State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper pres...
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Format: | Article |
Language: | English |
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Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata
2022-10-01
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Series: | Journal of Computer Science and Technology |
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Online Access: | https://journal.info.unlp.edu.ar/JCST/article/view/2082 |
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author | Juan Cristian Daniel Miguel Andrés Chimuris Gimenez Nicolás Garrido Matias Bassi Gabriela Velazquez Marisa Panizzi |
author_facet | Juan Cristian Daniel Miguel Andrés Chimuris Gimenez Nicolás Garrido Matias Bassi Gabriela Velazquez Marisa Panizzi |
author_sort | Juan Cristian Daniel Miguel |
collection | DOAJ |
description | Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling. |
first_indexed | 2024-04-12T12:38:18Z |
format | Article |
id | doaj.art-2f9e8acce8114410a1f862fc1814a1c3 |
institution | Directory Open Access Journal |
issn | 1666-6046 1666-6038 |
language | English |
last_indexed | 2024-04-12T12:38:18Z |
publishDate | 2022-10-01 |
publisher | Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata |
record_format | Article |
series | Journal of Computer Science and Technology |
spelling | doaj.art-2f9e8acce8114410a1f862fc1814a1c32022-12-22T03:32:50ZengPostgraduate Office, School of Computer Science, Universidad Nacional de La PlataJournal of Computer Science and Technology1666-60461666-60382022-10-01222e13e1310.24215/16666038.22.e132661State of the art on the conceptual modeling of serious games through a systematic mapping of the literatureJuan Cristian Daniel Miguel0https://orcid.org/0000-0001-7749-5214Andrés Chimuris Gimenez1https://orcid.org/0000-0002-0841-9493Nicolás Garrido2https://orcid.org/0000-0001-6705-9865Matias Bassi3https://orcid.org/0000-0002-9297-6259Gabriela Velazquez4https://orcid.org/0000-0002-2505-0624Marisa Panizzi5https://orcid.org/0000-0002-9699-1544Universidad Tecnológica NacionalUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaSerious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.https://journal.info.unlp.edu.ar/JCST/article/view/2082conceptual modelingserious gamessystematic mapping of literature |
spellingShingle | Juan Cristian Daniel Miguel Andrés Chimuris Gimenez Nicolás Garrido Matias Bassi Gabriela Velazquez Marisa Panizzi State of the art on the conceptual modeling of serious games through a systematic mapping of the literature Journal of Computer Science and Technology conceptual modeling serious games systematic mapping of literature |
title | State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_full | State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_fullStr | State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_full_unstemmed | State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_short | State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_sort | state of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
topic | conceptual modeling serious games systematic mapping of literature |
url | https://journal.info.unlp.edu.ar/JCST/article/view/2082 |
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