State of the art on the conceptual modeling of serious games through a systematic mapping of the literature

Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper pres...

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Main Authors: Juan Cristian Daniel Miguel, Andrés Chimuris Gimenez, Nicolás Garrido, Matias Bassi, Gabriela Velazquez, Marisa Panizzi
Format: Article
Language:English
Published: Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata 2022-10-01
Series:Journal of Computer Science and Technology
Subjects:
Online Access:https://journal.info.unlp.edu.ar/JCST/article/view/2082
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author Juan Cristian Daniel Miguel
Andrés Chimuris Gimenez
Nicolás Garrido
Matias Bassi
Gabriela Velazquez
Marisa Panizzi
author_facet Juan Cristian Daniel Miguel
Andrés Chimuris Gimenez
Nicolás Garrido
Matias Bassi
Gabriela Velazquez
Marisa Panizzi
author_sort Juan Cristian Daniel Miguel
collection DOAJ
description Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages ​​such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.
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spelling doaj.art-2f9e8acce8114410a1f862fc1814a1c32022-12-22T03:32:50ZengPostgraduate Office, School of Computer Science, Universidad Nacional de La PlataJournal of Computer Science and Technology1666-60461666-60382022-10-01222e13e1310.24215/16666038.22.e132661State of the art on the conceptual modeling of serious games through a systematic mapping of the literatureJuan Cristian Daniel Miguel0https://orcid.org/0000-0001-7749-5214Andrés Chimuris Gimenez1https://orcid.org/0000-0002-0841-9493Nicolás Garrido2https://orcid.org/0000-0001-6705-9865Matias Bassi3https://orcid.org/0000-0002-9297-6259Gabriela Velazquez4https://orcid.org/0000-0002-2505-0624Marisa Panizzi5https://orcid.org/0000-0002-9699-1544Universidad Tecnológica NacionalUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaUniversidad Tecnológica Nacional - Facultad Regional Buenos Aires, ArgentinaSerious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages ​​such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.https://journal.info.unlp.edu.ar/JCST/article/view/2082conceptual modelingserious gamessystematic mapping of literature
spellingShingle Juan Cristian Daniel Miguel
Andrés Chimuris Gimenez
Nicolás Garrido
Matias Bassi
Gabriela Velazquez
Marisa Panizzi
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
Journal of Computer Science and Technology
conceptual modeling
serious games
systematic mapping of literature
title State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_full State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_fullStr State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_full_unstemmed State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_short State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_sort state of the art on the conceptual modeling of serious games through a systematic mapping of the literature
topic conceptual modeling
serious games
systematic mapping of literature
url https://journal.info.unlp.edu.ar/JCST/article/view/2082
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