Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman

<p><em>This research is based on fact that creativity and learning output of religion subject of students grade III in</em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> are still low.</em>...

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Main Author: Nurlaili Nurlaili
Format: Article
Language:Indonesian
Published: Indonesian Institute for Counseling, Education and Therapy (IICET) 2016-10-01
Series:Jurnal Konseling dan Pendidikan
Subjects:
Online Access:http://jurnal.konselingindonesia.com/index.php/jkp/article/view/59
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author Nurlaili Nurlaili
author_facet Nurlaili Nurlaili
author_sort Nurlaili Nurlaili
collection DOAJ
description <p><em>This research is based on fact that creativity and learning output of religion subject of students grade III in</em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> are still low.</em><em> </em><em>This research is aimed to improve creativity and learning output of students grade III </em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> by implementing Learning</em><em> </em><em>Tournament method</em><em>. This is a class action research that consists of two cycles including four steps: planning, action, observation, and reflection. Data of research were obtained through observation, </em><em>note</em><em>, and test. Obtained data were analyzed quantitatively and qualitatively.</em><em> In cycle I, percentage of student’s creativity score is 28.48%and become 78.33% in cycle I</em><em>I</em><em>. Meanwhile, percentage of student’s learning output score in cycle I is 50.00% and become 83.33% in cycle II.</em> <em>Hence, it can be concluded that </em><em>Learning</em><em> </em><em>Tournament</em><em> </em><em>method can improve creativity and learning output of students grade III </em><em>SDN</em><em> </em><em>17 Batang Anai.</em><em> </em></p>
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spelling doaj.art-2da382d8c41e4213801a33ff561447d32022-12-22T03:56:19ZindIndonesian Institute for Counseling, Education and Therapy (IICET)Jurnal Konseling dan Pendidikan2337-67402337-68802016-10-0142202810.29210/159%y55Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang PariamanNurlaili Nurlaili<p><em>This research is based on fact that creativity and learning output of religion subject of students grade III in</em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> are still low.</em><em> </em><em>This research is aimed to improve creativity and learning output of students grade III </em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> by implementing Learning</em><em> </em><em>Tournament method</em><em>. This is a class action research that consists of two cycles including four steps: planning, action, observation, and reflection. Data of research were obtained through observation, </em><em>note</em><em>, and test. Obtained data were analyzed quantitatively and qualitatively.</em><em> In cycle I, percentage of student’s creativity score is 28.48%and become 78.33% in cycle I</em><em>I</em><em>. Meanwhile, percentage of student’s learning output score in cycle I is 50.00% and become 83.33% in cycle II.</em> <em>Hence, it can be concluded that </em><em>Learning</em><em> </em><em>Tournament</em><em> </em><em>method can improve creativity and learning output of students grade III </em><em>SDN</em><em> </em><em>17 Batang Anai.</em><em> </em></p>http://jurnal.konselingindonesia.com/index.php/jkp/article/view/59creativity, learning output, learning tournament method
spellingShingle Nurlaili Nurlaili
Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman
Jurnal Konseling dan Pendidikan
creativity, learning output, learning tournament method
title Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman
title_full Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman
title_fullStr Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman
title_full_unstemmed Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman
title_short Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman
title_sort metode learning tournament untuk meningkatkan kreativitas dan hasil belajar siswa kelas iii dalam pembelajaran pendidikan agama islam di sdn 17 batang anai kabupaten padang pariaman
topic creativity, learning output, learning tournament method
url http://jurnal.konselingindonesia.com/index.php/jkp/article/view/59
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