10.03 ± 1.11 in the post-test. Other kinematics factors showed the significant difference in phases. <strong>Conclusions:</strong> These findings suggest that virtual reality can be applied as an effective instrument in discrete motor skill learning.http://intjsh.sums.ac.ir/article_45158_6633ade2893ee8399463e6a8e0ca2d08.pdfvirtual realitydart throwingmotor learningmovement kinematicsangular velocity
spellingShingle Seyyed Ahmad Mousavi
Mehdi Shahbazi
Elahe Arabameri
Elham Shirzad
The Effect of Virtual Reality Training on Learning and Kinematics Characteristics of Dart Throwing
International Journal of School Health
virtual reality
dart throwing
motor learning
movement kinematics
angular velocity
title The Effect of Virtual Reality Training on Learning and Kinematics Characteristics of Dart Throwing
title_full The Effect of Virtual Reality Training on Learning and Kinematics Characteristics of Dart Throwing
title_fullStr The Effect of Virtual Reality Training on Learning and Kinematics Characteristics of Dart Throwing
title_full_unstemmed The Effect of Virtual Reality Training on Learning and Kinematics Characteristics of Dart Throwing
title_short The Effect of Virtual Reality Training on Learning and Kinematics Characteristics of Dart Throwing
title_sort effect of virtual reality training on learning and kinematics characteristics of dart throwing
topic virtual reality
dart throwing
motor learning
movement kinematics
angular velocity
url http://intjsh.sums.ac.ir/article_45158_6633ade2893ee8399463e6a8e0ca2d08.pdf
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