Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage
Three-dimensional (3D) technology has attracted users’ attention because it creates objects that can interact with a given product in a system. Nowadays, Thailand’s government encourages sustainability projects through advertising, trade shows and information systems for small rural entrepreneurship...
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Format: | Article |
Language: | English |
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MDPI AG
2021-01-01
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Series: | Electronics |
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Online Access: | https://www.mdpi.com/2079-9292/10/2/199 |
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author | Natinai Jinsakul Cheng-Fa Tsai Paohsi Wang |
author_facet | Natinai Jinsakul Cheng-Fa Tsai Paohsi Wang |
author_sort | Natinai Jinsakul |
collection | DOAJ |
description | Three-dimensional (3D) technology has attracted users’ attention because it creates objects that can interact with a given product in a system. Nowadays, Thailand’s government encourages sustainability projects through advertising, trade shows and information systems for small rural entrepreneurship. However, the government’s systems do not include virtual products with a 3D display. The objective of this study was four-fold: (1) develop a prototype of 3D handicraft product application for smartphones; (2) create an online questionnaire to collect user usage assessment data in terms of five sentiment levels—strongly negative, negative, neutral, positive and strongly positive—in response to the usage of the proposed 3D application; (3) evaluate users’ sentiment level in 3D handicraft product application usage; and (4) investigate attracting users’ attention to handicraft products after using the proposed 3D handicraft product application. The results indicate that 78.87% of participants’ sentiment was positive and strongly positive under accept using 3D handicraft product application, and evaluations in terms of assessing attention paid by participants to the handicraft products revealed that positive and strongly positive sentiment was described by 79.61% of participants. The participants’ evaluation results in this study prove that our proposed 3D handicraft product application affected users by attracting their attention towards handicraft products. |
first_indexed | 2024-03-09T04:33:43Z |
format | Article |
id | doaj.art-2cf1d1fd196a4f0d876a95534a7f6dad |
institution | Directory Open Access Journal |
issn | 2079-9292 |
language | English |
last_indexed | 2024-03-09T04:33:43Z |
publishDate | 2021-01-01 |
publisher | MDPI AG |
record_format | Article |
series | Electronics |
spelling | doaj.art-2cf1d1fd196a4f0d876a95534a7f6dad2023-12-03T13:32:03ZengMDPI AGElectronics2079-92922021-01-0110219910.3390/electronics10020199Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones UsageNatinai Jinsakul0Cheng-Fa Tsai1Paohsi Wang2Department of Tropical Agriculture and International Cooperation, National Pingtung University of Science and Technology, Pingtung 912, TaiwanDepartment of Management Information Systems, National Pingtung University of Science and Technology, Pingtung 912, TaiwanDepartment of Food and Beverage Management, Cheng Shiu University, Kaohsiung 833, TaiwanThree-dimensional (3D) technology has attracted users’ attention because it creates objects that can interact with a given product in a system. Nowadays, Thailand’s government encourages sustainability projects through advertising, trade shows and information systems for small rural entrepreneurship. However, the government’s systems do not include virtual products with a 3D display. The objective of this study was four-fold: (1) develop a prototype of 3D handicraft product application for smartphones; (2) create an online questionnaire to collect user usage assessment data in terms of five sentiment levels—strongly negative, negative, neutral, positive and strongly positive—in response to the usage of the proposed 3D application; (3) evaluate users’ sentiment level in 3D handicraft product application usage; and (4) investigate attracting users’ attention to handicraft products after using the proposed 3D handicraft product application. The results indicate that 78.87% of participants’ sentiment was positive and strongly positive under accept using 3D handicraft product application, and evaluations in terms of assessing attention paid by participants to the handicraft products revealed that positive and strongly positive sentiment was described by 79.61% of participants. The participants’ evaluation results in this study prove that our proposed 3D handicraft product application affected users by attracting their attention towards handicraft products.https://www.mdpi.com/2079-9292/10/2/199sentiment level evaluationhandicraft product3D handicraft productssmartphone applicationsuser interactionuser’s attracting attention |
spellingShingle | Natinai Jinsakul Cheng-Fa Tsai Paohsi Wang Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage Electronics sentiment level evaluation handicraft product 3D handicraft products smartphone applications user interaction user’s attracting attention |
title | Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage |
title_full | Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage |
title_fullStr | Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage |
title_full_unstemmed | Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage |
title_short | Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage |
title_sort | sentiment level evaluation of 3d handicraft products application for smartphones usage |
topic | sentiment level evaluation handicraft product 3D handicraft products smartphone applications user interaction user’s attracting attention |
url | https://www.mdpi.com/2079-9292/10/2/199 |
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