Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction

This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building....

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Main Authors: Timothy M. O’Grady, Nicholas Brajkovich, Roberto Minunno, Heap-Yih Chong, Gregory M. Morrison
Format: Article
Language:English
Published: MDPI AG 2021-07-01
Series:Energies
Subjects:
Online Access:https://www.mdpi.com/1996-1073/14/13/4065
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author Timothy M. O’Grady
Nicholas Brajkovich
Roberto Minunno
Heap-Yih Chong
Gregory M. Morrison
author_facet Timothy M. O’Grady
Nicholas Brajkovich
Roberto Minunno
Heap-Yih Chong
Gregory M. Morrison
author_sort Timothy M. O’Grady
collection DOAJ
description This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their removal procedures and material provenance. A case study methodology was applied to a purposely designed CE building, namely the Legacy Living Lab (L3). To reflect the real-life building, L3’s BIM model was combined with Unify game software to advance the literature in three key areas. First, the research investigates VR tools that will allow building designers to view and implement their strategies to advance CE design. Second, this research proposes an advanced VR tool to visualise the bill of quantities (BoQ) and material stock embedded in the studied building, further understanding concepts such as buildings as material banks. Finally, the proposed VR environment defines CE techniques implemented within the case study to be disseminated across the vast construction industry. This VR research identifies three key pillars in reducing the waste generated by the construction industry: education, documentation and visualisation. Furthermore, this paper provides a visual link between the BIM, BoQ and resiliency of the selected materials.
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spelling doaj.art-2d97df8e32f24e239d5bb3756248e3082023-11-22T02:39:31ZengMDPI AGEnergies1996-10732021-07-011413406510.3390/en14134065Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated ConstructionTimothy M. O’Grady0Nicholas Brajkovich1Roberto Minunno2Heap-Yih Chong3Gregory M. Morrison4Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, AustraliaSchool of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, AustraliaCurtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, AustraliaSchool of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, AustraliaCurtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, AustraliaThis paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their removal procedures and material provenance. A case study methodology was applied to a purposely designed CE building, namely the Legacy Living Lab (L3). To reflect the real-life building, L3’s BIM model was combined with Unify game software to advance the literature in three key areas. First, the research investigates VR tools that will allow building designers to view and implement their strategies to advance CE design. Second, this research proposes an advanced VR tool to visualise the bill of quantities (BoQ) and material stock embedded in the studied building, further understanding concepts such as buildings as material banks. Finally, the proposed VR environment defines CE techniques implemented within the case study to be disseminated across the vast construction industry. This VR research identifies three key pillars in reducing the waste generated by the construction industry: education, documentation and visualisation. Furthermore, this paper provides a visual link between the BIM, BoQ and resiliency of the selected materials.https://www.mdpi.com/1996-1073/14/13/4065circular economyvirtual realityprefabricated constructionBIM
spellingShingle Timothy M. O’Grady
Nicholas Brajkovich
Roberto Minunno
Heap-Yih Chong
Gregory M. Morrison
Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
Energies
circular economy
virtual reality
prefabricated construction
BIM
title Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
title_full Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
title_fullStr Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
title_full_unstemmed Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
title_short Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
title_sort circular economy and virtual reality in advanced bim based prefabricated construction
topic circular economy
virtual reality
prefabricated construction
BIM
url https://www.mdpi.com/1996-1073/14/13/4065
work_keys_str_mv AT timothymogrady circulareconomyandvirtualrealityinadvancedbimbasedprefabricatedconstruction
AT nicholasbrajkovich circulareconomyandvirtualrealityinadvancedbimbasedprefabricatedconstruction
AT robertominunno circulareconomyandvirtualrealityinadvancedbimbasedprefabricatedconstruction
AT heapyihchong circulareconomyandvirtualrealityinadvancedbimbasedprefabricatedconstruction
AT gregorymmorrison circulareconomyandvirtualrealityinadvancedbimbasedprefabricatedconstruction