The Imaginative Embrayage Through Gaming Deconstructions
Imaginary and technology are recursively intertwined, and digital entertainment is exemplar regarding this synergy. The myth of photo-realism aims to replicate reality, but a divergent trend is taking a foothold - i.e., generative games that allow deconstructive practices toward 1) the agential arch...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Mimesis Edizioni, Milano
2016-09-01
|
Series: | Im@go. A Journal of the Social Imaginary |
Subjects: | |
Online Access: | http://cab.unime.it/journals/index.php/IMAGO/article/view/1296 |
_version_ | 1818943843235528704 |
---|---|
author | Enrico Gandolfi Roberto Semprebene |
author_facet | Enrico Gandolfi Roberto Semprebene |
author_sort | Enrico Gandolfi |
collection | DOAJ |
description | Imaginary and technology are recursively intertwined, and digital entertainment is exemplar regarding this synergy. The myth of photo-realism aims to replicate reality, but a divergent trend is taking a foothold - i.e., generative games that allow deconstructive practices toward 1) the agential architecture supporting a specific interaction and 2) the symbolic representation on which the gaming performance relies. Such a revealing act may have a remarkable impact on how imagination is articulated and experienced. In order to shed light on the topic, in this article a multidisciplinary framework is applied to deepen three video games that let the player have an active part in shaping the game world and its features - i.e., Minecraft, Terraria, and Super Mario Maker. Suggestions from Semiotics, Cultural Studies and Game Studies lead the analysis with a peculiar emphasis on the concepts of “sign”, “circuit of culture”, and “metaphor”. Consequently, each case study is analysed according to the dimensions of representation (aesthetics), interaction (mechanics), and linearization (trailers). Therefore, specific imaginative affordances mediated through this creative technology are outlined within digital entertainment and toward interactive media. |
first_indexed | 2024-12-20T07:33:46Z |
format | Article |
id | doaj.art-2e794fb64316493790e199de6b55c1d0 |
institution | Directory Open Access Journal |
issn | 2281-8138 2281-8138 |
language | English |
last_indexed | 2024-12-20T07:33:46Z |
publishDate | 2016-09-01 |
publisher | Mimesis Edizioni, Milano |
record_format | Article |
series | Im@go. A Journal of the Social Imaginary |
spelling | doaj.art-2e794fb64316493790e199de6b55c1d02022-12-21T19:48:19ZengMimesis Edizioni, MilanoIm@go. A Journal of the Social Imaginary2281-81382281-81382016-09-0107567110.7413/228181380581021The Imaginative Embrayage Through Gaming DeconstructionsEnrico Gandolfi0Roberto Semprebene1<p>Research Center for Educational Technology</p> <p>Kent State University</p><p>L.U.I.S.S. Creative Business Center</p> <p>L.U.I.S.S. Business School</p>Imaginary and technology are recursively intertwined, and digital entertainment is exemplar regarding this synergy. The myth of photo-realism aims to replicate reality, but a divergent trend is taking a foothold - i.e., generative games that allow deconstructive practices toward 1) the agential architecture supporting a specific interaction and 2) the symbolic representation on which the gaming performance relies. Such a revealing act may have a remarkable impact on how imagination is articulated and experienced. In order to shed light on the topic, in this article a multidisciplinary framework is applied to deepen three video games that let the player have an active part in shaping the game world and its features - i.e., Minecraft, Terraria, and Super Mario Maker. Suggestions from Semiotics, Cultural Studies and Game Studies lead the analysis with a peculiar emphasis on the concepts of “sign”, “circuit of culture”, and “metaphor”. Consequently, each case study is analysed according to the dimensions of representation (aesthetics), interaction (mechanics), and linearization (trailers). Therefore, specific imaginative affordances mediated through this creative technology are outlined within digital entertainment and toward interactive media.http://cab.unime.it/journals/index.php/IMAGO/article/view/1296Imaginarytechnologygenerative video gamesmetaphordigital environmentscreativity |
spellingShingle | Enrico Gandolfi Roberto Semprebene The Imaginative Embrayage Through Gaming Deconstructions Im@go. A Journal of the Social Imaginary Imaginary technology generative video games metaphor digital environments creativity |
title | The Imaginative Embrayage Through Gaming Deconstructions |
title_full | The Imaginative Embrayage Through Gaming Deconstructions |
title_fullStr | The Imaginative Embrayage Through Gaming Deconstructions |
title_full_unstemmed | The Imaginative Embrayage Through Gaming Deconstructions |
title_short | The Imaginative Embrayage Through Gaming Deconstructions |
title_sort | imaginative embrayage through gaming deconstructions |
topic | Imaginary technology generative video games metaphor digital environments creativity |
url | http://cab.unime.it/journals/index.php/IMAGO/article/view/1296 |
work_keys_str_mv | AT enricogandolfi theimaginativeembrayagethroughgamingdeconstructions AT robertosemprebene theimaginativeembrayagethroughgamingdeconstructions AT enricogandolfi imaginativeembrayagethroughgamingdeconstructions AT robertosemprebene imaginativeembrayagethroughgamingdeconstructions |