Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability
Role-playing has long been a method in the professionalization of educators to emulate or anticipate everyday school and teaching situations. This paper introduces InCoLearn, the first multiplayer online role-playing game (RPG) developed for student teachers to facilitate professional and action-ba...
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Format: | Article |
Language: | English |
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Serious Games Society
2024-03-01
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Series: | International Journal of Serious Games |
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Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/681 |
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author | Charlotte Knorr Bernd Zinn |
author_facet | Charlotte Knorr Bernd Zinn |
author_sort | Charlotte Knorr |
collection | DOAJ |
description |
Role-playing has long been a method in the professionalization of educators to emulate or anticipate everyday school and teaching situations. This paper introduces InCoLearn, the first multiplayer online role-playing game (RPG) developed for student teachers to facilitate professional and action-based knowledge of inclusion and heterogeneity in the classroom with non-linear storytelling through individual quests. A qualitative usability study conducted via focus groups aims to provide insights into usability. It seeks to answer the research question of which aspects are perceived as the most important and problematic to student teachers using InCoLearn. To answer another research question, whether previous quantitative usability results can be confirmed and explained by the qualitative results, the qualitative results are set into the context of a quantitative usability study.
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first_indexed | 2024-04-24T20:08:37Z |
format | Article |
id | doaj.art-2bcefd4e279c47e9b16ebfd753ca356f |
institution | Directory Open Access Journal |
issn | 2384-8766 |
language | English |
last_indexed | 2024-04-24T20:08:37Z |
publishDate | 2024-03-01 |
publisher | Serious Games Society |
record_format | Article |
series | International Journal of Serious Games |
spelling | doaj.art-2bcefd4e279c47e9b16ebfd753ca356f2024-03-23T18:31:09ZengSerious Games SocietyInternational Journal of Serious Games2384-87662024-03-0111110.17083/ijsg.v11i1.681Role-Playing in Teacher Education with InCoLearn and its Qualitative UsabilityCharlotte Knorr0Bernd ZinnUniversity of Stuttgart Role-playing has long been a method in the professionalization of educators to emulate or anticipate everyday school and teaching situations. This paper introduces InCoLearn, the first multiplayer online role-playing game (RPG) developed for student teachers to facilitate professional and action-based knowledge of inclusion and heterogeneity in the classroom with non-linear storytelling through individual quests. A qualitative usability study conducted via focus groups aims to provide insights into usability. It seeks to answer the research question of which aspects are perceived as the most important and problematic to student teachers using InCoLearn. To answer another research question, whether previous quantitative usability results can be confirmed and explained by the qualitative results, the qualitative results are set into the context of a quantitative usability study. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/681Digital Game-Based LearningRole-Playing GameTeacher EducationVocational EducationUsabilityQualitative Games User Research |
spellingShingle | Charlotte Knorr Bernd Zinn Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability International Journal of Serious Games Digital Game-Based Learning Role-Playing Game Teacher Education Vocational Education Usability Qualitative Games User Research |
title | Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability |
title_full | Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability |
title_fullStr | Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability |
title_full_unstemmed | Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability |
title_short | Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability |
title_sort | role playing in teacher education with incolearn and its qualitative usability |
topic | Digital Game-Based Learning Role-Playing Game Teacher Education Vocational Education Usability Qualitative Games User Research |
url | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/681 |
work_keys_str_mv | AT charlotteknorr roleplayinginteachereducationwithincolearnanditsqualitativeusability AT berndzinn roleplayinginteachereducationwithincolearnanditsqualitativeusability |