Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming

In human-computer gaming scenarios, the autonomous decision-making problem of an unmanned combat air vehicle (UCAV) is a complex sequential decision-making problem involving multiple decision-makers. In this paper, an autonomous maneuver decision-making method for UCAV that considers the partially o...

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Main Authors: Shouyi Li, Qingxian Wu, Bin Du, Yuhui Wang, Mou Chen
Format: Article
Language:English
Published: MDPI AG 2023-02-01
Series:Drones
Subjects:
Online Access:https://www.mdpi.com/2504-446X/7/3/157
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author Shouyi Li
Qingxian Wu
Bin Du
Yuhui Wang
Mou Chen
author_facet Shouyi Li
Qingxian Wu
Bin Du
Yuhui Wang
Mou Chen
author_sort Shouyi Li
collection DOAJ
description In human-computer gaming scenarios, the autonomous decision-making problem of an unmanned combat air vehicle (UCAV) is a complex sequential decision-making problem involving multiple decision-makers. In this paper, an autonomous maneuver decision-making method for UCAV that considers the partially observable states of Human (the adversary) is proposed, building on a game-theoretic approach. The maneuver decision-making process within the current time horizon is modeled as a game of Human and UCAV, which significantly reduces the computational complexity of the entire decision-making process. In each established game decision-making model, an improved maneuver library that contains all possible maneuvers (called the continuous maneuver library) is designed, and each of these maneuvers corresponds to a mixed strategy of the established game. In addition, the unobservable states of Human are predicted via the Nash equilibrium strategy of the previous decision-making stage. Finally, the effectiveness of the proposed method is verified by some adversarial experiments.
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spelling doaj.art-3078a125f1ac409c8b74c59fa4943d892023-11-17T10:39:15ZengMDPI AGDrones2504-446X2023-02-017315710.3390/drones7030157Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer GamingShouyi Li0Qingxian Wu1Bin Du2Yuhui Wang3Mou Chen4College of Automation Engineering, Nanjing University of Aeronautics and Astronautics, Nanjing 211100, ChinaCollege of Automation Engineering, Nanjing University of Aeronautics and Astronautics, Nanjing 211100, ChinaCollege of Automation Engineering, Nanjing University of Aeronautics and Astronautics, Nanjing 211100, ChinaCollege of Automation Engineering, Nanjing University of Aeronautics and Astronautics, Nanjing 211100, ChinaCollege of Automation Engineering, Nanjing University of Aeronautics and Astronautics, Nanjing 211100, ChinaIn human-computer gaming scenarios, the autonomous decision-making problem of an unmanned combat air vehicle (UCAV) is a complex sequential decision-making problem involving multiple decision-makers. In this paper, an autonomous maneuver decision-making method for UCAV that considers the partially observable states of Human (the adversary) is proposed, building on a game-theoretic approach. The maneuver decision-making process within the current time horizon is modeled as a game of Human and UCAV, which significantly reduces the computational complexity of the entire decision-making process. In each established game decision-making model, an improved maneuver library that contains all possible maneuvers (called the continuous maneuver library) is designed, and each of these maneuvers corresponds to a mixed strategy of the established game. In addition, the unobservable states of Human are predicted via the Nash equilibrium strategy of the previous decision-making stage. Finally, the effectiveness of the proposed method is verified by some adversarial experiments.https://www.mdpi.com/2504-446X/7/3/157human-computer gamingautonomous maneuver decision-makingincomplete informationcontinuous maneuver librarygame theory
spellingShingle Shouyi Li
Qingxian Wu
Bin Du
Yuhui Wang
Mou Chen
Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming
Drones
human-computer gaming
autonomous maneuver decision-making
incomplete information
continuous maneuver library
game theory
title Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming
title_full Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming
title_fullStr Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming
title_full_unstemmed Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming
title_short Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming
title_sort autonomous maneuver decision making of ucav with incomplete information in human computer gaming
topic human-computer gaming
autonomous maneuver decision-making
incomplete information
continuous maneuver library
game theory
url https://www.mdpi.com/2504-446X/7/3/157
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AT yuhuiwang autonomousmaneuverdecisionmakingofucavwithincompleteinformationinhumancomputergaming
AT mouchen autonomousmaneuverdecisionmakingofucavwithincompleteinformationinhumancomputergaming