A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality Games
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to interact with the system. In gaming, however, the system is supposed to provide a level of challenge to keep the player entertained, along with offering specific tools and mechanisms of interaction that ar...
Main Authors: | Sara Vlahovic, Mirko Suznjevic, Lea Skorin-Kapov |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-09-01
|
Series: | Electronics |
Subjects: | |
Online Access: | https://www.mdpi.com/2079-9292/11/18/2946 |
Similar Items
-
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
by: David Fonseca, et al.
Published: (2021-04-01) -
Designing to Leverage Presence in VR Rhythm Games
by: Robert Dongas, et al.
Published: (2023-02-01) -
The development of aesthetic experience through virtual and augmented reality
by: Cong Zhou, et al.
Published: (2024-02-01) -
Audio-induced interaction virtual reality game /
by: Izwan Harris Ismail Jafli, 1994-, author 611530, et al.
Published: (2017) -
Audio-induced interaction virtual reality game /
by: Izwan Harris Ismail Jafli, 1994-, author 611530
Published: (2017)