Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware

The amount of input data acquired from a remote sensing equipment is rapidly growing.  Interactive visualization of those datasets is a necessity for their correct interpretation. With the ability of modern hardware to display hundreds of millions of triangles per second, it is possible to visualize...

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Main Author: Radek Bartoň
Format: Article
Language:English
Published: Czech Technical University in Prague 2011-05-01
Series:Geoinformatics FCE CTU
Subjects:
Online Access:https://ojs.cvut.cz/ojs/index.php/gi/article/view/2706
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author Radek Bartoň
author_facet Radek Bartoň
author_sort Radek Bartoň
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description The amount of input data acquired from a remote sensing equipment is rapidly growing.  Interactive visualization of those datasets is a necessity for their correct interpretation. With the ability of modern hardware to display hundreds of millions of triangles per second, it is possible to visualize the massive terrains at one pixel display error on HD displays with interactive frame rates when batched rendering is applied. Algorithms able to do this are an area of intensive research and a topic of this article. The paper first explains some of the theory around the terrain visualization, categorizes its algorithms according to several criteria and describes six of the most significant methods in more details.
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spelling doaj.art-2f2641bb0f31416d8fa53fad82e747682022-12-22T01:42:52ZengCzech Technical University in PragueGeoinformatics FCE CTU1802-26692011-05-015052210.14311/gi.5.12480Modern Algorithms for Real-Time Terrain Visualization on Commodity HardwareRadek Bartoň0Department of Computer Graphics and Multimedia, Faculty of Information Technology, Brno University of TechnologyThe amount of input data acquired from a remote sensing equipment is rapidly growing.  Interactive visualization of those datasets is a necessity for their correct interpretation. With the ability of modern hardware to display hundreds of millions of triangles per second, it is possible to visualize the massive terrains at one pixel display error on HD displays with interactive frame rates when batched rendering is applied. Algorithms able to do this are an area of intensive research and a topic of this article. The paper first explains some of the theory around the terrain visualization, categorizes its algorithms according to several criteria and describes six of the most significant methods in more details.https://ojs.cvut.cz/ojs/index.php/gi/article/view/2706computer graphics, rendering, real-time, level of detail, out-of-core, DEM, heightmap
spellingShingle Radek Bartoň
Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
Geoinformatics FCE CTU
computer graphics, rendering, real-time, level of detail, out-of-core, DEM, heightmap
title Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
title_full Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
title_fullStr Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
title_full_unstemmed Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
title_short Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
title_sort modern algorithms for real time terrain visualization on commodity hardware
topic computer graphics, rendering, real-time, level of detail, out-of-core, DEM, heightmap
url https://ojs.cvut.cz/ojs/index.php/gi/article/view/2706
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