Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman
<p><em>This research is based on fact that creativity and learning output of religion subject of students grade III in</em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> are still low.</em>...
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Format: | Article |
Language: | Indonesian |
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Indonesian Institute for Counseling, Education and Therapy (IICET)
2016-10-01
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Series: | Jurnal Konseling dan Pendidikan |
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Online Access: | http://jurnal.konselingindonesia.com/index.php/jkp/article/view/59 |
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author | Nurlaili Nurlaili |
author_facet | Nurlaili Nurlaili |
author_sort | Nurlaili Nurlaili |
collection | DOAJ |
description | <p><em>This research is based on fact that creativity and learning output of religion subject of students grade III in</em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> are still low.</em><em> </em><em>This research is aimed to improve creativity and learning output of students grade III </em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> by implementing Learning</em><em> </em><em>Tournament method</em><em>. This is a class action research that consists of two cycles including four steps: planning, action, observation, and reflection. Data of research were obtained through observation, </em><em>note</em><em>, and test. Obtained data were analyzed quantitatively and qualitatively.</em><em> In cycle I, percentage of student’s creativity score is 28.48%and become 78.33% in cycle I</em><em>I</em><em>. Meanwhile, percentage of student’s learning output score in cycle I is 50.00% and become 83.33% in cycle II.</em> <em>Hence, it can be concluded that </em><em>Learning</em><em> </em><em>Tournament</em><em> </em><em>method can improve creativity and learning output of students grade III </em><em>SDN</em><em> </em><em>17 Batang Anai.</em><em> </em></p> |
first_indexed | 2024-04-11T23:57:09Z |
format | Article |
id | doaj.art-2da382d8c41e4213801a33ff561447d3 |
institution | Directory Open Access Journal |
issn | 2337-6740 2337-6880 |
language | Indonesian |
last_indexed | 2024-04-11T23:57:09Z |
publishDate | 2016-10-01 |
publisher | Indonesian Institute for Counseling, Education and Therapy (IICET) |
record_format | Article |
series | Jurnal Konseling dan Pendidikan |
spelling | doaj.art-2da382d8c41e4213801a33ff561447d32022-12-22T03:56:19ZindIndonesian Institute for Counseling, Education and Therapy (IICET)Jurnal Konseling dan Pendidikan2337-67402337-68802016-10-0142202810.29210/159%y55Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang PariamanNurlaili Nurlaili<p><em>This research is based on fact that creativity and learning output of religion subject of students grade III in</em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> are still low.</em><em> </em><em>This research is aimed to improve creativity and learning output of students grade III </em><em> </em><em>S</em><em>D</em><em>N </em><em>17 Batang Anai</em><em> by implementing Learning</em><em> </em><em>Tournament method</em><em>. This is a class action research that consists of two cycles including four steps: planning, action, observation, and reflection. Data of research were obtained through observation, </em><em>note</em><em>, and test. Obtained data were analyzed quantitatively and qualitatively.</em><em> In cycle I, percentage of student’s creativity score is 28.48%and become 78.33% in cycle I</em><em>I</em><em>. Meanwhile, percentage of student’s learning output score in cycle I is 50.00% and become 83.33% in cycle II.</em> <em>Hence, it can be concluded that </em><em>Learning</em><em> </em><em>Tournament</em><em> </em><em>method can improve creativity and learning output of students grade III </em><em>SDN</em><em> </em><em>17 Batang Anai.</em><em> </em></p>http://jurnal.konselingindonesia.com/index.php/jkp/article/view/59creativity, learning output, learning tournament method |
spellingShingle | Nurlaili Nurlaili Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman Jurnal Konseling dan Pendidikan creativity, learning output, learning tournament method |
title | Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman |
title_full | Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman |
title_fullStr | Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman |
title_full_unstemmed | Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman |
title_short | Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman |
title_sort | metode learning tournament untuk meningkatkan kreativitas dan hasil belajar siswa kelas iii dalam pembelajaran pendidikan agama islam di sdn 17 batang anai kabupaten padang pariaman |
topic | creativity, learning output, learning tournament method |
url | http://jurnal.konselingindonesia.com/index.php/jkp/article/view/59 |
work_keys_str_mv | AT nurlailinurlaili metodelearningtournamentuntukmeningkatkankreativitasdanhasilbelajarsiswakelasiiidalampembelajaranpendidikanagamaislamdisdn17batanganaikabupatenpadangpariaman |