Application of MPEG-Based 3D Animation Compression Algorithm in Architectural Animation Customization

In recent years, 3D animation technology has developed at a rapid pace and has been used in a variety of fields. In the field of architecture, the use of bespoke 3D animation techniques to simulate the exterior and interior details of a building can not only help designers to communicate their desig...

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Main Authors: Xi Wang, Kun Yu, Yiming Ji
Format: Article
Language:English
Published: IEEE 2023-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10274972/
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author Xi Wang
Kun Yu
Yiming Ji
author_facet Xi Wang
Kun Yu
Yiming Ji
author_sort Xi Wang
collection DOAJ
description In recent years, 3D animation technology has developed at a rapid pace and has been used in a variety of fields. In the field of architecture, the use of bespoke 3D animation techniques to simulate the exterior and interior details of a building can not only help designers to communicate their design ideas, but can also be used in marketing to give purchasers a more visual understanding of the building. However, the production process of 3D animation is limited by storage capacity and bandwidth. In order to reduce the load of 3D data on the bandwidth, it is necessary to choose an appropriate compression method to compress the 3D data. This study introduces the Motion Picture Experts Group format algorithm to optimise the traditional algorithm for compressing 3D animation in the hope of achieving better compression results. The experimental results showed that for the quantization table filling method, linear function compression worked best. For the choice of sub-block size, the compression effect of sub-block size of A is the best and the reconstruction error is lower. The compression effect is significantly improved by introducing a local linear embedding algorithm for dimensionality reduction, and the combination of a digital zero processing algorithm and a discrete cosine transform results in better compression. In comparative experiments of 3D animation compression based on the Motion picture expert group format algorithm, the Motion Picture Experts Group format algorithm outperforms other algorithms. The experiments confirm the superior compression performance of the Motion picture expert group format algorithm and show that the Motion picture expert group formatalgorithm has some application value in architectural animation adaptation.
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spelling doaj.art-2fff937c1ff047aab173aaa2c5ced22d2023-10-19T23:01:32ZengIEEEIEEE Access2169-35362023-01-011111313411314710.1109/ACCESS.2023.332332610274972Application of MPEG-Based 3D Animation Compression Algorithm in Architectural Animation CustomizationXi Wang0Kun Yu1Yiming Ji2https://orcid.org/0009-0008-4213-0109School of Arts, Hubei University, Wuhan, ChinaSchool of Art and Design, Wuchang University of Technology, Wuhan, ChinaSchool of Journalism and Cultural Communication, Zhongnan University of Economics and Law, Wuhan, ChinaIn recent years, 3D animation technology has developed at a rapid pace and has been used in a variety of fields. In the field of architecture, the use of bespoke 3D animation techniques to simulate the exterior and interior details of a building can not only help designers to communicate their design ideas, but can also be used in marketing to give purchasers a more visual understanding of the building. However, the production process of 3D animation is limited by storage capacity and bandwidth. In order to reduce the load of 3D data on the bandwidth, it is necessary to choose an appropriate compression method to compress the 3D data. This study introduces the Motion Picture Experts Group format algorithm to optimise the traditional algorithm for compressing 3D animation in the hope of achieving better compression results. The experimental results showed that for the quantization table filling method, linear function compression worked best. For the choice of sub-block size, the compression effect of sub-block size of A is the best and the reconstruction error is lower. The compression effect is significantly improved by introducing a local linear embedding algorithm for dimensionality reduction, and the combination of a digital zero processing algorithm and a discrete cosine transform results in better compression. In comparative experiments of 3D animation compression based on the Motion picture expert group format algorithm, the Motion Picture Experts Group format algorithm outperforms other algorithms. The experiments confirm the superior compression performance of the Motion picture expert group format algorithm and show that the Motion picture expert group formatalgorithm has some application value in architectural animation adaptation.https://ieeexplore.ieee.org/document/10274972/Architectural animation customization3D animationdiscrete cosine transformlocal linear embeddingmotion picture expert group format
spellingShingle Xi Wang
Kun Yu
Yiming Ji
Application of MPEG-Based 3D Animation Compression Algorithm in Architectural Animation Customization
IEEE Access
Architectural animation customization
3D animation
discrete cosine transform
local linear embedding
motion picture expert group format
title Application of MPEG-Based 3D Animation Compression Algorithm in Architectural Animation Customization
title_full Application of MPEG-Based 3D Animation Compression Algorithm in Architectural Animation Customization
title_fullStr Application of MPEG-Based 3D Animation Compression Algorithm in Architectural Animation Customization
title_full_unstemmed Application of MPEG-Based 3D Animation Compression Algorithm in Architectural Animation Customization
title_short Application of MPEG-Based 3D Animation Compression Algorithm in Architectural Animation Customization
title_sort application of mpeg based 3d animation compression algorithm in architectural animation customization
topic Architectural animation customization
3D animation
discrete cosine transform
local linear embedding
motion picture expert group format
url https://ieeexplore.ieee.org/document/10274972/
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