Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5

Digital media studies has developed something of a fascination with the potential for users to rework the architecture of digital technologies for the purposes of creativity. In 2004 there was McKenzie Wark’s A Hacker Manifesto, whose ‘hacker class’ appear as the primary resistance against intellect...

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Main Author: Tarik Sabry
Format: Article
Language:English
Published: University of Westminster Press 2017-06-01
Series:Westminster Papers in Communication and Culture
Online Access:https://www.westminsterpapers.org/article/id/189/
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author Tarik Sabry
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author_sort Tarik Sabry
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description Digital media studies has developed something of a fascination with the potential for users to rework the architecture of digital technologies for the purposes of creativity. In 2004 there was McKenzie Wark’s A Hacker Manifesto, whose ‘hacker class’ appear as the primary resistance against intellectual property control and its apologists in the mass media industries. In the same year, Network Culture by Tiziana Terranova appeared, which built on her earlier critique of ‘free labour’ and the ‘exploitation’ of digital workers by the creative industries. These have since been followed by a growing number of critical accounts of digital culture by theorists from various fi elds, though perhaps most notably within game studies. In particular, two books – by Alexander Galloway (2006) and Grieg de Peuter and Nick Dyer-Witheford (2009) – examine the political economy and power structures underpinning the videogame industry. These works frame videogames and gaming culture as a site of contestation, resistance and ‘counter-mobilisation’ by players against the game industry’s ethos of ‘play as work’.
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spelling doaj.art-2e0d5c6199eb4e3aba6e63d5617411852022-12-21T21:53:01ZengUniversity of Westminster PressWestminster Papers in Communication and Culture1744-67162017-06-019110.16997/wpcc.158Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5Tarik Sabry0Communication and Media Research Institute University of WestminsterDigital media studies has developed something of a fascination with the potential for users to rework the architecture of digital technologies for the purposes of creativity. In 2004 there was McKenzie Wark’s A Hacker Manifesto, whose ‘hacker class’ appear as the primary resistance against intellectual property control and its apologists in the mass media industries. In the same year, Network Culture by Tiziana Terranova appeared, which built on her earlier critique of ‘free labour’ and the ‘exploitation’ of digital workers by the creative industries. These have since been followed by a growing number of critical accounts of digital culture by theorists from various fi elds, though perhaps most notably within game studies. In particular, two books – by Alexander Galloway (2006) and Grieg de Peuter and Nick Dyer-Witheford (2009) – examine the political economy and power structures underpinning the videogame industry. These works frame videogames and gaming culture as a site of contestation, resistance and ‘counter-mobilisation’ by players against the game industry’s ethos of ‘play as work’.https://www.westminsterpapers.org/article/id/189/
spellingShingle Tarik Sabry
Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
Westminster Papers in Communication and Culture
title Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_full Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_fullStr Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_full_unstemmed Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_short Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_sort book review noise channels glitch and error in digital culture peter krapp minneapolis university of minnesota press 2011 isbn 978 0 81 667625 5
url https://www.westminsterpapers.org/article/id/189/
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