Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”
Islamophobia popularized as an anti-Muslim public discourse in the decade following the al-Qaida attack on the Twin-towers and Pentagon in the United States of America. Following the attacks, numerous scholarly studies have confirmed that anti-Muslim prejudice, commonly referred to as Islamophobia,...
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Format: | Article |
Language: | English |
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Hakan AYDIN
2022-06-01
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Series: | Medya ve Din Araştırmaları Dergisi |
Subjects: | |
Online Access: | https://dergipark.org.tr/tr/download/article-file/2317702 |
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author | Narmin Abdullayeva Düriye İlkim Buke Okyar |
author_facet | Narmin Abdullayeva Düriye İlkim Buke Okyar |
author_sort | Narmin Abdullayeva |
collection | DOAJ |
description | Islamophobia popularized as an anti-Muslim public discourse in the decade following the al-Qaida attack on the Twin-towers and Pentagon in the United States of America. Following the attacks, numerous scholarly studies have confirmed that anti-Muslim prejudice, commonly referred to as Islamophobia, has become a prominent feature of Western societies. The perception of threat at home placed Muslims at the focus as the Christian West’s “Other.” Within this context, this study contributes to the debate on the meaning of ‘Islamophobia’ based on generalizations, assumptions, and stereotypes of Islam and Muslims. Following discourse analysis as its primary methodology, the article deconstructs the representations of Islam and Muslims in the most popular digital war game, Call of Duty. Thus, this article contributes to how digital war games communicate misleading stereotypes and have been involved in stigmatizing Islam and Muslims and perpetuating Islamophobia in the context of the US-led Global War on Terror. Based on its analysis of the game, the article concludes that the stereotyped group is portrayed more often in a violent-terrorism context than in a nonviolent context where a solid associative link between terrorism and Arabs is established. |
first_indexed | 2024-03-08T14:40:32Z |
format | Article |
id | doaj.art-2da9f0d9996d4009ba3b999cbab187cd |
institution | Directory Open Access Journal |
issn | 2636-8811 |
language | English |
last_indexed | 2024-03-08T14:40:32Z |
publishDate | 2022-06-01 |
publisher | Hakan AYDIN |
record_format | Article |
series | Medya ve Din Araştırmaları Dergisi |
spelling | doaj.art-2da9f0d9996d4009ba3b999cbab187cd2024-01-11T18:33:29ZengHakan AYDINMedya ve Din Araştırmaları Dergisi2636-88112022-06-0151376010.47951/mediad.10897862403Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty”Narmin Abdullayeva0Düriye İlkim Buke Okyar1BAHCESEHIR UNIVERSITYYEDITEPE UNIVERSITYIslamophobia popularized as an anti-Muslim public discourse in the decade following the al-Qaida attack on the Twin-towers and Pentagon in the United States of America. Following the attacks, numerous scholarly studies have confirmed that anti-Muslim prejudice, commonly referred to as Islamophobia, has become a prominent feature of Western societies. The perception of threat at home placed Muslims at the focus as the Christian West’s “Other.” Within this context, this study contributes to the debate on the meaning of ‘Islamophobia’ based on generalizations, assumptions, and stereotypes of Islam and Muslims. Following discourse analysis as its primary methodology, the article deconstructs the representations of Islam and Muslims in the most popular digital war game, Call of Duty. Thus, this article contributes to how digital war games communicate misleading stereotypes and have been involved in stigmatizing Islam and Muslims and perpetuating Islamophobia in the context of the US-led Global War on Terror. Based on its analysis of the game, the article concludes that the stereotyped group is portrayed more often in a violent-terrorism context than in a nonviolent context where a solid associative link between terrorism and Arabs is established.https://dergipark.org.tr/tr/download/article-file/2317702i̇slamofobioryantalizmkültürel ırkçı stereotiplerötekinin temsilivatandaş-askerlerdijital savaş oyunlarıorientalismcultural racial stereotypesrepresenting “other” citizen-soldiersdigital war games |
spellingShingle | Narmin Abdullayeva Düriye İlkim Buke Okyar Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty” Medya ve Din Araştırmaları Dergisi i̇slamofobi oryantalizm kültürel ırkçı stereotipler ötekinin temsili vatandaş-askerler dijital savaş oyunları orientalism cultural racial stereotypes representing “other ” citizen-soldiers digital war games |
title | Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty” |
title_full | Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty” |
title_fullStr | Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty” |
title_full_unstemmed | Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty” |
title_short | Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty” |
title_sort | reproduction of islamophobia in a digital cloak an analysis on digital war game call of duty |
topic | i̇slamofobi oryantalizm kültürel ırkçı stereotipler ötekinin temsili vatandaş-askerler dijital savaş oyunları orientalism cultural racial stereotypes representing “other ” citizen-soldiers digital war games |
url | https://dergipark.org.tr/tr/download/article-file/2317702 |
work_keys_str_mv | AT narminabdullayeva reproductionofislamophobiainadigitalcloakananalysisondigitalwargamecallofduty AT duriyeilkimbukeokyar reproductionofislamophobiainadigitalcloakananalysisondigitalwargamecallofduty |