Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app

The replacement of unprocessed and minimally processed foods with processed and ultra-processed ones can be a contributor to the increased prevalence of obesity amongst adults and adolescents. Mobile health (mHealth) innovations, such as mobile applications (apps), especially games, can be used to i...

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Main Authors: Carina de Sousa Santos, Bruna Caroline Chaves Garcia, Ludiany Aparecida Moreira de Souza, Marliane Ferreira Gomes, Bianca Silva Fernandes, Elizabethe Adriana Esteves, Etel Rocha-Vieira
Format: Article
Language:English
Published: Brazilian Computer Society 2023-10-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/3274
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author Carina de Sousa Santos
Bruna Caroline Chaves Garcia
Ludiany Aparecida Moreira de Souza
Marliane Ferreira Gomes
Bianca Silva Fernandes
Elizabethe Adriana Esteves
Etel Rocha-Vieira
author_facet Carina de Sousa Santos
Bruna Caroline Chaves Garcia
Ludiany Aparecida Moreira de Souza
Marliane Ferreira Gomes
Bianca Silva Fernandes
Elizabethe Adriana Esteves
Etel Rocha-Vieira
author_sort Carina de Sousa Santos
collection DOAJ
description The replacement of unprocessed and minimally processed foods with processed and ultra-processed ones can be a contributor to the increased prevalence of obesity amongst adults and adolescents. Mobile health (mHealth) innovations, such as mobile applications (apps), especially games, can be used to improve health behaviors and increase adolescent knowledge. The aim of this qualitative research was to describe the development, assessment, and story immersion of a mHealth nutrition education app developed to improve the food knowledge of adolescents. This study employed the stepwise approach model to the mHealth app development, according to the person-based approach and evidence-based behavior change techniques. The mHealth app was based on the concepts of the NOVA system food classification, present in the Brazilian dietary guidelines. The developed app, Nutrigame – your food guide, is a story-based serious game set in the food routine of an adolescent who needs to choose what to eat, when, where, and with whom the meals are taken. The first version of the app was tested by a group of adolescents (convenience sample, n=6, mean age: 15.8 ± 0.9 years) for 30 days. To assess usability, feasibility, engagement (user testing), and formative evaluation from the user's perspective, five individual interviews. After the last interview, the participants were required to complete a 13-item immersion scale, adapted from the narrative transportation scale to assess story immersion game. The final version of the game was adapted to meet the suggestions presented by the adolescents. All steps used for the app development are described. The gamification elements chosen led to the comprehension of the main learning contents. The mean story immersion score (30.3 ± 1.9) demonstrates the participant's involvement with the game's narrative. This study can provide useful insights to public health researchers and nutrition educators who are planning to develop a mHealth nutrition education app from a practical perspective.
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spelling doaj.art-2eb264541082424d980b48be9f083d2e2023-10-11T19:30:11ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192023-10-0114110.5753/jis.2023.3274Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education appCarina de Sousa Santos0Bruna Caroline Chaves Garcia1Ludiany Aparecida Moreira de Souza2Marliane Ferreira Gomes3Bianca Silva Fernandes4Elizabethe Adriana Esteves5Etel Rocha-Vieira6Universidade Federal dos Vales do Jequitinhonha e MucuriUniversidade Federal dos Vales do Jequitinhonha e MucuriUniversidade Federal dos Vales do Jequitinhonha e MucuriUniversidade Federal dos Vales do Jequitinhonha e MucuriUniversidade Federal dos Vales do Jequitinhonha e MucuriUniversidade Federal dos Vales do Jequitinhonha e MucuriUniversidade Federal dos Vales do Jequitinhonha e MucuriThe replacement of unprocessed and minimally processed foods with processed and ultra-processed ones can be a contributor to the increased prevalence of obesity amongst adults and adolescents. Mobile health (mHealth) innovations, such as mobile applications (apps), especially games, can be used to improve health behaviors and increase adolescent knowledge. The aim of this qualitative research was to describe the development, assessment, and story immersion of a mHealth nutrition education app developed to improve the food knowledge of adolescents. This study employed the stepwise approach model to the mHealth app development, according to the person-based approach and evidence-based behavior change techniques. The mHealth app was based on the concepts of the NOVA system food classification, present in the Brazilian dietary guidelines. The developed app, Nutrigame – your food guide, is a story-based serious game set in the food routine of an adolescent who needs to choose what to eat, when, where, and with whom the meals are taken. The first version of the app was tested by a group of adolescents (convenience sample, n=6, mean age: 15.8 ± 0.9 years) for 30 days. To assess usability, feasibility, engagement (user testing), and formative evaluation from the user's perspective, five individual interviews. After the last interview, the participants were required to complete a 13-item immersion scale, adapted from the narrative transportation scale to assess story immersion game. The final version of the game was adapted to meet the suggestions presented by the adolescents. All steps used for the app development are described. The gamification elements chosen led to the comprehension of the main learning contents. The mean story immersion score (30.3 ± 1.9) demonstrates the participant's involvement with the game's narrative. This study can provide useful insights to public health researchers and nutrition educators who are planning to develop a mHealth nutrition education app from a practical perspective. https://sol.sbc.org.br/journals/index.php/jis/article/view/3274Food knowledgeNOVA classificationDietary guidelinesSerious gameGame for healthNutrition education
spellingShingle Carina de Sousa Santos
Bruna Caroline Chaves Garcia
Ludiany Aparecida Moreira de Souza
Marliane Ferreira Gomes
Bianca Silva Fernandes
Elizabethe Adriana Esteves
Etel Rocha-Vieira
Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app
Journal on Interactive Systems
Food knowledge
NOVA classification
Dietary guidelines
Serious game
Game for health
Nutrition education
title Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app
title_full Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app
title_fullStr Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app
title_full_unstemmed Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app
title_short Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app
title_sort development usability formative assessment and story immersion of nutrigame a mhealth nutrition education app
topic Food knowledge
NOVA classification
Dietary guidelines
Serious game
Game for health
Nutrition education
url https://sol.sbc.org.br/journals/index.php/jis/article/view/3274
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