A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics

Digital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the kn...

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Main Authors: Nayana Carneiro, David Miranda, Geórgia Pereira, Glaudiney Mendonça, Ticianne Darin
Format: Article
Language:English
Published: Brazilian Computer Society 2022-10-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/2572
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author Nayana Carneiro
David Miranda
Geórgia Pereira
Glaudiney Mendonça
Ticianne Darin
author_facet Nayana Carneiro
David Miranda
Geórgia Pereira
Glaudiney Mendonça
Ticianne Darin
author_sort Nayana Carneiro
collection DOAJ
description Digital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual differences. Although the literature is rich in works that typify and classify players, the lack of objective comparisons can make it difficult to adopt such types to support game design or future research. Thus, this research investigates players' taxonomies and typologies regarding their motivations, behavior, and personality characteristics, analyzing how they explore these traits. We conducted a systematic mapping of the literature and analyzed 19 studies that propose or update players' types, observing how they explore the above mentioned traits. The main contribution of this paper is to offer an overview of the identified taxonomies and typologies, comparing them and mapping their attributes and applications. Such knowledge is a tool for designing games and gamified systems and can support game designers to promote engagement and motivation in complementary ways in their games. It also allows researchers and practitioners to compose a multidimensional view of the different players' types.
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spelling doaj.art-2ba2f74e83be41df9f6e9c89f59b34ba2023-02-09T18:01:17ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192022-10-0113125727310.5753/jis.2022.25722169A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality CharacteristicsNayana Carneiro0https://orcid.org/0000-0001-8253-6375David Miranda1https://orcid.org/0000-0002-7464-1949Geórgia Pereira2https://orcid.org/0000-0002-9127-0529Glaudiney Mendonça3https://orcid.org/0000-0002-9343-0274Ticianne Darin4https://orcid.org/0000-0003-3617-5462Universidade Federal do CearáUniversidade Federal do CearáUniversidade Federal do CearáUniversidade Federal do CearáUniversidade Federal do CearáDigital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual differences. Although the literature is rich in works that typify and classify players, the lack of objective comparisons can make it difficult to adopt such types to support game design or future research. Thus, this research investigates players' taxonomies and typologies regarding their motivations, behavior, and personality characteristics, analyzing how they explore these traits. We conducted a systematic mapping of the literature and analyzed 19 studies that propose or update players' types, observing how they explore the above mentioned traits. The main contribution of this paper is to offer an overview of the identified taxonomies and typologies, comparing them and mapping their attributes and applications. Such knowledge is a tool for designing games and gamified systems and can support game designers to promote engagement and motivation in complementary ways in their games. It also allows researchers and practitioners to compose a multidimensional view of the different players' types.https://sol.sbc.org.br/journals/index.php/jis/article/view/2572player typesplayer profilestypologytaxonomyengagementplayer motivationsplayer behaviorpersonality characteristicsdigital gamesgamified systems
spellingShingle Nayana Carneiro
David Miranda
Geórgia Pereira
Glaudiney Mendonça
Ticianne Darin
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
Journal on Interactive Systems
player types
player profiles
typology
taxonomy
engagement
player motivations
player behavior
personality characteristics
digital games
gamified systems
title A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_full A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_fullStr A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_full_unstemmed A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_short A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_sort systematic mapping on player s profiles motivations behavior and personality characteristics
topic player types
player profiles
typology
taxonomy
engagement
player motivations
player behavior
personality characteristics
digital games
gamified systems
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2572
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