Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”

Islamophobia popularized as an anti-Muslim public discourse in the decade following the al-Qaida attack on the Twin-towers and Pentagon in the United States of America. Following the attacks, numerous scholarly studies have confirmed that anti-Muslim prejudice, commonly referred to as Islamophobia,...

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Main Authors: Narmin Abdullayeva, Düriye İlkim Buke Okyar
Format: Article
Language:English
Published: Hakan AYDIN 2022-06-01
Series:Medya ve Din Araştırmaları Dergisi
Subjects:
Online Access:https://dergipark.org.tr/tr/download/article-file/2317702
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author Narmin Abdullayeva
Düriye İlkim Buke Okyar
author_facet Narmin Abdullayeva
Düriye İlkim Buke Okyar
author_sort Narmin Abdullayeva
collection DOAJ
description Islamophobia popularized as an anti-Muslim public discourse in the decade following the al-Qaida attack on the Twin-towers and Pentagon in the United States of America. Following the attacks, numerous scholarly studies have confirmed that anti-Muslim prejudice, commonly referred to as Islamophobia, has become a prominent feature of Western societies. The perception of threat at home placed Muslims at the focus as the Christian West’s “Other.” Within this context, this study contributes to the debate on the meaning of ‘Islamophobia’ based on generalizations, assumptions, and stereotypes of Islam and Muslims. Following discourse analysis as its primary methodology, the article deconstructs the representations of Islam and Muslims in the most popular digital war game, Call of Duty. Thus, this article contributes to how digital war games communicate misleading stereotypes and have been involved in stigmatizing Islam and Muslims and perpetuating Islamophobia in the context of the US-led Global War on Terror. Based on its analysis of the game, the article concludes that the stereotyped group is portrayed more often in a violent-terrorism context than in a nonviolent context where a solid associative link between terrorism and Arabs is established.
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spelling doaj.art-2da9f0d9996d4009ba3b999cbab187cd2024-01-11T18:33:29ZengHakan AYDINMedya ve Din Araştırmaları Dergisi2636-88112022-06-0151376010.47951/mediad.10897862403Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”Narmin Abdullayeva0Düriye İlkim Buke Okyar1BAHCESEHIR UNIVERSITYYEDITEPE UNIVERSITYIslamophobia popularized as an anti-Muslim public discourse in the decade following the al-Qaida attack on the Twin-towers and Pentagon in the United States of America. Following the attacks, numerous scholarly studies have confirmed that anti-Muslim prejudice, commonly referred to as Islamophobia, has become a prominent feature of Western societies. The perception of threat at home placed Muslims at the focus as the Christian West’s “Other.” Within this context, this study contributes to the debate on the meaning of ‘Islamophobia’ based on generalizations, assumptions, and stereotypes of Islam and Muslims. Following discourse analysis as its primary methodology, the article deconstructs the representations of Islam and Muslims in the most popular digital war game, Call of Duty. Thus, this article contributes to how digital war games communicate misleading stereotypes and have been involved in stigmatizing Islam and Muslims and perpetuating Islamophobia in the context of the US-led Global War on Terror. Based on its analysis of the game, the article concludes that the stereotyped group is portrayed more often in a violent-terrorism context than in a nonviolent context where a solid associative link between terrorism and Arabs is established.https://dergipark.org.tr/tr/download/article-file/2317702i̇slamofobioryantalizmkültürel ırkçı stereotiplerötekinin temsilivatandaş-askerlerdijital savaş oyunlarıorientalismcultural racial stereotypesrepresenting “other” citizen-soldiersdigital war games
spellingShingle Narmin Abdullayeva
Düriye İlkim Buke Okyar
Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”
Medya ve Din Araştırmaları Dergisi
i̇slamofobi
oryantalizm
kültürel ırkçı stereotipler
ötekinin temsili
vatandaş-askerler
dijital savaş oyunları
orientalism
cultural racial stereotypes
representing “other
” citizen-soldiers
digital war games
title Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”
title_full Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”
title_fullStr Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”
title_full_unstemmed Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”
title_short Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”
title_sort reproduction of islamophobia in a digital cloak an analysis on digital war game call of duty
topic i̇slamofobi
oryantalizm
kültürel ırkçı stereotipler
ötekinin temsili
vatandaş-askerler
dijital savaş oyunları
orientalism
cultural racial stereotypes
representing “other
” citizen-soldiers
digital war games
url https://dergipark.org.tr/tr/download/article-file/2317702
work_keys_str_mv AT narminabdullayeva reproductionofislamophobiainadigitalcloakananalysisondigitalwargamecallofduty
AT duriyeilkimbukeokyar reproductionofislamophobiainadigitalcloakananalysisondigitalwargamecallofduty