Perception of Virtual Reality by Senior vs. Junior Russian Cinema Audience: A Case Study of Cheburashka

Virtual reality is integral to digital society, where members interact both in real and virtual environment. Cinematography triggers virtual communication between film viewers of all ages. This phenomenon finds expression in the distribution and transformation of information in social networks. This...

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Main Authors: Mikhail G. Bresler, Daniil V. Yunusov
Format: Article
Language:English
Published: Kemerovo State University 2023-06-01
Series:Виртуальная коммуникация и социальные сети
Subjects:
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author Mikhail G. Bresler
Daniil V. Yunusov
author_facet Mikhail G. Bresler
Daniil V. Yunusov
author_sort Mikhail G. Bresler
collection DOAJ
description Virtual reality is integral to digital society, where members interact both in real and virtual environment. Cinematography triggers virtual communication between film viewers of all ages. This phenomenon finds expression in the distribution and transformation of information in social networks. This research featured the film Cheburashka (2023) and its virtual environment as a critical success factor. The authors used the information-communication method in its rhizome paradigm to study the virtual communication created by cinematographic means. In Postmodernism, the rhizome is a network of film episodes, quotes, and allusions. This network of interconnected references forms the virtual reality of the film. The empirical study involved a content analysis of internet comments and reviews made by middle age adults (45+) and a qualitative focus group study of young people aged 18–24. Different generations perceived the film differently. The so-called digital generation could perceive the virtual reality of the film, while the senior generation saw the movie as nothing but a full-length version of the animated film of their childhood. The middle age adults were responsible for more than a third of all the critical comments. The appeal to nostalgia failed as a cinematographic device while the ability to perceive the virtual reality turned out to be an important factor of virtual communication with the mass viewer. The research results develop the theory target audience.
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spelling doaj.art-2e562539a79d4f23a637a31b3b70e4c32024-04-05T03:46:19ZengKemerovo State UniversityВиртуальная коммуникация и социальные сети2782-47992782-48022023-06-012317518210.21603/2782-4799-2023-2-3-175-182Perception of Virtual Reality by Senior vs. Junior Russian Cinema Audience: A Case Study of CheburashkaMikhail G. Bresler0https://orcid.org/0000-0001-6985-8919Daniil V. Yunusov1https://orcid.org/0000-0002-4264-7991Ufa State Petroleum Technological UniversityUfa State Petroleum Technological UniversityVirtual reality is integral to digital society, where members interact both in real and virtual environment. Cinematography triggers virtual communication between film viewers of all ages. This phenomenon finds expression in the distribution and transformation of information in social networks. This research featured the film Cheburashka (2023) and its virtual environment as a critical success factor. The authors used the information-communication method in its rhizome paradigm to study the virtual communication created by cinematographic means. In Postmodernism, the rhizome is a network of film episodes, quotes, and allusions. This network of interconnected references forms the virtual reality of the film. The empirical study involved a content analysis of internet comments and reviews made by middle age adults (45+) and a qualitative focus group study of young people aged 18–24. Different generations perceived the film differently. The so-called digital generation could perceive the virtual reality of the film, while the senior generation saw the movie as nothing but a full-length version of the animated film of their childhood. The middle age adults were responsible for more than a third of all the critical comments. The appeal to nostalgia failed as a cinematographic device while the ability to perceive the virtual reality turned out to be an important factor of virtual communication with the mass viewer. The research results develop the theory target audience.virtual realitycinemainformation / digital societypostmodern analysisvirtual communicationtheory of generationsfocus groups
spellingShingle Mikhail G. Bresler
Daniil V. Yunusov
Perception of Virtual Reality by Senior vs. Junior Russian Cinema Audience: A Case Study of Cheburashka
Виртуальная коммуникация и социальные сети
virtual reality
cinema
information / digital society
postmodern analysis
virtual communication
theory of generations
focus groups
title Perception of Virtual Reality by Senior vs. Junior Russian Cinema Audience: A Case Study of Cheburashka
title_full Perception of Virtual Reality by Senior vs. Junior Russian Cinema Audience: A Case Study of Cheburashka
title_fullStr Perception of Virtual Reality by Senior vs. Junior Russian Cinema Audience: A Case Study of Cheburashka
title_full_unstemmed Perception of Virtual Reality by Senior vs. Junior Russian Cinema Audience: A Case Study of Cheburashka
title_short Perception of Virtual Reality by Senior vs. Junior Russian Cinema Audience: A Case Study of Cheburashka
title_sort perception of virtual reality by senior vs junior russian cinema audience a case study of cheburashka
topic virtual reality
cinema
information / digital society
postmodern analysis
virtual communication
theory of generations
focus groups
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AT daniilvyunusov perceptionofvirtualrealitybyseniorvsjuniorrussiancinemaaudienceacasestudyofcheburashka