Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage

Three-dimensional (3D) technology has attracted users’ attention because it creates objects that can interact with a given product in a system. Nowadays, Thailand’s government encourages sustainability projects through advertising, trade shows and information systems for small rural entrepreneurship...

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Main Authors: Natinai Jinsakul, Cheng-Fa Tsai, Paohsi Wang
Format: Article
Language:English
Published: MDPI AG 2021-01-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/10/2/199
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author Natinai Jinsakul
Cheng-Fa Tsai
Paohsi Wang
author_facet Natinai Jinsakul
Cheng-Fa Tsai
Paohsi Wang
author_sort Natinai Jinsakul
collection DOAJ
description Three-dimensional (3D) technology has attracted users’ attention because it creates objects that can interact with a given product in a system. Nowadays, Thailand’s government encourages sustainability projects through advertising, trade shows and information systems for small rural entrepreneurship. However, the government’s systems do not include virtual products with a 3D display. The objective of this study was four-fold: (1) develop a prototype of 3D handicraft product application for smartphones; (2) create an online questionnaire to collect user usage assessment data in terms of five sentiment levels—strongly negative, negative, neutral, positive and strongly positive—in response to the usage of the proposed 3D application; (3) evaluate users’ sentiment level in 3D handicraft product application usage; and (4) investigate attracting users’ attention to handicraft products after using the proposed 3D handicraft product application. The results indicate that 78.87% of participants’ sentiment was positive and strongly positive under accept using 3D handicraft product application, and evaluations in terms of assessing attention paid by participants to the handicraft products revealed that positive and strongly positive sentiment was described by 79.61% of participants. The participants’ evaluation results in this study prove that our proposed 3D handicraft product application affected users by attracting their attention towards handicraft products.
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spelling doaj.art-2cf1d1fd196a4f0d876a95534a7f6dad2023-12-03T13:32:03ZengMDPI AGElectronics2079-92922021-01-0110219910.3390/electronics10020199Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones UsageNatinai Jinsakul0Cheng-Fa Tsai1Paohsi Wang2Department of Tropical Agriculture and International Cooperation, National Pingtung University of Science and Technology, Pingtung 912, TaiwanDepartment of Management Information Systems, National Pingtung University of Science and Technology, Pingtung 912, TaiwanDepartment of Food and Beverage Management, Cheng Shiu University, Kaohsiung 833, TaiwanThree-dimensional (3D) technology has attracted users’ attention because it creates objects that can interact with a given product in a system. Nowadays, Thailand’s government encourages sustainability projects through advertising, trade shows and information systems for small rural entrepreneurship. However, the government’s systems do not include virtual products with a 3D display. The objective of this study was four-fold: (1) develop a prototype of 3D handicraft product application for smartphones; (2) create an online questionnaire to collect user usage assessment data in terms of five sentiment levels—strongly negative, negative, neutral, positive and strongly positive—in response to the usage of the proposed 3D application; (3) evaluate users’ sentiment level in 3D handicraft product application usage; and (4) investigate attracting users’ attention to handicraft products after using the proposed 3D handicraft product application. The results indicate that 78.87% of participants’ sentiment was positive and strongly positive under accept using 3D handicraft product application, and evaluations in terms of assessing attention paid by participants to the handicraft products revealed that positive and strongly positive sentiment was described by 79.61% of participants. The participants’ evaluation results in this study prove that our proposed 3D handicraft product application affected users by attracting their attention towards handicraft products.https://www.mdpi.com/2079-9292/10/2/199sentiment level evaluationhandicraft product3D handicraft productssmartphone applicationsuser interactionuser’s attracting attention
spellingShingle Natinai Jinsakul
Cheng-Fa Tsai
Paohsi Wang
Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage
Electronics
sentiment level evaluation
handicraft product
3D handicraft products
smartphone applications
user interaction
user’s attracting attention
title Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage
title_full Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage
title_fullStr Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage
title_full_unstemmed Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage
title_short Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage
title_sort sentiment level evaluation of 3d handicraft products application for smartphones usage
topic sentiment level evaluation
handicraft product
3D handicraft products
smartphone applications
user interaction
user’s attracting attention
url https://www.mdpi.com/2079-9292/10/2/199
work_keys_str_mv AT natinaijinsakul sentimentlevelevaluationof3dhandicraftproductsapplicationforsmartphonesusage
AT chengfatsai sentimentlevelevaluationof3dhandicraftproductsapplicationforsmartphonesusage
AT paohsiwang sentimentlevelevaluationof3dhandicraftproductsapplicationforsmartphonesusage